AA (Alternate Amber) - It's Amber...sort of (i.e. Ambermaniacs).
EL (Elders) - Characters will be Elder Amberites from the books.
FF (Freeform) - A game run in near real time, does not have 'traditional' game structure.
KF (Kid Friendly) - Game is appropriate for younger players.
NA (Non-Amber Game) - Game does not take place in the Amber universe and is completely unrelated to Amber.
NC (New Campaign) - The start of a new game that will continue at future conventions, usually with the same players.
OC (Ongoing Campaign) - A continuing campaign played from year to year, usually with the same players.
SM (Seminar) - Event is a discussion of a specific topic, not a game.
SR (Series) - A series of separate, self-contained adventures, set in the same universe, often with different players.
SW (Shared World) - Characters are from existing or defunct campaigns but their histories are modified so that they are all part of the same universe and are usually familiar with each other.
TW (Throne War) - Everyone tries to kill each other or form alliances to attain a goal.
UC (Unique Characters) - Characters are created specifically for this game world, as opposed to being from existing or defunct campaigns.
XO (Crossover) - Characters are from existing or defunct campaigns and arrive from different universes with their history intact.
Description: One of the more distant relatives of the Corey family, a very wealthy man by the name of Eric Barimen, has decided to stage the biggest family get-together ever! More than two hundred family members have been invited from all over the world to gather together for the maiden voyage of the most luxurious ocean liner ever built.
Mechanics/Restrictions: Characters are partially pre-generated. You'll get to spend points on attributes; powers will already be set, as will significant items.
Character Generation: Pregenerated
Play Level: Beginner
GM(s): Matthew Richardson
Description: The Aes Sidhe, the elven creators of Murias, the Dreaming City, rarely come down from "Snob Hill", unless it's to show up at City Hall and tell us how to run this city. So, we're not sure what this elven youth was doing in this dive of a neighborhood, but whatever it was...it got him killed. A patrolman found him laying in the gutter, with a .45 calibre runeslug in his back and his blue blood all over the pavement. Maybe it was a hate-crime. There's no shortage of people with a grudge against the Aes Sidhe, but I've got a nose for a mystery...and I smell something rotten.
Mechanics/Restrictions: Characters are built on 120 pts using the Dreaming City system found here: http://www.geocities.com/nuadha_silverhand/dreamingcity/index.htm.
Players must have e-mail access.
Character Generation: Before Con based on 120 points
Play Level: Any
GM(s): James Arnoldi
Description: ::message received::
*encryption enabled*
The movement is losing speed. Even the shock that the Purplebellies caused those monsters hasn't been enough to flip the inner planets. They keep on with their lives, thinking it makes no difference to them, that the ones who did it have been punished. We have to reach in and show them that their own children have been hurt by this regime. It's time to act. This particular run will have personal interest to your crew, I'm sure. Meet me at the bar where you punched me out that one time. Surely you can't forget such a singular event.
-Captain Kim
::end of message::Mechanics/Restrictions: A Firefly game set one month after the events in the movie 'Serenity'.
Players must have e-mail access.
Notes: May go late.
Character Generation: Pregenerated
Play Level: Intermediate
GM(s): Kristen Schleick
Description: As the wise sages have said, this is NOT a light-hearted romp through Castle Amber. It is violent. It is, however, fun.
This game was developed, and first run, by John "J.D." Davies at Ambercon many years ago. It was most recently run at ACNW in 2007. It's back.
Mechanics/Restrictions: No exalted powers.
Character Generation: Before Con based on 120 points
Play Level: Any
GM(s): Joe Saul, Nathan Bardsley, Mark MacKinnon
Description: The PCs are talented mortals who are the trusted agents of the King of Sable - soldiers, diplomats, merchants, investigators, etc. - chosen to help in the smooth running of the Kingdom, and to thwart the plans of Sable's age-old enemy, the Reich, and any other threats to the Kingdom which might arise. Returning characters from any iteration of the Sable Game are welcome.
Mechanics/Restrictions: Character generation is based from Chaos stats, and only limited powers are available to players.
The game website is available at: http://www.fugue.org/Sable/.
Players must have e-mail access.
Character Generation: Before Con based on 75 points
Play Level:
GM(s): Trish Hart
Description: The real world in the current day, with a few changes (e.g. Quebec, Ontario the provinces east of it became a country and, with Cuba, Ecuador and Vanuatu, formed a Commonwealth). For (much) more detail, register at http://mainline.shadowworld.org/forums/ and let me know, so I can provide access to the 'operators only information' and read the 'Public Knowledge' forum.
ShadowWorld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and 'reality' there is a ShadowWorld where strange things happen: psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public. Things have been getting seriously out of hand. The players are psionically gifted operators of a secret organization sent on a mission.
