Mystery

St. Mungo's in June

Kris Kunkel, Tara Kunkel
Slot 2 - Fri 9am-1pm - 4 hours
FULL

Summer. A time when Rowling just glosses over months and the Decree Against Underaged Magic inspires creativity among young witches and wizards. You and a group of students are starting a volunteer rotation at St. Mungo's Hospital for Magical Maladies and Injuries. Some of you are genuine volunteers, others exploring careers, a few serving a rare summer detention for Madam Pomfrey, and one or two working toward extra credit. How bad can a few weeks be in London over the summer of 1983? You'll be surrounded by healers even if it goes wrong, right?

What do players need to do to prepare for the game
GM contact via email prior to game for ADRPG/LoG&S style character creation, or request for a pregen.
Teen-friendly, Adventure, Humor, Mystery, Non-Amber, Role Playing Game, Stand-alone, Teen Friendly

Losing Time in Silent Peaks, A Nobilis Tale

Michael McLawhorn
Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR ANY 3 TO 5 PLAYERS

The Marchessa of Guilt is dead by her own hand. She very nearly damaged the Estate of Guilt itself. Now her Imperator and its Powers sits in Judgement before Lord Entropy under suspicion of treason against creation. Your Inquisitorial Familia has been called in to clear or condemn them. You are Nobilis, once mortal, now the leading expression and guardian of one small part of reality; A Sovereign Power.

The trail of evidence leads to Silent Peaks, a sleepy mist-shrouded town in the Pacific north-west, sometime in the near the present. You and your fellow Nobles will seek answers there. But if you fail to find them, you may share the Doom that has taken root there.More ...

What do players need to do to prepare for the game
Contact the GM to prepare a character. Pre-generated characters will be provided, but players should take some time to familiarize themselves and customize them to taste, or players may create their own with GM input. The game will run under the Nobilis 3rd edition rules. Character are a family of Powers investigating deaths and worse in a spooky mountain town. Some mature themes.
Teen-friendly, Horror, Mystery, Non-Amber

An Irregular Affair

Adam Easterday
Slot 2 - Fri 9am-1pm - 4 hours
FULL

The Great Detective summoned you out of the blue, as he is wont to do. There was no substance as to why your particular talents were required but, as always, you answered the call.

Arriving at the stoop of 221B Baker Street, you were not greeted as normal by the redoubtable Mrs. Hudson but by the slightly ajar door...you called out hesitantly, entered cautiously only to find the corpses of Sherlock Holmes and his companion Dr. Watson. Others of the Irregulars have arrived as well and the group of you are left with a horrific scene and the mystery of who killed the world's greatest detective.

An Irregular Affair is a mystery, an adventure and an entrée into a broader story that may take players far afield from their current lives in the Great City and roles as members of the Baker Street Irregulars. This game may become a continuing affair.

What do players need to do to prepare for the game
Characters will be created using a modified form of the DRPG system via email prior to the con or the players may request a pregen character from the GM (and get what they get).
Teen-friendly, Adventure, Campaign, First Game, Horror, Mystery, Non-Amber

Dance Band On The Titanic

Rae H. Williams
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR ANY 2 TO 7 PLAYERS

This game is guaranteed to be a DISASTER!

As the title says, you are members of the dance band on the Titanic. Some of you have played together over the years. You were hired by C.W. and F.N. Black to work on the White Star Line’s RMS Titanic, and given ticket number 250654 as a member of Wallace Hartley’s orchestra. Though your berths are second class, you pretty much have the freedom of the ship, since you were hired to entertain the first class passengers. In your free time, you can go almost anywhere on the ship.

There’s only one member you didn’t know until he arrived at the final rehearsal on land. Due to illness, the original bassist had to withdraw and was replaced by someone rather unknown to all of you, John Frederick Preston Clarke. He seems nice enough and hasn’t said much, but does play bass as well as any you’ve heard. Now for a nice long voyage and maybe a booking in New York on arrival.More ...

What do players need to do to prepare for the game
Once I have the players list, I will send out the list of actual people who were in the band (and a bit of their history) and instruments they play (don't worry, I won't make you play). I will ask you to choose 3 characters and will sort out from who is chosen. There will be advantages and disadvantages to choose from available for players. No points, no dice or cards.
Teen-friendly, Adventure, Mystery, Non-Amber, Pre-teen Friendly, Role Playing Game, Stand-alone, Teen Friendly

Blood is Thicker; the Hand is Quicker: A Night in the Library

Kit Kindred
Slot 8 - Sun 7pm-12am - 5 hours
3 TO 8 RETURNING PLAYERS ONLY

Having endured the grail quest in the shadow Pattern known as the Field of Thorns, the youngest lords and ladies of Amber haven been blessed by the Unicorn and transported from Avalon to Amber. There, they have used the grail to wake the cursed Benedict and Julian.

Now, they are in Amber for the first time since their fateful encounter with the Mistress of the Wild Hunt. Much has changed in their long absence and their enemies still pursue them. Random has called a family meeting in the hopes of finding answers, but it may already be too late.

