SF

Guardians of Chaos and Amber

Craig Johnson
Slot 1 - Thu 7pm-12am - 5 hours
SPACE FOR ANY 2 TO 7 PLAYERS

Life has sucked... It was a crappy year...
First you were abducted from your home and had to escape. Then you ended up arrested by these jackboot goons who framed you and sent you to a nasty prison in the centre of the dimensions where you slaved for benefit of the Tree.
Now - they need you. They all need you!
Seems that one of your parents was a Lord of Creation, a Prince of Amber or Chaos and you have suppressed powers. You are a good guy, sort of, well, misunderstood.
Seems that Mandor and Fiona, your two Wardens have come around offering you a Pardon from their bosses to stop some very bad dude and his army of thugs from taking everything over. They are worse than Mandor and Fiona!
Now power has shifted - and you are ready to become with your fellow prisoners - the Guardians of Chaos and Amber.
The Universes will just not be the same again!

--More ...

What do players need to do to prepare for the game
Characters have a wide range of options and backgrounds. Some character ideas could get darker and there could be some humour. This is parallel to but different than the Suicide Squad that ran at ACNW. Please contact the GM Craig - calj at mts.net
Adventure, Alternate Amber, Amber with a Twist, Dark, Exploration, Humor, SF, Stand-alone

Star Wars Episode 2 - Rise of the Clones

James Arnoldi
Slot 6 - Sat 7pm-12am - 5 hours
FULL

A FSP (First Series Purist) Star Wars adventure.

A long time ago in a galaxy far, far away....

This game takes place about 20 years before A New Hope and will explore what the universe might have been like before the classic sci-fi trilogy. Players will build their characters by e-mail using the KEY RPG system before the con. The order of the Jedi have been dwindling for centuries and are believed by most to be a myth, but players can play Jedis if they wish. There's also plenty of opportunities for scoundrels with a weak spot for hard luck cases, soldiers with a conscience turning away from their training to do the right thing, or any other character concepts...as long as you are a character with some sort of moral code. (NO DARK SIDE CHARACTERS.)

Please note: To be clear, nothing that happened outside of the original movie trilogy is canon for this game. No Jar-Jar. No Trade Federation. This is an alternate Star Wars universe.

What do players need to do to prepare for the game
Contact the GM for character creation. Characters will be created using a Star Wars adaption of the KEY RPG system. Rules will be provided.
Teen-friendly, Campaign, Non-Amber, SF, Teen Friendly

A Path of Awakening

Matt Andrews
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

Elevator Pitch: In 1999, an alien Jedi master arrived on Earth and began training Padawans. Now, the students are ready to go out and change the world.

The game will use a diceless system featuring paths, virtues and temptations.

This is set on Earth. There are no droids, spaceships, hyperdrive engines, blasters or light sabers, and just the one alien.

PCs are humans aged 16-24 who have studied the mysterious Way with the Jedi master since 1999.

What do players need to do to prepare for the game
Run around the room pretending to move things with their minds, conduct imaginary duels. Backflips cautiously suggested for those with the appropriate spots. GM will contact players ahead of the con with system information and character generation rules.
Teen-friendly, Non-Amber, SF, Teen Friendly

Blessed are the Peacemakers

Erik Florentz
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

The Ascendancy is the greatest empire in the multiverse. It grows in power and size every day. Worlds will be made safe, lest they become a beachhead for enemies. The Ascendancy will grow larger and more powerful, for the good of all.

The Conciliatore are those honored to defend the Ascendancy. Handpicked by Lord Bastiano, they are his greatest warriors. They will keep the Ascendancy strong, no matter the cost.

Now, a world with ties to the Ascendancy is threatened by dark forces. lord Bastiano has dispatched a team of his Conciliatore to deal with the threat and serve the interests of the Ascendancy.

What do players need to do to prepare for the game
Please email kitkindred@gmail.com for character creation rules or to request a pregen character. This game might have some crossover with An Unkindness of Ravens or Temper of Heroic Hearts depending on player actions.
Adventure, Dark, Exploration, Lords of Gossamer & Shadow, Mystery, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series, SF, Strategic, Tabletop

Star Wars: Kanata Castle

401
Kris Kunkel, Tara Kunkel
Slot 1 - Thu 7pm-12am - 5 hours
SPACE FOR ANY 2 TO 8 PLAYERS

~30 years ABY

Just before the destruction of Republic capital on Hosnian Prime and the Resistance's retaliatory attack on the First Order's Starkiller Base there was a pitched battle between the two forces in the Western Reaches of the galaxy on the Mid-Rim world of Takodana. Once a haven for spies, pirates, smugglers and explorers, the battle left naught but ruins of Maz Kanata's castle, a free port that served the assorted scum and villany. The proprietress herself had spent centuries as a smuggler and pirate. Who knows what treasures might still be buried under the rubble?

