Ambercon 2008 Game Book Slot 1

Game Types

AA (Alternate Amber) - It's Amber...sort of (i.e. Ambermaniacs).
EL (Elders) - Characters will be Elder Amberites from the books.
FF (Freeform) - A game run in near real time, does not have 'traditional' game structure.
KF (Kid Friendly) - Game is appropriate for younger players.
NA (Non-Amber Game) - Game does not take place in the Amber universe and is completely unrelated to Amber.
NC (New Campaign) - The start of a new game that will continue at future conventions, usually with the same players.
OC (Ongoing Campaign) - A continuing campaign played from year to year, usually with the same players.
SM (Seminar) - Event is a discussion of a specific topic, not a game.
SR (Series) - A series of separate, self-contained adventures, set in the same universe, often with different players.
SW (Shared World) - Characters are from existing or defunct campaigns but their histories are modified so that they are all part of the same universe and are usually familiar with each other.
TW (Throne War) - Everyone tries to kill each other or form alliances to attain a goal.
UC (Unique Characters) - Characters are created specifically for this game world, as opposed to being from existing or defunct campaigns.
XO (Crossover) - Characters are from existing or defunct campaigns and arrive from different universes with their history intact.


1-004: Agents of the Argent Rose: "City of Swords" (SR, 3-7 Players) CLOSED

Description: France. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.

You have been asked to attend the inauguration of a new President since your Aunt Lenaig and her party have lost the election. Private purpose, insure that Grandpere Corwin and Stigmatist radicals do not interfere with this event and thereby blacken the impartial process of the great republic.

Your mission, keep the peace and support the new President of France. The Argent Alliance, the honor of your family and innocent lives may hang in the balance.

Mechanics/Restrictions: PCs must be from "Argent France" built for 80 pts. Characters submitted to GM prior to convention can be built for 100 pts. Note special costs for some powers at web site.

Welcome to returning players, new players encouraged to make early contact with GM.

Character Generation: At Con based on 80 points

Play Level: Intermediate

GM(s): R.F. McCaughey

1-069: Amber All Over Again (AA, 3-6 Players)

Description: In the beginning Amber was created by - the first player to arrive at the game. What happens next is up to you. Characters will be created during game play.

Character Generation: Non-Applicable

Play Level: Any

GM(s): Glen Seymour

1-068: Amber Asylum (AA EL, 5-5 Players) CANCELED

Description: You wake up in an insane asylum on Shadow Earth. What are you doing here? Who brought you here? What's wrong with you? Are you really insane? Characters will be chosen at random, so will their 'malady'.

Character Generation: Pregenerated

Play Level: Intermediate

GM(s): Sean McCabe

1-033: The Enigma Society Maneuver 2 (NA SR, 0-3 Players) CLOSED

Description: As the sun rises on an unsuspecting London, our heroes reflect upon the past night's revelations; Invaders from the Moon...an associate's betrayal...a dark book in the hands of a madman...War looming on the horizon. What surprises await them, in the light of day, and will they live to see tomorrow? Previous players (and characters) are welcomed, and although this is a continuation of last year's game, new players are welcomed.

Mechanics/Restrictions: Characters are historical or fictional personalities (examples: Sir Arthur Conan Doyle or Sherlock Holmes), which were alive around 1894 and would be initially willing to offer their services (their motives and actions may be suspect, though). This is not intended to be a very historically accurate game; the truth can be stretched for dramatic effect, therefore almost any person is possible (with a few exceptions). Please contact me with your character ideas.

Players must have e-mail access.

Character Generation: Before Con based on 0 points

Play Level: Any

GM(s): Jack Schleick

1-031: A Night in the Forest (KF NC UC, 3-9 Players)

Description: Ah, the halcyon days of childhood. When the trees seemed to stretch up to touch the sky and the summers were endless. These are your days now when as a child you have nary a care in the world, the machinations of adults are irrelevant and life is simply for fun. You are so excited; Uncle Julian has suddenly announced that he is taking you on a camping trip into Forest Arden. This will be a Great Adventure. But why do your parents seem so worried these days and why are they so anxious that you go on this camping trip?