What do players need to do to prepare for the game
Email Kit at kitkindred@gmail.com asap Collections of food vouchers and cash will occur as normal for a late night raid on the kitchens of Castle Amber The game is quite likely to run late.
Adventure, Amber, Campaign, Dark, Exploration, Horror, Mystery, Ongoing, Role Playing Game, Tabletop, Traditional Amber

Lords of Gossamer & Shadow

455
Kit Kindred
Slot 6 - Sat 7pm-12am - 5 hours
4 TO 14 RETURNING PLAYERS ONLY

Twelve people from modern earth have somehow found their way to the Escalara, the Grand Stair connecting the multiverse. Someone or something has led them to Shatterlight in time for the funeral of the dead Gossamer lady they encountered when first they found the Stair.
Can they avoid the attention and games of the Gossamer Lords and discover why they were summoned?

Rite Publishing's official Lords of Gossamer & Shadow Ambercon campaign continues.

What do players need to do to prepare for the game
Email Kit ASAP please.
Adventure, Campaign, Exploration, Lords of Gossamer & Shadow, Mystery, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

The Temper of Heroic Hearts

JP room
David A McCreless, Kit Kindred
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
SPACE FOR 3 TO 10 Returning Players given preference, New Players welcome

For over two thousand years, Lord Drake has taken up arms against what is unjust. Under his flag, farmers discover themselves to be heroes, priests become legends, and mercenaries find their honor, no matter how deeply it was buried. He has knighted boys, women, men, and beings undefined in your experience. And he has knighted you, to carry the fight forward against the growing Dark. You are of that Code now. You ride for Justice. You are a Knight and your heart knows passion for what is Right. The Grand Stair is Infinite. No band of Knights, not even commanded by Drake, can stand against all the Darkness that may pour out of that Infinite wondrous design. What matters is that someone will make that stand. See to your gear, the call has gone out again. We ride.More ...

What do players need to do to prepare for the game
Please contact Kitkindred@gmail.com. ASAP for character generation or to request a pregen. This is a game of swashbuckling action with a chivalric code. This is a shared world game with An Unkindness of Ravens. Depending on player actions, there may be some interaction between the two games. <p><span style="line-height: 1.5em;">Characters are Drake's knights, the bravest and most loyal guardians of the Grand Stair. In another place and time, he was King Arthur. He has chosen you to carry on the traditions of lost Camelot.</span></p>
Adventure, Dark, Exploration, Horror, Lords of Gossamer & Shadow, Mystery, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series

Blessed are the Peacemakers

Erik Florentz
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

The Ascendancy is the greatest empire in the multiverse. It grows in power and size every day. Worlds will be made safe, lest they become a beachhead for enemies. The Ascendancy will grow larger and more powerful, for the good of all.

The Conciliatore are those honored to defend the Ascendancy. Handpicked by Lord Bastiano, they are his greatest warriors. They will keep the Ascendancy strong, no matter the cost.

Now, a world with ties to the Ascendancy is threatened by dark forces. lord Bastiano has dispatched a team of his Conciliatore to deal with the threat and serve the interests of the Ascendancy.

What do players need to do to prepare for the game
Please email kitkindred@gmail.com for character creation rules or to request a pregen character. This game might have some crossover with An Unkindness of Ravens or Temper of Heroic Hearts depending on player actions.
Adventure, Dark, Exploration, Lords of Gossamer & Shadow, Mystery, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series, SF, Strategic, Tabletop

Agents Extraordinary: 1967

455
Kit Kindred
Slot 2 - Fri 9am-1pm - 4 hours
SPACE FOR 2 TO 10 Returning Players given preference, New Players welcome

1967. While the superpowers vie against one another in the Cold War, the real battles for the fate of the world are being waged in secret by elite agents.

Now, extraordinary circumstances demand that the world's greatest secret agents come together to face a threat greater than any one nation can handle. From the streets of Vienna to the casinos of Monte Carlo, the dark forces of SPECTRE, THRUSH, and SMERSH are making plans and the secret war for world domination has begun.

What do players need to do to prepare for the game
Players must have familiarity with the style and tropes of 1960s era cinematic espionage. Please email kitkindred@gmail.com ASAP to request a character. The mission will be based on which characters are in play, so please contact the GM ASAP. Pregenerated characters will be provided. Characters will be cinematic spies active in 1967 and cinematic spies created after 1967 whose histories would allow them to ave been active in the mission in 1966. Characters such as the Avengers, the men and women of U.N.C.L.E. and the I.M.F. are all options. Comedy, parody, comic book, and cartoon characters will not be options. There is no set list of characters. Request one and if it is viable and available, I will create the pregen for you.
Adventure, Mystery, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series, Strategic

...to Gran Ma Mare's House We Go!

GMs room, will update
R.F. McCaughey
Slot 4 - Fri 8pm-12am - 4 hours
FULL

It is an ancient time in the Kingdom of Amber. King Oberon wages war with invaders out of Ghenesh.

There is a sudden unexpected reversal in the war, and Castle Amber is under threat by a surprise attack of Ghenesh forces. The Warmaster of Amber, your Aunt Lilith, is taking the children to safety in Arden Forest while the army prepares to defend the City.

The children will be camping in the wild somewhere about the Grove of the Unicorn and preparations are for a week's absence. The season is winter and the King has forecast snow!More ...

What do players need to do to prepare for the game
Prepare a 40 pt character with the Amber rules. Characters submitted 3 weeks before the con (MAR 16) get to use 50 pts.
Amber, Mystery, Stand-alone, Teen Friendly, Traditional Amber

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