Ambercon 2008 Game Book Slot 3

Game Types

AA (Alternate Amber) - It's Amber...sort of (i.e. Ambermaniacs).
EL (Elders) - Characters will be Elder Amberites from the books.
FF (Freeform) - A game run in near real time, does not have 'traditional' game structure.
KF (Kid Friendly) - Game is appropriate for younger players.
NA (Non-Amber Game) - Game does not take place in the Amber universe and is completely unrelated to Amber.
NC (New Campaign) - The start of a new game that will continue at future conventions, usually with the same players.
OC (Ongoing Campaign) - A continuing campaign played from year to year, usually with the same players.
SM (Seminar) - Event is a discussion of a specific topic, not a game.
SR (Series) - A series of separate, self-contained adventures, set in the same universe, often with different players.
SW (Shared World) - Characters are from existing or defunct campaigns but their histories are modified so that they are all part of the same universe and are usually familiar with each other.
TW (Throne War) - Everyone tries to kill each other or form alliances to attain a goal.
UC (Unique Characters) - Characters are created specifically for this game world, as opposed to being from existing or defunct campaigns.
XO (Crossover) - Characters are from existing or defunct campaigns and arrive from different universes with their history intact.


3-067: Amber Begins (EL, 4-6 Players) CLOSED

Description: This is a story of a time long ago: a time of myth and legend. When the ancient gods were petty and cruel, and plagued mankind with suffering. Only one man dared to challenge their power: Oberon! Oberon possessed a power the world had never seen, and cunning surpassed only by the strength of his convictions. He journeyed the multiverse, battling the minions of his wicked ancestors, the all-powerful Chaosians. But wherever there was evil, wherever an innocent would suffer, there would be: Oberon!

Do they really believe that crap? You were there, even if you were younger. It wasn't quite like that.

Character Generation: At Con based on 150 points

Play Level: Intermediate

GM(s): Mark MacKinnon

3-075: Amber DRPG 2.0 Discussion (SM SR, 2-666 Players)

Description: Diceless by Design is Edwin Voskamp and Eric Todd. We have worked with Erick Wujcik to acquire his rights to the Amber Diceless Roleplaying Game and will be further developing and publishing an updated version of the Amber DRPG.

Please join us for a discussion on the why, what, how and when and what more of Amber DRPG 2.0.

Notes: Seminar will likely not run the full length of the slot.

Character Generation: Non-Applicable

Play Level: Any

GM(s): Edwin Voskamp, Eric Todd

3-050: Brave New Gotham (NA, 4-8 Players) CLOSED

Description: An Elseworlds Adventure. Gotham City has often been called a hell on Earth. Thanks to the hellmouth, it has the potential to be just that. The vamps and demons of the city are the boldest of any major city and the newspapers are filled with gruesome stories of horrific monsters that stalk the streets and alleys of Gotham. Led by apocalyptic prophecies, a small army of Slayers have arrived in Gotham to fight the newest "big bad," the vampire the Gotham Gazette has named "The Batman."

The setting is a blend of Buffy the Vampire Slayer Season Eight and superhero comics.

Mechanics/Restrictions: Players can play almost any character from Buffy, Angel, DC or Marvel Comics. Characters powers and histories may be tweaked to fit in to the setting.

Players must have e-mail access.

Character Generation: Before Con based on 1 points

Play Level: Any

GM(s): James Arnoldi

3-009: A Double Dozen Seas: Raise the Aurora (SR UC, 3-9 Players) CLOSED

Description: HMS Aurora served as a ship of the line with distinction for centuries, until she was lost in valiant defense of Amber from the black fleet of the traitor, Prince Corwin. What secrets did she take to the depths with her? Now, the fate of Amber may well rest on finding HMS Aurora and retrieving her secrets before Amber's enemies.

Mechanics/Restrictions: PCs are non-Royal Amberites/Chaosians. They are exceptional persons serving in Amber's fleet or having business on a ship of the line. Characters might be officers, crew, ship's surgeons, ship's sorcerers, intelligence agents, or diplomats. E-mail the GM at kitkindred@gmail.com for character creation guidelines. Characters must be created and submitted to GM before Ambercon.

New and returning players welcome!

Players must have e-mail access.

