A Forgotten Realms Adventure for 2-7 characters
Waterdeep is called the City of Splendors with good reason. You can travel all through Faerun and will you never see another city quite like it. Wonders and magical artifacts from all over the realms find their way here. Adventure and intrigue can be found around every corner. Many of the greatest wizards and warriors in the world are Waterdhavians. So, it was natural for you and your party of adventurers to settle down in Waterdeep and call it home and you've done pretty well for yourself here. Wherever you came from and whatever you did in the past, Waterdeep is home now and you'll do whatever is necessary to keep it safe.More ...
This serial campaign is set on Earth in the 1950s, an alternate timeline where psionics exist and most psionics for various reasons turn to a life of crime. Characters are drawn into a newly established criminal syndicate to use their wits, cunning, powers and brute force in the transformational years where old world orders are crumbling with money and power to be had in plenty for those who can take it. Note: This game has the potential to turn historic and religious events upside-down. Players who have difficulty separating their personal cultural or religious beliefs from those of their characters may find elements of this game disturbing and may wish to look elsewhere.More ...
After generations of peace and relative quiet, last summer your Warren suffered a terrible crisis, in the form of Cottontail's arrival. But despite some sad losses, the Warren survives: You managed to drive off or trap the rabbits from the other warren; Wintergreen's leadership was amply demonstrated; and you've all learned a remarkable new skill. Now, as long as you don't run into that fox again, and She doesn't notice you at the wrong time, you can return to the peaceful lives you're used to.
This game is a sequel to the one run at ACUS 2016. Returning players can keep their same characters, or create new ones as they prefer; in the latter case their previous rabbits will have died—why?
The Warren is a game by Marshall Miller that's about intelligent rabbits trying to make the best of it in a word filled with predators, hazards, and, worst of all, other rabbits. It is a game about survival and community. It is Apocalypse World crossed with Bunnies and Burrows.
World War Z. The Walking Dead. In the days and years before, we lapped up these stories of the apocalypse, of the end of society, of zombies. It was as if on some level the world knew what was coming. Like we were trying to prepare ourselves for the horror that lay before us. So when it finally happened, it was a dream we'd summoned into reality. A nightmare made flesh. And yet, there was so much we failed to imagine. So much pain and beauty only a survivor could know.
A rare long hallway in the Great Stairway, the Line has dozens of Doors with no stairs between. Join Faris's Shields, sworn to defend the varied inhabitants of the worlds of the Line from threats internal and external. Heroic swashbuckling pulp adventure in the backwaters of the Lords of Gossamer and Shadow universe.
A neighboring world, long been a good trading partner with the Line, appears to be preparing for war...
[This is the same description as the 2015 game, but that session never got to the main plot for the game, so I'm reusing the main plot with a new intro.]
Summer. A time when Rowling just glosses over months and the Decree Against Underaged Magic inspires creativity among young witches and wizards. You and a group of students are starting a volunteer rotation at St. Mungo's Hospital for Magical Maladies and Injuries. Some of you are genuine volunteers, others exploring careers, a few serving a rare summer detention for Madam Pomfrey, and one or two working toward extra credit. How bad can a few weeks be in London over the summer of 1983? You'll be surrounded by healers even if it goes wrong, right?
The Company's founder has become obsessed with the Carta removed from the Fountain Rotunda. Other members of this loose alliance of explorers, scientists, and adventurers are amazed at the actual changes effected in that small area of the Stair surrounding the area where once was found the Rotunda itself. Join The Company and explore these and other mysteries of the Grand Stair.
A series? Yes. A campaign? No. While returning players are free to revisit their characters from previous Company games (or create new ones), no knowledge of the two previous games is necessary, or even suggested.
Apollo has crated a Road of his own. Looking always to the night sky for inspiration, he has placed his hopes in taming the depths of the stars themselves. Deep in the blackness, he knows, are secrets and worlds untapped and unknown.
He has assembled heroes from distant lands and laid upon them the boon of his newly-formed Road. Their charge, to explore the wormholes, jump-points, and star-gates that delve deep into the night and uncover new vistas to glorify the Olympians. The Astro was keeled by Hephaestus himself and powered by the heart of a star gifted by Helios.
Out in the depths of space lie entities not seen since the Titans were young and challenges that will test the courage and wit of Apollo's champions.
Don't call us a team. We don't have a clubhouse, secret handshake, or any of that crap. We just meet in the back of the Oblivion Bar. However, when the forces of Chaotic magic threaten the world, we've made a pact to protect it.
The Justice League of America may be great if a giant robot is attacking Metropolis or aliens invade Central City, but when you're dealing from ancient horrors from beyond reality, even Superman is vulnerable to magic.
This game is set in a new version of the DC Comics/Vertigo Universe. While familiar characters like John Constantine or Swamp Thing exist in this setting, it is not based on a particular version of the setting, so players do not need previous DC Comics knowledge. So, if you wanted to play Lucifer as seen on the Fox TV show, for example, that would be just fine.More ...
After defeat in Philadelphia, a cabal of Continental Officers have started pushing to have Washington replaced as Commander of the Army. You've always been loyal to the General, but it is easy to understand why many have been deserting. You've been marching for days and many have had their shoes worn away to nothing. At least you hear that you will be stopping marching soon as the army will make camp. Winter is coming.
In this game, the players will play a fictional group given a special mission by General Washington during some of the darkest hours of the American War for Independence. This is a historical scenario. There are no wizards or magical elements.
Pregenerated characters will be provided.