You are among the few extraordinary men and women who might make a difference. You died in the nightmare of the Black Road that ripped your world apart, and you returned changed.
You became one of Earth's champions. You stepped onto the Black Road and got your first glimpse of the terrible and alien forces arrayed against one another.
You found that your world was only a rut to them, paved over in their armies' marches; your people, ants, ignored underfoot. You witnessed one of their battles, and found that your efforts, however small they seemed, have made a difference.
You have been noticed.
Onto the Black Road welcomes new players if it's not full with existing characters, but it requires significant setup. First year players had an entire game session for this development.
The Marchessa of Guilt is dead by her own hand. She very nearly damaged the Estate of Guilt itself. Now her Imperator and its Powers sits in Judgement before Lord Entropy under suspicion of treason against creation. Your Inquisitorial Familia has been called in to clear or condemn them. You are Nobilis, once mortal, now the leading expression and guardian of one small part of reality; A Sovereign Power.
The trail of evidence leads to Silent Peaks, a sleepy mist-shrouded town in the Pacific north-west, sometime in the near the present. You and your fellow Nobles will seek answers there. But if you fail to find them, you may share the Doom that has taken root there.More ...
The Great Detective summoned you out of the blue, as he is wont to do. There was no substance as to why your particular talents were required but, as always, you answered the call.
Arriving at the stoop of 221B Baker Street, you were not greeted as normal by the redoubtable Mrs. Hudson but by the slightly ajar door...you called out hesitantly, entered cautiously only to find the corpses of Sherlock Holmes and his companion Dr. Watson. Others of the Irregulars have arrived as well and the group of you are left with a horrific scene and the mystery of who killed the world's greatest detective.
An Irregular Affair is a mystery, an adventure and an entrée into a broader story that may take players far afield from their current lives in the Great City and roles as members of the Baker Street Irregulars. This game may become a continuing affair.
Another dinner in Amber, that the family is “asked” to attend. Random is king and he and Vialle are celebrating their anniversary. There will be dignitaries from Chaos and some others attending as well. But when certain people don’t show and can’t be contacted, the party takes on a different tone.
Random is king, but the Merlin books haven't happened yet.
This was run as part of the Shakespeare game at AmberCom, and had such a strong result, I’m running it as a one shot here, so Shakespeare won’t show up.
It was also run as a one shot at Amber Central 2016.
Something is terribly wrong. All of the masters have been destroyed by some powerful spell. Even some of the other half bloods died. But you have survived - either you were too weak, or too new to the blood.
The call of the blood was too strong, and you have recently killed and fed for the first time completing your transformation into full members of the Red Court, maybe the last on Earth. The other supernaturals are hunting you, looking to erase your kind forever.
Then you had the dream. One of the Nobles somehow survived the cataclysm and is calling you to a new center of power - Prague in the Czech Republic. You start by traveling to Dallas, Texas where you find several other survivors.
Now you just have to figure out how to avoid the Wardens, the White Court, and all the other magical creatures out to kill you...
Having endured the grail quest in the shadow Pattern known as the Field of Thorns, the youngest lords and ladies of Amber haven been blessed by the Unicorn and transported from Avalon to Amber. There, they have used the grail to wake the cursed Benedict and Julian.
Now, they are in Amber for the first time since their fateful encounter with the Mistress of the Wild Hunt. Much has changed in their long absence and their enemies still pursue them. Random has called a family meeting in the hopes of finding answers, but it may already be too late.
For over two thousand years, Lord Drake has taken up arms against what is unjust. Under his flag, farmers discover themselves to be heroes, priests become legends, and mercenaries find their honor, no matter how deeply it was buried. He has knighted boys, women, men, and beings undefined in your experience. And he has knighted you, to carry the fight forward against the growing Dark. You are of that Code now. You ride for Justice. You are a Knight and your heart knows passion for what is Right. The Grand Stair is Infinite. No band of Knights, not even commanded by Drake, can stand against all the Darkness that may pour out of that Infinite wondrous design. What matters is that someone will make that stand. See to your gear, the call has gone out again. We ride.More ...
(Full disclosure: There will be dice.)
The drama of Monster Hearts in the Harry Potter world.
Monster Hearts is a game of the messy lives of teenagers who also happen to be monsters. It's based on the sort of action you see in Buffy the Vampire Slayer, Vampire Diaries, Wolf Lake, and other CW-styled supernatural evening soaps.
Harry Potter is a series of seven books about the complicated lives of teenagers who also happen to be wizards.
This game will take place at a modern American school. I have not yet decided whether it will be a boarding school or not, but I'm picturing a sort of 'Dangerous Minds' vibe. Dangerous Wands.
There will be pre-game character and world generating, so please don't sign up if that isn't fun for you.
A year has passed since Princess Florimel took the youngest lords and ladies of Amber under her care. During that time, they have recovered and trained to face the many foes that hunt them.
Now, the time has come to risk moving them further into Shadow. To better prepare for the trials to come, they must travel to the Shadow Avalon.
But is even the realm of Prince Benedict safe? Can their unknown enemy reach them even there?
The Wizarding War rages on. Europe has fallen to the dark wizard Gellert Grindelwald and his muggle allies in the Thule Society. Only the Ministry of Magic and its Aurors keep England from falling.
As Grindelwald prepares final moves against the Ministry, the Aurors conceive a desperate plan. A group of dangerous prisoners will be released from Azkaban to operate behind enemy lines on a suicide mission to alter the course of the war.
Now this group of dark wizards, murderers, thieves, werewolves, and worse, along with the Aurors who imprisoned them, must work together before the Wizarding War is lost and Grindelwald conquers muggle and wizard alike.