Character Generation: Before Con based on 100 points

Play Level: Any

GM(s): Kit Kindred

3-041: Duplicity (AA, 3-6 Players) CLOSED

Description: You are a personality construct. At some point in time, your physical counterpart copied his/her mental structure and uploaded it into the virtual world. With the Rice Act of 2035, however, you have the same rights/responsibilities as your physical "parent."

A sci-fi game that explores the nature of reality. What precisely makes one real? Can a copy of an existing human being still be real? Does s/he have rights, too? What if the original is less than thrilled with being copied, or is unhappy with the actions of his/her duplicate?

Mechanics/Restrictions: Powers will be sci-fi equivalents of traditional Amber DRPG abilities. They'll cost the same, but will be tweaked to fit in with the settings. Characters can be from Amber, Chaos, or Shadow, and can have access to basic level of any power.

Character Generation: At Con based on 100 points

Play Level: Intermediate

GM(s): Matthew Richardson

3-078: Haunted by the Past (AA UC, 3-8 Players) CANCELED

Description: The nightmares keep coming. You've screwed up big time, and the past won't let go. It haunts your waking steps; it skews your perceptions. It's eating you alive.

Too bad your conscious mind won't let you remember the details. Maybe within them there would be release.

Mechanics/Restrictions: Characters made at Con. Gaming experience not traditional Amber, though loosely set in that world.

Notes: Game runs in both slot 3 and slot 8, but is NOT a two slot game. Plot is largely driven by the character creation process (part of a scenario) so duplicate play is OK, but not ideal. Sign up for one slot or the other, but both only if you're a glutton for punishment.

Character Generation: At Con based on 150 points

Play Level: Any

GM(s): John Czarnota

3-094: In the Shadows of Greatness (AA UC, 2-8 Players)

Description: Once upon a time there was a great valley full of light and happiness. Here industrial giants cared for the people and brought them great wealth. With that wealth, the people created mansions, parks, museums and universities. Then one day, the giants fell into a great slumber and despair swept crept across the land. The people became poor not just in pocket but in spirit. Many fell into the cracks, forgotten and alone. Decay soon overtook the land. Within that decay, others began to rise up, creatures born of dream, shaped by the last vestiges of hope. These unseen creatures lurked in shadow among the forgotten and forged a new society, unbeknown to the mortals living among them.

The King of the Shadows, Oren, ruled for many peaceful years and brought prosperity to his people. During his reign, he bore many a strong son and daughter, yet named no heir. Now he is disappeared and a time of great darkness threatens the kingdom as his sons and daughters compete for control....

Mechanics/Restrictions: This is a classic throne war set in an alternate reality. Familiarity with the works of authors Charles DeLint, Emma Bull, or Neil Gaiman helpful but not necessary. Pre-gens for all Elders will be available at the Con. We will be using the ADRPG rules as our basis with some minor tweaks due to the world background. Questions and character preferences can be e-mailed to the GM's.

Character Generation: Pregenerated

Play Level:

GM(s): Tara Kunkel, Kris Kunkel

3-096: Polaris: To Crush the Sun (NA UC, 2-4 Players) CANCELED

Description: "In those nights, the House of Cygnus held all Southreach in its grasp. Lord Deneb in his madness proclaimed that the Summer Triangle would be rebuilt; nor could any argument dissuade him. In that vain pursuit, more than a score of loyal knights graced the snow with their blood."

A game of chivalry and tragedy, set at the North Pole in a time before the Sun, among the dying remnants of the greatest civilization our world has ever known. Bring your poetic imagination. Rules will be taught.

Mechanics/Restrictions: ALLERGY WARNING: contains one six-sided die.

Notes: This game will run in more than one slot, but each slot's game is separate. You're welcome to sign up for more than one---it's never the same twice. We will not break for food.

Character Generation: At Con

Play Level: Any

GM(s): Seth Blumberg

3-079: Random Gambling - Family Values (OC SR, 0-3 Players) CLOSED

Description: "I promise, we'll get to the poker table, but there are a few things I have to clean up first." Random is smiling, but it doesn't quite reach his eyes...and the fact that Caine is coming along can't be good news. A violent little romp to the edge of the Abyss, inspired by the Sin City movie and the actioner Replacement Killers; neither are required viewing to participate...but it does set the mood.