Mechanics/Restrictions: This is a game for the young children of Amber, aged between eight and twelve years old. Please note though that this is NOT a comedy kids' game; this is a very serious game (but of course with light hearted moments). It is also the first part of a three-part campaign with parts two and three run over successive years.

This game was developed, and first run, by John "J.D." Davies at ACUK many years ago.

Players must have e-mail access.

Character Generation: Before Con based on 100 points

Play Level: Any

GM(s): Kit Kindred

1-043: OMG! We're like totally BFFs! (NA, 5-7 Players) CANCELED

Description: This will be a game of Best Friends. You can find more information here: http://www.rpgnow.com/product_info.php?products_id=7418

Stolen From Book:

So, what's this [game] all about?

Well, it's a role-playing game about being a girl.

Yeah, everyone plays a girl. If you're not down with that then just put Best Friends back wherever you found it and walk away. No hard feelings, eh?

So, still here?

OK, it's a game about being best friends and all the little hatreds that best friends have for each other.

Oh, I know. You're gonna say that y'all get along just peachy. Well, that's fine too. No one said any of this was true.

But, between you and me: it probably is.

Anyway, you and some friends all play girlfriends and try to do stuff together while secretly hating each other. And getting little frissons of excitement out of getting one up on your best friends.

* You're sixteen!
* Your parent's are out of town!
* The party of the year is happening tonight!
* Everyone who is anyone will be there!
* What are you going to wear!?

Character Generation: At Con

Play Level: Beginner

GM(s): Lee Bynum

1-095: Polaris: In This Bloody Hour (NA UC, 2-4 Players) CANCELED

Description: "'This is a time for swords, not sentiment,' growled the sergeant-at-arms as he tore my heart from my chest, locking it in a silver casque. Thus freed of pity, there was nothing to stop me from betraying the People; but the casque must never be opened, lest the demon named Guilt devour me entire."

A game of chivalry and tragedy, set at the North Pole in a time before the Sun, among the dying remnants of the greatest civilization our world has ever known. Bring your poetic imagination.

Mechanics/Restrictions: ALLERGY WARNING: contains one six-sided die.

Notes: This game will run in more than one slot, but each slot's game is separate. You're welcome to sign up for more than one---it's never the same twice. We will not break for food.

Character Generation: At Con

Play Level: Any

GM(s): Seth Blumberg

1-055: Resist the Moonlight (SW, 3-8 Players) CLOSED

Description: A lazy day. Not much happening. In fact, there is nothing happening. No noise, no trouble, no problems at all. Something must definitely be wrong.

Mechanics/Restrictions: No exalted powers or vampires or werewolves. Will take characters from various corners of the universe. Powers different from the books must be run by me first.

Notes: Depending on what time we arrive, it may start a bit late.

Character Generation: Before Con based on 150 points

Play Level: Any

GM(s): Rae H. Williams

1-071: ShadowWorld (NA OC SR UC, 1-9 Players) CLOSED

Description: The real world in the current day, with a few changes (e.g. Quebec, Ontario the provinces east of it became a country and, with Cuba, Ecuador and Vanuatu, formed a Commonwealth). For (much) more detail, register at http://mainline.shadowworld.org/forums/ and let me know, so I can provide access to the 'operators only information' and read the 'Public Knowledge' forum.

ShadowWorld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and 'reality' there is a ShadowWorld where strange things happen: psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public. Things have been getting seriously out of hand. The players are psionically gifted operators of a secret organization sent on a mission.

Though an ongoing world setting, it is an episodic campaign: new players are welcome.

CONTENT WARNING: ShadowWorld involves many adult themes, in particular, if you take (your) religion seriously, playing ShadowWorld likely is not for you.

Mechanics/Restrictions: You can play any character with regards to background, skills, etcetera, as long as your background makes you suitable to be recruited by a US-based organization. Your character will have one or more psionic powers. You can find the rules for these at http://mainline.shadowworld.org/forums/files/shadowworld_corerules_r8v3.pdf. You have sixteen (16) points to create your character's powers.

Players must have e-mail access.

