A Forgotten Realms Adventure for 2-7 characters
Waterdeep is called the City of Splendors with good reason. You can travel all through Faerun and will you never see another city quite like it. Wonders and magical artifacts from all over the realms find their way here. Adventure and intrigue can be found around every corner. Many of the greatest wizards and warriors in the world are Waterdhavians. So, it was natural for you and your party of adventurers to settle down in Waterdeep and call it home and you've done pretty well for yourself here. Wherever you came from and whatever you did in the past, Waterdeep is home now and you'll do whatever is necessary to keep it safe.More ...
Summer. A time when Rowling just glosses over months and the Decree Against Underaged Magic inspires creativity among young witches and wizards. You and a group of students are starting a volunteer rotation at St. Mungo's Hospital for Magical Maladies and Injuries. Some of you are genuine volunteers, others exploring careers, a few serving a rare summer detention for Madam Pomfrey, and one or two working toward extra credit. How bad can a few weeks be in London over the summer of 1983? You'll be surrounded by healers even if it goes wrong, right?
Apollo has crated a Road of his own. Looking always to the night sky for inspiration, he has placed his hopes in taming the depths of the stars themselves. Deep in the blackness, he knows, are secrets and worlds untapped and unknown.
He has assembled heroes from distant lands and laid upon them the boon of his newly-formed Road. Their charge, to explore the wormholes, jump-points, and star-gates that delve deep into the night and uncover new vistas to glorify the Olympians. The Astro was keeled by Hephaestus himself and powered by the heart of a star gifted by Helios.
Out in the depths of space lie entities not seen since the Titans were young and challenges that will test the courage and wit of Apollo's champions.
Kung Fu Hijinks from the Rowdiest Bar on the Stair!
The patrons of the Slug are asked to help rescue a Pilgrim who is trying to bring important religious scrolls back home from a distant land. His escorts were all Immortals on the outs back home and now they have lost the Monk somewhere on the Stair. Seeking a place to drown their sorrows, they happen upon the one drinking hole that might hold an answer.
(The tales of The Slug pay loving homage to Spider Robinson's Callahan's Place series as well as a few other pop-cultural artifacts here and there.)
Amber, the one true world, of which all others are but shadows. You are sons and daughters of Oberon, King of Amber. But this is an Amber above all expectations, a perfect world... in your eyes.
This is a one shot event, and a different form of shared world. Each player will portray one of the Elder Amberites enumerated in the Corwin's tale; Benedict, Finndo, Osric, Dierdre, Eric, Bleys, Brand, Fiona, Llewella, Caine, Gerard, Julian, Flora, Random, or Mirelle. (Yes, Corwin himself is excluded.)
As a player, you must tell me which character you will portray, and describe the perfect world of Amber from the perspective of your character. You should tell me what differences exist between your character and his or her depiction in Corwin's rather lurid fables. Your description of Amber may also differ from Corwin's.
As Anti-Mutant sentiment threatens the peace of the world, a new threat comes from the stars.
This game is set in an alternate Marvel Universe created by the GM and players. Players can create their own mutant or play their own version of an existing Marvel character.
Characters will be created before the con using the Meta-X RPG (based on they KEY RPG rules).
A FSP (First Series Purist) Star Wars adventure.
A long time ago in a galaxy far, far away....
This game takes place about 20 years before A New Hope and will explore what the universe might have been like before the classic sci-fi trilogy. Players will build their characters by e-mail using the KEY RPG system before the con. The order of the Jedi have been dwindling for centuries and are believed by most to be a myth, but players can play Jedis if they wish. There's also plenty of opportunities for scoundrels with a weak spot for hard luck cases, soldiers with a conscience turning away from their training to do the right thing, or any other character concepts...as long as you are a character with some sort of moral code. (NO DARK SIDE CHARACTERS.)
Please note: To be clear, nothing that happened outside of the original movie trilogy is canon for this game. No Jar-Jar. No Trade Federation. This is an alternate Star Wars universe.
Elevator Pitch: In 1999, an alien Jedi master arrived on Earth and began training Padawans. Now, the students are ready to go out and change the world.
The game will use a diceless system featuring paths, virtues and temptations.
This is set on Earth. There are no droids, spaceships, hyperdrive engines, blasters or light sabers, and just the one alien.
PCs are humans aged 16-24 who have studied the mysterious Way with the Jedi master since 1999.
In the book Jack the Ripper saved the world, at Ambercon 2008 it was Long John Silver. The world is again in jeopardy; will you save it or help bring about its demise? This game is based on the Roger Zelanzy book of the same name. Knowledge of the book is not required, but will help convey the theme and pacing. Players take on any iconic character from history or fiction (the Great Detective, the Man of Steel, the deadly robot from the future, the eccentric millionaire, etc.) and decide whether they wish to bring about the end of the world, or save it. The players’ actions during the course of October determine the fate of the world on Halloween!
This game is guaranteed to be a DISASTER!
As the title says, you are members of the dance band on the Titanic. Some of you have played together over the years. You were hired by C.W. and F.N. Black to work on the White Star Line’s RMS Titanic, and given ticket number 250654 as a member of Wallace Hartley’s orchestra. Though your berths are second class, you pretty much have the freedom of the ship, since you were hired to entertain the first class passengers. In your free time, you can go almost anywhere on the ship.
There’s only one member you didn’t know until he arrived at the final rehearsal on land. Due to illness, the original bassist had to withdraw and was replaced by someone rather unknown to all of you, John Frederick Preston Clarke. He seems nice enough and hasn’t said much, but does play bass as well as any you’ve heard. Now for a nice long voyage and maybe a booking in New York on arrival.More ...