Priest. Noble. Thief. Adventurer. Whatever you were before doesn't matter now. You have a new life. You have taken a new name. You are something better now. You've joined the Raven Legion. For over a thousand years the Raven Legion has been the premier mercenary corps of the vast multiverse of Gossamer worlds. The Legion is the stuff of legend up and down the Escalara, the Grand Stair, and in the Gossamer worlds where it has seen action. An eclectic mix of sentient beings from across the breadth of known worlds, they are a fearsome fighting force making the multiverse a better place, one job at a time-provided the cause is just and the price is right. Do you have what it takes?
A mysterious Gossamer world has been discovered, a complex web of worlds held together by a complicated and fragile structure. It is also under siege by the ancient and powerful Dwimmerlaik. It is to this world that the Raven Legion has been dispatched.
After rigorous experimental validation of the Sawyer EMDrive, the race is on to create a super-conducting version and with it the technology needed explore the solar system in earnest.
Living in the shadow of the once great Baikonur Cosmodrome, a small team of disaffected students reach for the heavens in hopes of doing the impossible and returning Russia to the forefront of space exploration!
1,ooo years ago, the terrible Dwimmerlaik nearly conquered and destroyed the gossamer worlds. They faced solitary worlds, alone and unprotected. Vulnerable worlds with no strong leadership to defend them.
Should the Dwimmerlaik return, they will not find scattered defenseless worlds along the Grand Stair ripe for conquest. No, instead, they will find worlds united and strengthened by their part in the Ascendancy.
The Ascendancy is now the greatest empire in the multiverse. It grows in power and size every day. Worlds will be made safe, lest they become a beachhead for the enemy. The Ascendancy will grow larger and more powerful, for the good of all.
The Conciliatore are those honored to defend the Ascendancy. Handpicked by Lord Bastiano, they are his greatest warriors. They will keep the Ascendancy strong, no matter the cost.
Year 19: Will the characters survive and make it to Year 20? That remains to be seen. Is Cthulhu really gone? Or are the players just insane? Another year, another mess.
Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.
Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.
In the book Jack the Ripper saved the world, at Ambercon 2008 it was Long John Silver. The world is again in jeopardy; will you save it or help bring about its demise? This game is based on the Roger Zelanzy book of the same name. Knowledge of the book is not required, but will help convey the theme and pacing. Players take on any iconic character from history or fiction (the Great Detective, the Man of Steel, the deadly robot from the future, the eccentric millionaire, etc.) and decide whether they wish to bring about the end of the world, or save it. The players’ actions during the course of October determine the fate of the world on Halloween!
Are you on the Global Frequency? What is the Global Frequency? Some call it an Urban Myth, some say it’s a Faerie Tale and some call it a world conspiracy. What it is, is a world-wide independent intelligence organization, a rapid emergency response team and a private defense force all rolled into one. They deal with the threats that the world’s governments don’t want you to know about and can't handle themselves. They know trouble's coming before anyone else does. There are 1001 operatives on the Global Frequency, Intelligence Operatives, former Special Ops soldiers, ex-Cops, Scientists, Athletes. If you are an expert in your field, whatever it may be, you could be called on by the Global Frequency. You could be called on to save the world. Wait, hear that, that special ring-tone, you’d better answer it, they're calling you. You are on the Global Frequency.
Global Frequency is a game set in our world and our time. It is a gritty and messed up world, like ours is and you are its protectors. You are the agents of the Global Frequency called upon to stop a catastrophe or clean up the mess after one. Secretly and without fanfare. You handle the situations that no one else can.
In a world that has turned back from the brink of annihilation and the edge of the Singularity both, Queen Victoria rules the Empire of America. Europe is a transgenic nightmare, and top hats, spats and bustles are fashionable.
The technology to turn any random hydrocarbon chain into good food is cheap and plentiful - and artificially locked so that orphans have to work 80 hour weeks just to eat. A group of Anarchists and troublemakers have a Modest Proposal for another way to feed the poor.
The Nano-Victorian Future is a loose, episodic series - you don't need to have played in a previous game to join in.
The Nano-Victorian Future; A world of goggles, airships made of diamond, corsets and nanotech frock coats. A world where steampunk meets cyberpunk for high tea and memory implants.
Characters are built using 150 points if created before the con, 130 if created at the con. The game uses non-Amber rules as explained at the wiki's char gen page.
For over two thousand years, Lord Drake has taken up arms against what is unjust. Under his flag, farmers discover themselves to be heroes, priests become legends, and mercenaries find their honor, no matter how deeply it was buried. He has knighted boys, women, men, and beings undefined in your experience. And he has knighted you, to carry the fight forward against the growing Dark. You are of that Code now. You ride for Justice. You are a Knight and your heart knows passion for what is Right. The Grand Stair is Infinite. No band of Knights, not even commanded by Drake, can stand against all the Darkness that may pour out of that Infinite wondrous design. What matters is that someone will make that stand. See to your gear, the call has gone out again. We ride.
Now, a brave company of Doormen has found itself transported to the void of Shadow. There, in the darkness between the Doors, stands the citadel of the Great Enemy itself. Alone and hopelessly outnumbered, they must face the greatest challenge to ever befall their order.