Character Generation: Before Con based on 15 points

Play Level: Any

GM(s): Edwin Voskamp

1-061: There Are More Things In Heaven and Earth, Horatio (EL, 4-6 Players) CLOSED

Description: "The dark hour is upon us, and I have seen the face of Death. But like the Phoenix from the ashes, Amber shall be reborn. Seek and ye shall find, children of my son, and know not the taste of defeat ... for it shall be Eternal. Quickly, quickly. You carry my legacy in your blood, and you must survive divided or together."

An elders game of establishing the future and rebuilding your past.

Character Generation: At Con based on 400 points

Play Level: Intermediate

GM(s): Mark MacKinnon

1-086: The Tomorrow League (NA SW, 4-8 Players)

Description: When evil has risen up through the centuries, bands of extraordinary men and women have banded together to oppose that evil. And so it is that in 1940, with the war in Europe growing, that the greatest heroes of Earth will rise up to battle back the rising tide of evil.

Mechanics/Restrictions: This game is meant to be a riff on the League of Extraordinary Gentlemen set during World War 2. Characters must be provided before the convention. There will be no specific game mechanic for making characters, just a series of questions to define your characters abilities. Nearly all of my work on the game will be based around the characters provided so failure to do so on your part will only diminish your ability to have fun in the game. I am open to most characters, fictional or historical, that would be around at that time: Golden Age superheroes, aging 1920s pulp heroes, elderly Victorian heroes, extremely long lived characters, other heroic characters of the time period, etc. My main restriction will be that I'd like to maintain the pulpy feel of the game, so if you play a classic superhero (Batman, Superman, Green Lantern) I ask that it be the Golden Age interpretation of that character, not the modern one. Also please keep the power level low. Golden Age Superman is on the outside edge of what I will accept.

I will also warn potential players that I am not a history geek. I have a superficial and eclectic knowledge of WW2, not a very detailed one. I could not tell you off the top of my head what sort of tanks the German army used in 1940, and I don't really care. If you want a supernatural WW2 game that is well grounded in history you may want to try out Edwin Voskamp's "ShadowWorld WWII." If you want a pulpy romp where you beat up Nazis (Kapow!) and countries will be made up as the plot demands it, then please join in.

Players must have e-mail access.

Character Generation: Before Con based on 0 points

Play Level: Intermediate

GM(s): Jeremy Zimmerman


Campaigns for Returning Players Only

1-053: Altered States: Fall Out (Issue 5) (NA OC, 4-8 Players)

Description: You must now deal with the reprocusions of what you did.

Mechanics/Restrictions: Must be interested in playing in a comic book/super hero setting.

This installment of our comic book genre role playing in a dice free story telling environment (Using the C.A.P.E.S. game system, online rules at: http://home.att.net/~georgeandrachel/capes/ch101.htm) is still expected to be lighthearted and a good time, but not a comedy. Hero and villain PCs are both still encouraged. This is still NOT an Amber game.

Players please contact GM with any PC data, motivations, schemes, etc. you have in mind (especially to let him know that you will be coming). Contact GM up to two days before the Con via e-mail: qwyllysh@verizon.net, or phone (304) 685-6480.

Character Generation: Non-Applicable

Play Level: Any

GM(s): George Gitari

1-062: The Enigma Society Maneuver 2 (NA SR, 4-5 Players) CLOSED

Description: As the sun rises on an unsuspecting London, our heroes reflect upon the past night's revelations; Invaders from the Moon...an associate's betrayal...a dark book in the hands of a madman...War looming on the horizon. What surprises await them, in the light of day, and will they live to see tomorrow? Previous players (and characters) are welcomed, and although this is a continuation of last year's game, new players are welcomed.

Mechanics/Restrictions: Characters are historical or fictional personalities (examples: Sir Arthur Conan Doyle or Sherlock Holmes), which were alive around 1894 and would be initially willing to offer their services (their motives and actions may be suspect, though). This is not intended to be a very historically accurate game; the truth can be stretched for dramatic effect, therefore almost any person is possible (with a few exceptions). Please contact me with your character ideas.

Players must have e-mail access.

Character Generation: Before Con based on 0 points

Play Level: Any

GM(s): Jack Schleick