Ongoing

Shadowworld: Crime Leagues

555
Robert Haight
Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR ANY 3 TO 8 PLAYERS

This serial campaign is set on Earth in the 1950s, an alternate timeline where psionics exist and most psionics for various reasons turn to a life of crime. Characters are drawn into a newly established criminal syndicate to use their wits, cunning, powers and brute force in the transformational years where old world orders are crumbling with money and power to be had in plenty for those who can take it. Note: This game has the potential to turn historic and religious events upside-down. Players who have difficulty separating their personal cultural or religious beliefs from those of their characters may find elements of this game disturbing and may wish to look elsewhere.More ...

What do players need to do to prepare for the game
GM will contact players before the game, but because GM tries not to be a hypocrite and is terrible at getting characters done before a con, GM can not hold it against you if you do the same....
Teen-friendly, Dark, Non-Amber, Ongoing, Tabletop

The Warren: Aftermath

John's room
John Nienart
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR 2 TO 4 Returning Players given preference, New Players welcome

After generations of peace and relative quiet, last summer your Warren suffered a terrible crisis, in the form of Cottontail's arrival. But despite some sad losses, the Warren survives: You managed to drive off or trap the rabbits from the other warren; Wintergreen's leadership was amply demonstrated; and you've all learned a remarkable new skill. Now, as long as you don't run into that fox again, and She doesn't notice you at the wrong time, you can return to the peaceful lives you're used to.

This game is a sequel to the one run at ACUS 2016. Returning players can keep their same characters, or create new ones as they prefer; in the latter case their previous rabbits will have died—why?

The Warren is a game by Marshall Miller that's about intelligent rabbits trying to make the best of it in a word filled with predators, hazards, and, worst of all, other rabbits. It is a game about survival and community. It is Apocalypse World crossed with Bunnies and Burrows.

What do players need to do to prepare for the game
No prep required; character creation will take place at the start of the slot
Non-Amber, Ongoing, Other Genre, Other Type, Role Playing Game, Series, Tabletop

Infinite Amber: The Morning After Skyfall

Board Room
J.P. Brannan
Slot 2 - Fri 9am-1pm - 4 hours
FULL

Amber: eternal; the city without an end. After the adventures of Corwin and Merlin, it is no longer believed to be the center of the universe. Instead it is one pole of reality. War and rivalries have reshaped the universe. Kings Random and Merlin sit on the thrones of Amber and Chaos. Random will call upon all the resources at his disposal to preserve and reassert Amber's primacy. Those resources include you, his nieces and nephews, the latest generation of Amber's growing royal family. Together you'll face a threat unlike many Amber has faced before. And if at all possible, don't let King Merlin know anything is going on. He'd only make it weirder.

Scratch that. It can't get any weirder. It may be time to tell Merlin.

NOTE: Though technically an 'ongoing series' this is highly episodic and new players will NOT be at a disadvantage.

What do players need to do to prepare for the game
Characters will be King Random's nieces and nephews. An alternative rule set will be used for "Infinite Amber", which will be circulated online. The GM will contact players to help with character generation prior to the convention. (For people already familiar with this: we'll be using the Infinite Amber version 2.1 rules, a simplified revision of rules that have been played at other conventions.) GM is willing to assist with character generation or even provide pre-generated characters if notified in advance: jp@brannan.jp
Teen-friendly, Adventure, Ongoing, Role Playing Game, Series, Tabletop, Traditional Amber

Walk The Line: Honor & Glory

301
Sol Foster
Slot 1 - Thu 7pm-12am - 5 hours
FULL

A rare long hallway in the Great Stairway, the Line has dozens of Doors with no stairs between. Join Faris's Shields, sworn to defend the varied inhabitants of the worlds of the Line from threats internal and external. Heroic swashbuckling pulp adventure in the backwaters of the Lords of Gossamer and Shadow universe.

A neighboring world, long been a good trading partner with the Line, appears to be preparing for war...

[This is the same description as the 2015 game, but that session never got to the main plot for the game, so I'm reusing the main plot with a new intro.]

What do players need to do to prepare for the game
Contact Sol Foster before the con with a 100 point Lords of Gossamer and Shadow character. There will be some minor tweaks to the rules, see http://shieldsontheline.wordpress.com/
Teen-friendly, Adventure, Lords of Gossamer & Shadow, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

A Lammas Night Eve

Craig Johnson
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR ANY 2 TO 7 PLAYERS

Inside Amber Castle, behind great walls, lurk many internal chasms. Hidden enemies wait to challenge the existence of the one true kingdom. All seems well – for now - though unknown perils threaten everyone.

