Ambercon 2008 Game Book Slot 5

Game Types

AA (Alternate Amber) - It's Amber...sort of (i.e. Ambermaniacs).
EL (Elders) - Characters will be Elder Amberites from the books.
FF (Freeform) - A game run in near real time, does not have 'traditional' game structure.
KF (Kid Friendly) - Game is appropriate for younger players.
NA (Non-Amber Game) - Game does not take place in the Amber universe and is completely unrelated to Amber.
NC (New Campaign) - The start of a new game that will continue at future conventions, usually with the same players.
OC (Ongoing Campaign) - A continuing campaign played from year to year, usually with the same players.
SM (Seminar) - Event is a discussion of a specific topic, not a game.
SR (Series) - A series of separate, self-contained adventures, set in the same universe, often with different players.
SW (Shared World) - Characters are from existing or defunct campaigns but their histories are modified so that they are all part of the same universe and are usually familiar with each other.
TW (Throne War) - Everyone tries to kill each other or form alliances to attain a goal.
UC (Unique Characters) - Characters are created specifically for this game world, as opposed to being from existing or defunct campaigns.
XO (Crossover) - Characters are from existing or defunct campaigns and arrive from different universes with their history intact.


5-056: And All Our Yesterdays Have Lighted Fools (AA XO SR, 3-10 Players)

Description: First year, the players freed Eric and imprisoned Corwin. Fiona killed Moire and someone returned the Eye of Serpent/Jewel of Judgment to Chaos. Second year, the players spent time in a maze world, thanks to some caskets that were delivered to Amber. Third year, there were a bunch of duplicate Elders running around. Fourth year, the group helped to unite a pair of lovers from Rebma and Chaos who seemed ill-fated prior to their intervention.

Part 1 was based on "MacBeth." Part 2 was "The Merchant of Venice." Part 3 was "The Comedy of Errors." Part 4 was "Romeo And Juliet." Part 5 is based on another Shakespeare play, but you'll have to guess which.

Mechanics/Restrictions: No exalted powers. "Different" powers must be cleared through me first. Amber or Chaosians welcome.

Notes: We can either take a break or bring lunch. I'll probably have leftovers from the day before for myself. I can run whoever is around through lunch, if others want to break.

Character Generation: Before Con based on 150 points

Play Level: Advanced

GM(s): Rae H. Williams

5-030: Ashes and Sparks (UC, 4-6 Players) CLOSED

Description: Two hundred years after Benedict alone walked out of the ruins of Amber, the loosed powers that devoured Chaos and Amber alike still seek the final end of Oberon's bloodline. Scattered outposts linked by tenuous threads of Shadow allow some to survive, if you can call it that. Without the webs of magic and technology that move shattered limbs and replace poisoned lungs, there would be no life at all.

The rumor is that Benedict is tired. The rumor is he seeks some compromise at last, or even the final rest granted long ago to his enemies, his family. Why else would he leave Avalon, home and refuge, undefended?

Soldiers, though, say their general is not a man to go quiet to his grave. Restless, they wait, they hope, for orders.

Mechanics/Restrictions: Jacked in, jacked up, chrome-plated characters of Amber's blood and Tir's metal dreams; fighters, scouts, pilots and technomancers longing for and dreading an end to endless war; rogue Chaosians hoping to restore their lost homeland; children of Avalon, innocent of war...

...to be developed before the convention based on 100 points (no Pattern). You can add up to 50 points in "enhancement stats" or Chaosian abilities. More details will be given once players are assigned. Please do not sign up for this game if you will not be able to work on your character well in advance of the convention.

Players must have e-mail access.

Character Generation: Before Con based on 120 points

Play Level:

GM(s): Simone Cooper

5-015: Aurellis (AA SR, 3-8 Players)

Description: Continuing adventures in the universe of the FBI Special Operations section, the British Regiment of the Keys, and parallel dimensions of worlds, where strange civilisations seem to think that Earth is either a resource or an opportunity for gain.

Mechanics/Restrictions: Existing characters are always welcome to return - new characters start on modern day Earth, somehow connected with either FBI or British army special operations, and characters are generated prior to the Con using a quiz I will send out.