What do players need to do to prepare for the game
Familiarity with any of FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion, or Force and Destiny) helpful but not necessary. We will be using their proprietary diced game mechanic. Contact GMs prior to convention for character generation rules or to request pre-gens.
Teen-friendly, Adventure, Non-Amber, Role Playing Game, SF, Tabletop

Star Wars Episode I: The Edge of the Dark Side

513
James Arnoldi
Slot 6 - Sat 7pm-12am - 5 hours
FULL

A FSP (First Series Purist) Star Wars adventure.

A long time ago in a galaxy far, far away....

It is a period of civil war. Obi-Wan Kenobi and Anakin Skywalker have traveled to the Seral Spaceport to meet with members of the Clone Revolutionaries that threaten the galactic peace.

Meanwhile, the IMPERIAL SENATE prepares for the very real possibility of GALACTIC WAR....More ...

What do players need to do to prepare for the game
Teen-friendly, Adventure, Non-Amber, SF

And Beyond

342
Eric Todd
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

After rigorous experimental validation of the Sawyer EMDrive, the race is on to create a super-conducting version and with it the technology needed explore the solar system in earnest.

Living in the shadow of the once great Baikonur Cosmodrome, a small team of disaffected students reach for the heavens in hopes of doing the impossible and returning Russia to the forefront of space exploration!

What do players need to do to prepare for the game
Characters will be created at the start of the game, so no preparation is needed.
Teen-friendly, Exploration, Non-Amber, SF

The Nano-Victorian Future: Eat the Rich

538
Matt Andrews
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

In a world that has turned back from the brink of annihilation and the edge of the Singularity both, Queen Victoria rules the Empire of America. Europe is a transgenic nightmare, and top hats, spats and bustles are fashionable.

The technology to turn any random hydrocarbon chain into good food is cheap and plentiful - and artificially locked so that orphans have to work 80 hour weeks just to eat. A group of Anarchists and troublemakers have a Modest Proposal for another way to feed the poor.

The Nano-Victorian Future is a loose, episodic series - you don't need to have played in a previous game to join in.

The Nano-Victorian Future; A world of goggles, airships made of diamond, corsets and nanotech frock coats. A world where steampunk meets cyberpunk for high tea and memory implants.More ...

What do players need to do to prepare for the game
Contact the GM if you want to build your character before the con.
Teen-friendly, Humor, Non-Amber, Ongoing, Other Genre, Role Playing Game, SF

Variation Seven

512
Mike Manolakes
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR ANY 2 TO 5 PLAYERS

You are a Traveler, one of twelve individuals who possess the most powerful object on Earth -- the timeband. Travelers can control time: slow time down, stop it, or travel to any era to rewrite history. Some Travelers are your allies. Others are your deadly enemies. All are engaged in a struggle spanning many centuries to achieve -- or prevent -- the destiny of mankind known as Variation Seven.

"Variation Seven" is my adaptation, in game form, of my science fiction novel of the same name. Preferably players should not have read the book prior to playing the game (although I'd love it if you read it afterwards). Player-characters will be individuals who have come into possession of a timeband and can be from any era in history, real or alternate. Rules for character generation will be sent out prior to the con, and characters should be submitted prior to the con.

What do players need to do to prepare for the game
Character generation rules will be sent out prior to con. Players will need to create and submit a character prior to the con.
Teen-friendly, Adventure, Non-Amber, Role Playing Game, SF, Stand-alone

All in the Gutter

Kit Kindred
Slot 1 - Thu 7pm-12am - 5 hours
FULL

They say the galaxy is full of wonders. Vast star-spanning civilizations. Countless intelligent races. Incredible technologies, psychic abilities, and magic.

But, the the galaxy is full of terrors too. Insane military commanders and system shattering wars. Ancient empires rising from the shadows. Star eaters and planet killers. Bounty hunters and debt collectors.

Amidst all the wonder and terror, a guy still has to get by. It takes a good gun, a good ship, a good crew, and good luck. Especially if those wonders and terrors have a mind to stomp you under their boot.

Welcome to the galaxy, kid. I hope you survive the experience.

What do players need to do to prepare for the game
Please email Kit ASAP for character generation instructions or to request a pregen. Characters are a crew of renegades, rebels, and rogues in a game of gun blazing rock and roll space opera in the style of Farscape, Guardians of the Galaxy, and Saga. The game uses variants of the Lords of Gossamer & Shadow rules, but no familiarity with that setting is needed.
Teen-friendly, Adventure, Exploration, First Game, Lords of Gossamer & Shadow, Non-Amber, Other Genre, Role Playing Game, SF, Tabletop

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