Though an ongoing world setting, it is an episodic campaign: new players are welcome.
CONTENT WARNING: ShadowWorld involves many adult themes, in particular, if you take (your) religion seriously, playing ShadowWorld likely is not for you.
Mechanics/Restrictions: You can play any character with regards to background, skills, etcetera, as long as your background makes you suitable to be recruited by a US-based organization. Your character will have one or more psionic powers. You can find the rules for these at http://mainline.shadowworld.org/forums/files/shadowworld_corerules_r8v3.pdf. You have sixteen (16) points to create your character's powers.
Players must have e-mail access.
Character Generation: Before Con based on 15 points
Play Level: Any
GM(s): Edwin Voskamp
Description: Gather around the pyre, my friend, and let me share.
Quiet now, one can still hear their whispers upon the wind.
If one looks yonder Faiella-bionin, at that ancient estate,
It was where their legend began . . .Some were born of axe and sword.
Some were born of bolt and flame.
Some were born of quill and debate.
Some were born of wit and song.Some would become chiseled out of sorrow and pain.
Some would become chiseled out of laughter and joy.
Some would become chiseled out of revenge and greed.But, all held one thing in common.
They were bonded by duty, to their queen.
This was above all else, etched within their souls,
By their mentor, her Majesty's solider of arms.. . . They were Queen Vialle's elite champions.
They were her eyes in and outside of Amber's borders.
And tonight, my friend, alongside the warmth of the pyre,
Listen and embrace their first tale.Mechanics/Restrictions: Characters are to be created by e-mail prior to the Con. Information for character creation can be found at http://hometown.aol.com/feargus0/myhomepage/index.html.
Players must have e-mail access.
Notes: May run until 1am.
Character Generation: Before Con based on 0 points
Play Level: Any
GM(s): Wayne Goodwine
Description: There are reports coming in from all over the city of the dead rising from the grave and attacking the living. You and your friends must attempt to survive this strange and horrifying menace. How well would you do in a Zombie Crisis?
Create a 100 pt version of yourself using the All Flesh Must Be Eaten rules and try to survive.
Mechanics/Restrictions: All Flesh Must be Eaten rules...mostly.
Players must have e-mail access.
Character Generation: At Con based on 100 points
Play Level: Intermediate
GM(s): Sean McCabe
Description: "Of course you realize this means war...."
Character Generation: Non-Applicable
Play Level: Advanced
GM(s): Cliff Winnig
Description: FROM: Varney07@hotmail.com
TO: JBWilson@uofm.edu
SUBJECT: Daddy DearestSo fine, you said I should go and try this "Bright Promise Scholarship" thing, so I did. It's been two days, I've done the tour, met the other bright and shiny students -- so can I come home now?
It's a total waste of time. Everybody here is just a bunch of drones who go on and on about themselves; none of them care about who I am. They had a fight over some girl last night. What a bunch of stupid jocks.
The thing with the car was a mistake. I said I was sorry. If I can work at the record store for a few weeks, I can even pay for the detailing. It was just an accident, I don't see why you're so worked up about it. It's not like YOU never make mistakes, DAD.
Call me when you get on campus, it will take me five minutes to get my stuff.
Mechanics/Restrictions: Zero Movement is a diceless role playing game about urban decay and the occult created by Nick Fortungo. At Ambercon 2007, our high school graduates won Bright Promise Scholarships, and started their on-campus special orientation. The game will be as player-centric as last year, but with a splash of action and a jigger or two of the occult.
(Just to clarify, last year the game ran in the same slot and was called: "Game Four: Red Rover")
E-mail me if you have any questions: rachel.holmberg@mail.wvu.eduCharacter Generation: Non-Applicable
Play Level: Intermediate
GM(s): Rachel Holmberg
Description: "Attend! The anniversary of the first year of the reign of Eric, by grace of the Unicorn and right of blood, King of Amber, draws nigh!"
Mechanics/Restrictions: Players will be e-mailed with a special assignment before the game.
Players must have e-mail access.
Notes: Let's talk dinner sometime before the game. May run late, as usual.
Character Generation: Non-Applicable
Play Level: Advanced
GM(s): Kit Kindred
Description: The PCs are talented mortals who are the trusted agents of the King of Sable - soldiers, diplomats, merchants, investigators, etc. - chosen to help in the smooth running of the Kingdom, and to thwart the plans of Sable's age-old enemy, the Reich, and any other threats to the Kingdom which might arise. Returning characters from any iteration of the Sable Game are welcome.
Mechanics/Restrictions: Character generation is based from Chaos stats, and only limited powers are available to players.
The game website is available at: http://www.fugue.org/Sable/.
Players must have e-mail access.
Character Generation: Before Con based on 75 points
Play Level:
GM(s): Trish Hart