Tabletop

Shadowworld: Crime Leagues

555
Robert Haight
Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR ANY 3 TO 8 PLAYERS

This serial campaign is set on Earth in the 1950s, an alternate timeline where psionics exist and most psionics for various reasons turn to a life of crime. Characters are drawn into a newly established criminal syndicate to use their wits, cunning, powers and brute force in the transformational years where old world orders are crumbling with money and power to be had in plenty for those who can take it. Note: This game has the potential to turn historic and religious events upside-down. Players who have difficulty separating their personal cultural or religious beliefs from those of their characters may find elements of this game disturbing and may wish to look elsewhere.More ...

What do players need to do to prepare for the game
GM will contact players before the game, but because GM tries not to be a hypocrite and is terrible at getting characters done before a con, GM can not hold it against you if you do the same....
Teen-friendly, Dark, Non-Amber, Ongoing, Tabletop

The Warren: Aftermath

John's room
John Nienart
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR 2 TO 4 Returning Players given preference, New Players welcome

After generations of peace and relative quiet, last summer your Warren suffered a terrible crisis, in the form of Cottontail's arrival. But despite some sad losses, the Warren survives: You managed to drive off or trap the rabbits from the other warren; Wintergreen's leadership was amply demonstrated; and you've all learned a remarkable new skill. Now, as long as you don't run into that fox again, and She doesn't notice you at the wrong time, you can return to the peaceful lives you're used to.

This game is a sequel to the one run at ACUS 2016. Returning players can keep their same characters, or create new ones as they prefer; in the latter case their previous rabbits will have died—why?

The Warren is a game by Marshall Miller that's about intelligent rabbits trying to make the best of it in a word filled with predators, hazards, and, worst of all, other rabbits. It is a game about survival and community. It is Apocalypse World crossed with Bunnies and Burrows.

What do players need to do to prepare for the game
No prep required; character creation will take place at the start of the slot
Non-Amber, Ongoing, Other Genre, Other Type, Role Playing Game, Series, Tabletop

Though Much is Taken, Much Abides: Rendezvous in Amber

Boardroom
J.P. Brannan
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR 3 TO 8 Returning Players given preference, New Players welcome

Amber is made weak by time and fate, but is still strong in will.

Twenty years ago a new King, Random, returned victorious from the Patternfall War fought in the Courts of Chaos. The Epoch of Oberon had ended, and Eric's attempt to ignite a new age of glory had already died in ashes when it had scarcely begun. The King found he had inherited a kingdom cut off from its trading partners, depleted by war, and only kept afloat in the intervening years by the heroic efforts of Prince Regent Gerard.

Now you are younger members of the royal family in service to the throne, working not only to preserve and defend Amber, but to create the Amber of the future. Diplomats, soldiers, traders, courtiers, and provocateurs, you must be proud, bold, pleasant, resolute, and now and then stab, as occasion serves.More ...

What do players need to do to prepare for the game
See full details and character generation available at: http://brannan.jp/mw/index.php?title=Much_Abides and contact the GM. Note: though technically 'teen friendly' there may be adult content such as international diplomacy, important trade and investment relations, and potentially even macroeconomics.
Teen-friendly, Lords of Gossamer & Shadow, Role Playing Game, Series, Stand-alone, Tabletop, Traditional Amber

Infinite Amber: The Morning After Skyfall

Board Room
J.P. Brannan
Slot 2 - Fri 9am-1pm - 4 hours
FULL

Amber: eternal; the city without an end. After the adventures of Corwin and Merlin, it is no longer believed to be the center of the universe. Instead it is one pole of reality. War and rivalries have reshaped the universe. Kings Random and Merlin sit on the thrones of Amber and Chaos. Random will call upon all the resources at his disposal to preserve and reassert Amber's primacy. Those resources include you, his nieces and nephews, the latest generation of Amber's growing royal family. Together you'll face a threat unlike many Amber has faced before. And if at all possible, don't let King Merlin know anything is going on. He'd only make it weirder.

Scratch that. It can't get any weirder. It may be time to tell Merlin.

NOTE: Though technically an 'ongoing series' this is highly episodic and new players will NOT be at a disadvantage.

What do players need to do to prepare for the game
Characters will be King Random's nieces and nephews. An alternative rule set will be used for "Infinite Amber", which will be circulated online. The GM will contact players to help with character generation prior to the convention. (For people already familiar with this: we'll be using the Infinite Amber version 2.1 rules, a simplified revision of rules that have been played at other conventions.) GM is willing to assist with character generation or even provide pre-generated characters if notified in advance: jp@brannan.jp
Teen-friendly, Adventure, Ongoing, Role Playing Game, Series, Tabletop, Traditional Amber

Walk The Line: Honor & Glory

Sol Foster
Slot 1 - Thu 7pm-12am - 5 hours
FULL

A rare long hallway in the Great Stairway, the Line has dozens of Doors with no stairs between. Join Faris's Shields, sworn to defend the varied inhabitants of the worlds of the Line from threats internal and external. Heroic swashbuckling pulp adventure in the backwaters of the Lords of Gossamer and Shadow universe.

A neighboring world, long been a good trading partner with the Line, appears to be preparing for war...

[This is the same description as the 2015 game, but that session never got to the main plot for the game, so I'm reusing the main plot with a new intro.]