Mechanics/Restrictions: Contact the GM for details on Exalted Powers. Regicide discouraged, but kneecapping is okay.

Players must have e-mail access.

Notes: Bring snacks, but I usually don't run into dinner.

Character Generation: Before Con based on 200 points

Play Level: Intermediate

GM(s): David Vandenabeele

3-021: Warlord's Quadrant: The Returned (NA, 4-8 Players) CANCELED

Description: After the loss of The Apogee, and the subsequent search and recovery missions that reclaimed much of the surviving crew and repatriated persons harvested by the Warlord Clans, the Federated Planets have expanded their efforts to exploit their technical advantage over the bordering Warlord culture.

Your task force has been given the mission gathering information relevent to reverse engineer the peculiar aspects of Warlord technology that might possibly represent a potential advantage over Federation standard.

Your force will be expected to prototype next gen systems that incorporate both technologies to maximum advantage for use by future expeditionary missions.

Mechanics/Restrictions: This is a serialized campaign using a variant of the old Space Opera rules. You need not have played before in order to participate and character generation guidance will be provided.

Players must have e-mail access.

Character Generation: Before Con based on 200 points

Play Level: Intermediate

GM(s): Stephanie Itchkawich

3-091: Whither Wilt the Heart Go? (AA, 3-5 Players) CLOSED

Description: Once two once mighty powers, the transmigration of Pattern and the Diaspora into Hidden Places of Chaos have long since scattered them both out among their mingled bloodlines. The Family has maintained its enclave though -- their archives, traditions and ceremonies perhaps more integral to reality even then their ancient mortar and stones.

Within these transmissions of the past, the elders have warned again and again, against the siren song of Else. Yet every turning of the cycle sees youth yearning in their heart with the same question. Stay or go? But where else is there?

Mechanics/Restrictions: PCs may be loosely interpreted youth versions of Amberites, sans parents, to quickly establish character and relations. No standard powers, stats unlikely to be prominent. All characters will have a measure of awareness-based power over the setting.

Character Generation: At Con based on 100 points

Play Level: Advanced

GM(s): David de Jong

3-092: Who Was That Masked Man? (SW, 3-4 Players) CLOSED

Description: It was a dark and stormy night; a flash of lightning lit the bar like high noon. For a moment, you thought you saw a familiar face.
Some enchanted evening, you may see a stranger across a crowded room, but there is something very familiar about that stranger.
He rode off in a cloud of dust, leaving a silver bullet and a dozen outlaws ready for trial. Who was that masked man? You might have known him?
Are you lost? Caught in a bad movie? Dreaming? Insane? All of the above?

Mechanics/Restrictions: This game takes place after the Merlin books and characters need some knowledge of Amber history from those books. Characters are limited to 200 points, but a strong concept and well-known background are more important than points. You do not need to submit your character before the Con, but if you do, I'll have more time to plan ways to 'entertain' you.

Character Generation: Before Con based on 50-200 points

Play Level: Any

GM(s): Linda Duncan


Campaigns for Returning Players Only

3-059: Emergence (OC, 2-15 Players)

Description: Last year, we left a group of people about to set foot on the road to the utter destruction of the universe. Or maybe they were getting ready to sort it all out. I never know with these characters.

Notes: Continues from slot 2, we'll order out again, if you're interested.

Character Generation: Non-Applicable

Play Level: Advanced

GM(s): Rae H. Williams

3-085: Random Gambling - Family Values (OC SR, 2-2 Players) CLOSED

Description: "I promise, we'll get to the poker table, but there are a few things I have to clean up first." Random is smiling, but it doesn't quite reach his eyes...and the fact that Caine is coming along can't be good news. A violent little romp to the edge of the Abyss, inspired by the Sin City movie and the actioner Replacement Killers; neither are required viewing to participate...but it does set the mood.

Mechanics/Restrictions: Contact the GM for details on Exalted Powers. Regicide discouraged, but kneecapping is okay.

Players must have e-mail access.

Notes: Bring snacks, but I usually don't run into dinner.

Character Generation: Before Con based on 200 points

Play Level: Intermediate

GM(s): David Vandenabeele