Summer. A time when Rowling just glosses over months and the Decree Against Underaged Magic inspires creativity among young witches and wizards. You and a group of students are starting a volunteer rotation at St. Mungo's Hospital for Magical Maladies and Injuries. Some of you are genuine volunteers, others exploring careers, a few serving a rare summer detention for Madam Pomfrey, and one or two working toward extra credit. How bad can a few weeks be in London over the summer of 1983? You'll be surrounded by healers even if it goes wrong, right?
The Marchessa of Guilt is dead by her own hand. She very nearly damaged the Estate of Guilt itself. Now her Imperator and its Powers sits in Judgement before Lord Entropy under suspicion of treason against creation. Your Inquisitorial Familia has been called in to clear or condemn them. You are Nobilis, once mortal, now the leading expression and guardian of one small part of reality; A Sovereign Power.
The trail of evidence leads to Silent Peaks, a sleepy mist-shrouded town in the Pacific north-west, sometime in the near the present. You and your fellow Nobles will seek answers there. But if you fail to find them, you may share the Doom that has taken root there.More ...
The Great Detective summoned you out of the blue, as he is wont to do. There was no substance as to why your particular talents were required but, as always, you answered the call.
Arriving at the stoop of 221B Baker Street, you were not greeted as normal by the redoubtable Mrs. Hudson but by the slightly ajar door...you called out hesitantly, entered cautiously only to find the corpses of Sherlock Holmes and his companion Dr. Watson. Others of the Irregulars have arrived as well and the group of you are left with a horrific scene and the mystery of who killed the world's greatest detective.
An Irregular Affair is a mystery, an adventure and an entrée into a broader story that may take players far afield from their current lives in the Great City and roles as members of the Baker Street Irregulars. This game may become a continuing affair.
This game is guaranteed to be a DISASTER!
As the title says, you are members of the dance band on the Titanic. Some of you have played together over the years. You were hired by C.W. and F.N. Black to work on the White Star Line’s RMS Titanic, and given ticket number 250654 as a member of Wallace Hartley’s orchestra. Though your berths are second class, you pretty much have the freedom of the ship, since you were hired to entertain the first class passengers. In your free time, you can go almost anywhere on the ship.
There’s only one member you didn’t know until he arrived at the final rehearsal on land. Due to illness, the original bassist had to withdraw and was replaced by someone rather unknown to all of you, John Frederick Preston Clarke. He seems nice enough and hasn’t said much, but does play bass as well as any you’ve heard. Now for a nice long voyage and maybe a booking in New York on arrival.More ...
Having endured the grail quest in the shadow Pattern known as the Field of Thorns, the youngest lords and ladies of Amber haven been blessed by the Unicorn and transported from Avalon to Amber. There, they have used the grail to wake the cursed Benedict and Julian.
Now, they are in Amber for the first time since their fateful encounter with the Mistress of the Wild Hunt. Much has changed in their long absence and their enemies still pursue them. Random has called a family meeting in the hopes of finding answers, but it may already be too late.
Twelve people from modern earth have somehow found their way to the Escalara, the Grand Stair connecting the multiverse. Someone or something has led them to Shatterlight in time for the funeral of the dead Gossamer lady they encountered when first they found the Stair.
Can they avoid the attention and games of the Gossamer Lords and discover why they were summoned?
Rite Publishing's official Lords of Gossamer & Shadow Ambercon campaign continues.
For over two thousand years, Lord Drake has taken up arms against what is unjust. Under his flag, farmers discover themselves to be heroes, priests become legends, and mercenaries find their honor, no matter how deeply it was buried. He has knighted boys, women, men, and beings undefined in your experience. And he has knighted you, to carry the fight forward against the growing Dark. You are of that Code now. You ride for Justice. You are a Knight and your heart knows passion for what is Right. The Grand Stair is Infinite. No band of Knights, not even commanded by Drake, can stand against all the Darkness that may pour out of that Infinite wondrous design. What matters is that someone will make that stand. See to your gear, the call has gone out again. We ride.More ...
The Ascendancy is the greatest empire in the multiverse. It grows in power and size every day. Worlds will be made safe, lest they become a beachhead for enemies. The Ascendancy will grow larger and more powerful, for the good of all.
The Conciliatore are those honored to defend the Ascendancy. Handpicked by Lord Bastiano, they are his greatest warriors. They will keep the Ascendancy strong, no matter the cost.
Now, a world with ties to the Ascendancy is threatened by dark forces. lord Bastiano has dispatched a team of his Conciliatore to deal with the threat and serve the interests of the Ascendancy.
1967. While the superpowers vie against one another in the Cold War, the real battles for the fate of the world are being waged in secret by elite agents.
Now, extraordinary circumstances demand that the world's greatest secret agents come together to face a threat greater than any one nation can handle. From the streets of Vienna to the casinos of Monte Carlo, the dark forces of SPECTRE, THRUSH, and SMERSH are making plans and the secret war for world domination has begun.
It is an ancient time in the Kingdom of Amber. King Oberon wages war with invaders out of Ghenesh.
There is a sudden unexpected reversal in the war, and Castle Amber is under threat by a surprise attack of Ghenesh forces. The Warmaster of Amber, your Aunt Lilith, is taking the children to safety in Arden Forest while the army prepares to defend the City.
The children will be camping in the wild somewhere about the Grove of the Unicorn and preparations are for a week's absence. The season is winter and the King has forecast snow!More ...