This game will be different to the ones run in other slots. Players are welcome to sign up for one, some or all of them.

Players must have e-mail access.

Character Generation: Before Con

Play Level:

GM(s): Tim Hart

5-007: Clandestine Chronicles of the Cobalt Charter (SR UC, 3-6 Players)

Description: The Cobalt Charter binds them in Blood.

It is a group of women that meets in a masked and hidden place under the turnings of a broken sky. Born in many Shadows, they come together under the Very Watch of great kingdoms to work their Secret Will upon Shadow.

Having agreed to their Will, they act and suffer no man or god to stand in their way.

http://www.skyseastone.net/itsog/shadows/003001.html

Mechanics/Restrictions: Build a female character of the Cobalt Charter for 50 points. Your Player Character may not have Pattern or Logrus.

Build also the "mission" your PC will bring to the next Charter meeting in a description to convince your fellow Sisters to work their Secret Will. Do not exceed 250 words with your mission description.

If your "mission" includes an Antagonist, build that person for 100 points and briefly describe them for the GM.

Information to the GM by e-mail before the Con. Don't sign up if you can't do the preparation, please.

Players must have e-mail access.

Notes: Will break for lunch.

Character Generation: At Con based on 50 points

Play Level: Intermediate

GM(s): R.F. McCaughey

5-018: The Crimson Guard (AA UC, 4-8 Players) CLOSED

Description: Moving among the glorious fetes, backroom politics, and shadowy intrigues of young Franco-Argent are the valiant guardians of Empress Francesca, La Garde Cramoisie. A response to an unsolved assassination attempt, the Crimson Guard reports directly to the Emperor. The Assemblee Nationale has protested their creation, but Corwin has vowed politics will not interfere with his wife's safety. Though she is loved by Parisians, she has earned enemies.

It's been a almost two months since Chevalier Hillary recruited you. He sought only the bold and brave for this post where glory and renown might only be awarded posthumously. The Empress chose eight for wit and loyalty. The first musketeers, duelists, and sorcerers to be entrusted with her safety, it will be your job to protect her now that she's free to roam Paris again.

http://www.grayswandir.net/index.php/ACUS/HomePage

Mechanics/Restrictions: Mechanics/Restrictions: Familiarity with with Dumas and Carey may be more useful than the Everway fortune deck system. This game has adult themes: for mature players only. PC death is possible in the last quarter of the game. Be prepared for the mangling of all things French!

Character Generation: Pregenerated

Play Level: Intermediate

GM(s): Elizabeth Ray-Trumitch, Kris Kunkel

5-083: Dark and Golden Ages (UC, 4-8 Players) CLOSED

Description: In the bygone era of Chaos, before Dworkin and his betrayal, the Courts of Chaos were just that: disparate feudal courts united by their ties to the Logrus. Of these Houses, eight houses, each bearing one of the First Artifacts, hold the most sway over the others. It is to this eight that the others turn to in times of need.

And when ancient enemies of the Courts of Chaos seek a reckoning, it is these eight houses that the others turn to for leadership and guidance.

Mechanics/Restrictions: Players will each play the Duke (or Duchess) of one of the eight major Houses. Ideally, characters should be created semi-collaboratively in e-mail before the game starts. Characters will be created using a variation of the Amber Diceless rules. In addition, players will receive one randomly assigned artifact on par with the Jewel of Judgment and a to-be-determined method for generating their House. It should be noted that this is meant to be a mostly collaborative game. Rivalry and one-upmanship is fine, but this is not a throne war in any sense of the word. If that is what you are looking for, do not sign up for this game.

Players must have e-mail access.

Character Generation: Before Con based on 300 points

Play Level: Intermediate

GM(s): Jeremy Zimmerman

5-077: Magnetic East (OC, 0-2 Players)

Description: Prince Brand, Steward of the Primal Pattern of Amber, has installed Julian as King of Amber, and arranged for Princess Fiona to wed him and become Queen of the Realm. Is this the future you intend and accept?

