Role Playing Game
After generations of peace and relative quiet, last summer your Warren suffered a terrible crisis, in the form of Cottontail's arrival. But despite some sad losses, the Warren survives: You managed to drive off or trap the rabbits from the other warren; Wintergreen's leadership was amply demonstrated; and you've all learned a remarkable new skill. Now, as long as you don't run into that fox again, and She doesn't notice you at the wrong time, you can return to the peaceful lives you're used to.
This game is a sequel to the one run at ACUS 2016. Returning players can keep their same characters, or create new ones as they prefer; in the latter case their previous rabbits will have died—why?
The Warren is a game by Marshall Miller that's about intelligent rabbits trying to make the best of it in a word filled with predators, hazards, and, worst of all, other rabbits. It is a game about survival and community. It is Apocalypse World crossed with Bunnies and Burrows.
Amber is made weak by time and fate, but is still strong in will.
Twenty years ago a new King, Random, returned victorious from the Patternfall War fought in the Courts of Chaos. The Epoch of Oberon had ended, and Eric's attempt to ignite a new age of glory had already died in ashes when it had scarcely begun. The King found he had inherited a kingdom cut off from its trading partners, depleted by war, and only kept afloat in the intervening years by the heroic efforts of Prince Regent Gerard.
Now you are younger members of the royal family in service to the throne, working not only to preserve and defend Amber, but to create the Amber of the future. Diplomats, soldiers, traders, courtiers, and provocateurs, you must be proud, bold, pleasant, resolute, and now and then stab, as occasion serves.More ...
Amber: eternal; the city without an end. After the adventures of Corwin and Merlin, it is no longer believed to be the center of the universe. Instead it is one pole of reality. War and rivalries have reshaped the universe. Kings Random and Merlin sit on the thrones of Amber and Chaos. Random will call upon all the resources at his disposal to preserve and reassert Amber's primacy. Those resources include you, his nieces and nephews, the latest generation of Amber's growing royal family. Together you'll face a threat unlike many Amber has faced before. And if at all possible, don't let King Merlin know anything is going on. He'd only make it weirder.
Scratch that. It can't get any weirder. It may be time to tell Merlin.
NOTE: Though technically an 'ongoing series' this is highly episodic and new players will NOT be at a disadvantage.
A rare long hallway in the Great Stairway, the Line has dozens of Doors with no stairs between. Join Faris's Shields, sworn to defend the varied inhabitants of the worlds of the Line from threats internal and external. Heroic swashbuckling pulp adventure in the backwaters of the Lords of Gossamer and Shadow universe.
A neighboring world, long been a good trading partner with the Line, appears to be preparing for war...
[This is the same description as the 2015 game, but that session never got to the main plot for the game, so I'm reusing the main plot with a new intro.]
Summer. A time when Rowling just glosses over months and the Decree Against Underaged Magic inspires creativity among young witches and wizards. You and a group of students are starting a volunteer rotation at St. Mungo's Hospital for Magical Maladies and Injuries. Some of you are genuine volunteers, others exploring careers, a few serving a rare summer detention for Madam Pomfrey, and one or two working toward extra credit. How bad can a few weeks be in London over the summer of 1983? You'll be surrounded by healers even if it goes wrong, right?
The Company's founder has become obsessed with the Carta removed from the Fountain Rotunda. Other members of this loose alliance of explorers, scientists, and adventurers are amazed at the actual changes effected in that small area of the Stair surrounding the area where once was found the Rotunda itself. Join The Company and explore these and other mysteries of the Grand Stair.
A series? Yes. A campaign? No. While returning players are free to revisit their characters from previous Company games (or create new ones), no knowledge of the two previous games is necessary, or even suggested.
You are a complex person really. Good, but flawed. You have your own agenda, but mostly it keeps you social. Still, someone knows your weakness and has offered that one thing you just can't resist. - Can "happily ever after" even exist with a title like this?
Modern day... Normal(ish) world. Full, detailed pregens will be provided. Collectively these characters and backgrounds will inter-relate and complicate. Accent on deep character motivations and interactions.
Inside Amber Castle, behind great walls, lurk many internal chasms. Hidden enemies wait to challenge the existence of the one true kingdom. All seems well – for now - though unknown perils threaten everyone.
Yet, amid the Chaos in the fog of peace, lurks opportunity for the wise, the ruthless and the daring.
It is time for the pebbles to determine the avalanche. The very beat of one royal butterfly's drumsticks can impact the fate of thousands of distant universes.
This Lammas Eve’s Night, King Oberon and Queen Paulette are celebrating the 25th birthday of their children, Prince Random and Princess Mirelle. You are invited as a member of the House of Oberon to partake and share in the glad tidings.
It is said we, of the Blood of the Unicorn, are all connected. There is a ripple effect. The actions of the one of us can affect the future for us all. Even the seemingly insignificant gesture, careless action, or deliberate insult can make a huge difference. More ...
This game is guaranteed to be a DISASTER!
As the title says, you are members of the dance band on the Titanic. Some of you have played together over the years. You were hired by C.W. and F.N. Black to work on the White Star Line’s RMS Titanic, and given ticket number 250654 as a member of Wallace Hartley’s orchestra. Though your berths are second class, you pretty much have the freedom of the ship, since you were hired to entertain the first class passengers. In your free time, you can go almost anywhere on the ship.
There’s only one member you didn’t know until he arrived at the final rehearsal on land. Due to illness, the original bassist had to withdraw and was replaced by someone rather unknown to all of you, John Frederick Preston Clarke. He seems nice enough and hasn’t said much, but does play bass as well as any you’ve heard. Now for a nice long voyage and maybe a booking in New York on arrival.More ...
Master Sivavakkiyar's Words
He is not Hari, He is not the Lord Siva.
He is the Ultimate Cause,
In the Beyond of the Beyond,
Transcending Blackness, Redness, and Whiteness,
Try to understand:
He is not big, He is not small.
He is Infinite Distance,
Corwin drew a new Pattern on the way to Chaos. He planted Ygg's branch there. This is the story of what happened next - heavily influenced by Jacqueline Carey's Kushiel Cycle, flavored with Dumas and Brust.