Yet, amid the Chaos in the fog of peace, lurks opportunity for the wise, the ruthless and the daring.

It is time for the pebbles to determine the avalanche. The very beat of one royal butterfly's drumsticks can impact the fate of thousands of distant universes.

This Lammas Eve’s Night, King Oberon and Queen Paulette are celebrating the 25th birthday of their children, Prince Random and Princess Mirelle. You are invited as a member of the House of Oberon to partake and share in the glad tidings.

It is said we, of the Blood of the Unicorn, are all connected. There is a ripple effect. The actions of the one of us can affect the future for us all. Even the seemingly insignificant gesture, careless action, or deliberate insult can make a huge difference. More ...

What do players need to do to prepare for the game
This game is designed to be a stand alone event and also the beginning of a potential serial game. Players may choose to be a daughter/son or grandchild of Oberon that is in the Amber Series. The Amber story to date is canon but there are more secrets than Corwin told of the kingdom's past. Please contact Craig - calj at mts.net for character creation information.
Adventure, Amber, First Game, Ongoing, Role Playing Game, Series

Riddles Quest

Bridgette Ruggles
Slot 7 - Sun 11am-5pm - 6 hours
4 TO 7 RETURNING PLAYERS ONLY

The Queen gave them a quest the cousins have agreed they don't want, only one is truly beholden, there are still Uncles to question, but they darn hard to find, and since the gaze into the mirrors no one has slept well. The dreams leave them tossing and turning, waking with a sense of dread but nothing but foggy nebulus visions.

The days at the manor house, with the predictable, unevadable dinner bell schedule and Wilhelmina's everywhere at once presense, seem like a very long time ago.

What do players need to do to prepare for the game
Teen-friendly, Adventure, Alternate Amber, Ongoing

Princesses Unknown: Episode 2 - Shadows Lost & Found

Adam Easterday
Slot 1 - Thu 7pm-12am - 5 hours
SPACE FOR 3 TO 7 Returning Players given preference, New Players welcome

You have awoken from the nightmare to find the multiverse...changed, much is missing including most of your family...in fact it appears only the Princesses have survived...the only Prince of Amber left appears to be Martin.

Now those that remain - you - must try and maintain what remains...and what remains appears to be disintegrating rapidly, whirlpools and tornadoes and sinkholes are swallowing shadow and the passage between the islands of reality and power that remain become increasingly difficult to traverse...Dara headed out into deep shadow, Fiona discovered a strange spaceship in her home shadow with clones of Amber's royal family in stasis, Dierdre and Llewella investigate the scene at the Primal Pattern...and what of Flora, Mirelle and Sand? Do other Princesses survive?More ...

What do players need to do to prepare for the game
Returning players will get chance to review current situation and character sheets with GM via email pre con. New players will complete a quiz and be offered a choice of pre-generated remaining characters available via email prior to the con.
Teen-friendly, Alternate Amber, Campaign, Exploration, Ongoing

The Crimson Guard: Supreme Quiescence

355
Elizabeth Ray-Trumitch, Kris Kunkel
Slot 5 - Sat 10am-5pm - 7 hours
3 TO 8 RETURNING PLAYERS ONLY

Master Sivavakkiyar's Words
He is not Hari, He is not the Lord Siva.
He is the Ultimate Cause,
In the Beyond of the Beyond,
Transcending Blackness, Redness, and Whiteness,
Immovable.
Try to understand:
He is not big, He is not small.
He is Infinite Distance,
Immovable,
Transcending even
Supreme Quiescence.

Sivavakkiyar

Corwin drew a new Pattern on the way to Chaos. He planted Ygg's branch there. This is the story of what happened next - heavily influenced by Jacqueline Carey's Kushiel Cycle, flavored with Dumas and Brust.

What do players need to do to prepare for the game
Adventure, Amber with a Twist, Campaign, Ongoing, Role Playing Game, Tabletop

Cold Day in Hell: Dresden Universe Adventure

Michael Kucharski
Slot 2 - Fri 9am-1pm - 4 hours
4 TO 8 RETURNING PLAYERS ONLY
What do players need to do to prepare for the game
Non-Amber, Ongoing

Court Dances - Interludes

Simone Cooper
Slot 6 - Sat 7pm-12am - 5 hours
1 TO 6 RETURNING PLAYERS ONLY

A game and dinner excursion for existing characters in the Court Dances universe.

What do players need to do to prepare for the game
email contact with simonepdx@gmail.com
Amber, Campaign, Ongoing

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