Mechanics/Restrictions: Contact the GM for rules on Exalted Powers. This is not a Throne War, but most anything else goes.

Players must have e-mail access.

Notes: We usually grab dinner at a local place. Lunch TBD when we meet, or by e-mail beforehand, if strong preferences prevail.

Character Generation: Before Con based on 250 points

Play Level: Intermediate

GM(s): David Vandenabeele

5-023: The Mulligan (AA, 4-8 Players) CANCELED

Description: In the beginning...

However poor the original design, and however flawed the subsequent reengineering, patches, and hotfixes; reality has ticked along...well, quite long enough really.

And so from the depths of the pit there comes a creature of unimaginable power spawned before the first moment in anticipation of the present, a creature unique in its ability to live outside the rules known within the Multiverse.

The Mulligan

And it has a design of its own.

Mechanics/Restrictions: none

Players must have e-mail access.

Character Generation: Before Con based on 500 points

Play Level: Intermediate

GM(s): Stephanie Itchkawich

5-040: Night in the Lonesome October (NA, 2-15 Players)

Description: This October 31st, the stars will be right for the return of the old gods. A strange collection of characters and their familiars gather to herald (or prevent) the end of the world. Players should pick an iconic character from history or fiction, no stats, just a simply character description.

This will be a mostly free-form role-playing game based on Zelazny's book of the same name. Knowledge of the book is highly encouraged, as this will be the first time I am attempting this.

Mechanics/Restrictions: Rules will be posted on-line at http://nitlo.wikidot.com/.

Players must have e-mail access.

Character Generation: Before Con based on 0 points

Play Level: Any

GM(s): Paul Vlamis

5-011: When the Queen Says, "Go and Die...": The Lady in Question (SR UC, 3-9 Players) CLOSED

Description: "You are surrounded by beauty, by intrigue, by danger, what more can a man want?" - Aramis

The sister of a Musketeer is missing! She must be found! The love of a lady has been spurned! She must be avenged! A lady and a Musketeer are in love! They must be wed! A new lady has captured the heart of all Paris! She must be wooed!

Romance! Revenge! Redecorating of taverns!

Mechanics/Restrictions: Characters are Musketeers in France of Shadow Earth. Contact the GM for character creation guidelines. Characters must be created before Ambercon.

New players and returning players welcome.

Players must have e-mail access.

Notes: Play may continue while Musketeers find food and wine.

Character Generation: Before Con based on 100 points

Play Level: Any

GM(s): Kit Kindred

5-070: www.grand-design.net (SR UC, 2-8 Players)

Description: Grand Design is a pioneering firm researching, developing and providing new media Internet products and services, using advanced alternate technologies for wireless products. The website at http://www.grand-design.net will give you more of an idea about life and work at Grand Design.

Setting: Earth, more or less.

Mechanics/Restrictions: Character Instructions: Non-Amber, no points, no rules 'system'. Characters are all Grand Design permanent employees, returning characters welcome. New players also welcome, but new character to be generated before the Con.

Notes: We'll break for lunch for people to go get food and continue.

Character Generation: Before Con based on special points

Play Level: Any

GM(s): Edwin Voskamp, Irene Schwarting


Campaigns for Returning Players Only

5-084: Magnetic East (OC, 1-3 Players)

Description: Prince Brand, Steward of the Primal Pattern of Amber, has installed Julian as King of Amber, and arranged for Princess Fiona to wed him and become Queen of the Realm. Is this the future you intend and accept?

Mechanics/Restrictions: Contact the GM for rules on Exalted Powers. This is not a Throne War, but most anything else goes.

Players must have e-mail access.

Notes: We usually grab dinner at a local place. Lunch TBD when we meet, or by e-mail beforehand, if strong preferences prevail.

Character Generation: Before Con based on 250 points

Play Level: Intermediate

GM(s): David Vandenabeele

5-027: Mercy & Forgiveness (OC, 4-11 Players)

Description: The Children and Grandchildren of Brand must discover and deal with the secret of the Abyss.

Character Generation: Non-Applicable

Play Level: Advanced

GM(s): Michael Kucharski, Kat Lemmer