What do players need to do to prepare for the game
Contact Sol Foster before the con with a 100 point Lords of Gossamer and Shadow character. There will be some minor tweaks to the rules, see http://shieldsontheline.wordpress.com/
Teen-friendly, Adventure, Lords of Gossamer & Shadow, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

The Company: 2017

Kris Kunkel, Tara Kunkel
Slot 7 - Sun 11am-5pm - 6 hours
FULL

The Company's founder has become obsessed with the Carta removed from the Fountain Rotunda. Other members of this loose alliance of explorers, scientists, and adventurers are amazed at the actual changes effected in that small area of the Stair surrounding the area where once was found the Rotunda itself. Join The Company and explore these and other mysteries of the Grand Stair.

A series? Yes. A campaign? No. While returning players are free to revisit their characters from previous Company games (or create new ones), no knowledge of the two previous games is necessary, or even suggested.

What do players need to do to prepare for the game
50 point LoG&S characters. Email contact with GMs prior to con preferred. returning players contact for advancement.
Teen-friendly, Adventure, Exploration, Lords of Gossamer & Shadow, Non-Amber, Role Playing Game, Series, Tabletop

The Crimson Guard: Supreme Quiescence

355
Elizabeth Ray-Trumitch, Kris Kunkel
Slot 5 - Sat 10am-5pm - 7 hours
3 TO 8 RETURNING PLAYERS ONLY

Master Sivavakkiyar's Words
He is not Hari, He is not the Lord Siva.
He is the Ultimate Cause,
In the Beyond of the Beyond,
Transcending Blackness, Redness, and Whiteness,
Immovable.
Try to understand:
He is not big, He is not small.
He is Infinite Distance,
Immovable,
Transcending even
Supreme Quiescence.

Sivavakkiyar

Corwin drew a new Pattern on the way to Chaos. He planted Ygg's branch there. This is the story of what happened next - heavily influenced by Jacqueline Carey's Kushiel Cycle, flavored with Dumas and Brust.

What do players need to do to prepare for the game
Adventure, Amber with a Twist, Campaign, Ongoing, Role Playing Game, Tabletop

An Unkindness of Ravens

Adam Easterday
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

Priest. Noble. Thief. Adventurer. Whatever you were before doesn't matter now. You have a new life. You have taken a new name. You are something better now. You've joined the Raven Legion. For over a thousand years the Raven Legion has been the premier mercenary corps of the vast multiverse of Gossamer worlds. The Legion is the stuff of legend up and down the Escalara, the Grand Stair, and in the Gossamer worlds where it has seen action. An eclectic mix of sentient beings from across the breadth of known worlds, they are a fearsome fighting force making the multiverse a better place, one job at a time-provided the cause is just and the price is right. Do you have what it takes?

A gossamer world is threatened by dark forces. Its own forces overwhelmed, it has contracted the Raven Legion for aid. Now, General Malachi has dispatched an elite team of Legionnaires to the world to assess the situation and fulfill the contract. More ...

What do players need to do to prepare for the game
Characters are members of the Raven Legion. More than just thugs or soldiers for hire, they are a team of dashing mercenaries. The Raven Legion has given them a new chance on life to be someone new, someone better. Email Kit at Kitkindred@gmail.com for chargen instruction ASAP. Pregen Raven Legionnaires will also be provided upon request. Request one ASAP. This is a shared world game with The Temper of Heroic Hearts. Depending on player actions, there may be some interaction between the two games.
Adventure, Lords of Gossamer & Shadow, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

Blood is Thicker; the Hand is Quicker: A Night in the Library

Kit Kindred
Slot 8 - Sun 7pm-12am - 5 hours
3 TO 8 RETURNING PLAYERS ONLY

Having endured the grail quest in the shadow Pattern known as the Field of Thorns, the youngest lords and ladies of Amber haven been blessed by the Unicorn and transported from Avalon to Amber. There, they have used the grail to wake the cursed Benedict and Julian.

Now, they are in Amber for the first time since their fateful encounter with the Mistress of the Wild Hunt. Much has changed in their long absence and their enemies still pursue them. Random has called a family meeting in the hopes of finding answers, but it may already be too late.

What do players need to do to prepare for the game
Email Kit at kitkindred@gmail.com asap Collections of food vouchers and cash will occur as normal for a late night raid on the kitchens of Castle Amber The game is quite likely to run late.
Adventure, Amber, Campaign, Dark, Exploration, Horror, Mystery, Ongoing, Role Playing Game, Tabletop, Traditional Amber

My Lady is the Sea

455
Kit Kindred
Slot 7 - Sun 11am-5pm - 6 hours
SPACE FOR 3 TO 10 Returning Players given preference, New Players welcome

Moire, Queen of Sea and Darkness, is eternal. Her closest counterpart, King Oberon of Amber, has passed into the Abyss and is no more. Yet, she remains, sovereign and guardian of the Sea and the Lands Beneath. Her undersea realm of Rebma is a maelstrom of intrigue, magic, high adventure, romance, and danger. It's a good place to live. And an easy place to die. When enemies from the lands above and the depths below threaten, it is your duty and your pleasure to defend the realm and serve the beautiful and terrible Moire.

Now, Queen Moire's bravest and most loyal knights face intrigue, danger, magic, betrayal, intrigue, murder, mystery, and intrigue in the most dangerous and treacherous realm of all: Amber.

Can they serve their Queen and realm with honor in an honorless land?

What do players need to do to prepare for the game
Email kitkindred@gmail.com asap for character generation rules or to request a pregen character. Characters are Moire's honorable knights. This is a game of dashing and heroic knights defending the realm of Rebma
Adventure, Amber with a Twist, Ongoing, Other Genre, Role Playing Game, Series, Tabletop

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