Ambercon 2016

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"When the Queen Says, 'Go and Die'..": But.. It's Never the Huguenots!

455
Kit Kindred
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 3 TO 14 Returning Players given preference, New Players welcome

In the hopes of fostering Protestant rebellion in the city of La Rochelle, the accursed English have invaded the island of Ile de Re and now lay siege to the city of Saint-Martin. In response, the cardinal and their majesties, the king and queen, have brought the court and the army to the walls of La Rochelle.

To celebrate the 15th anniversary of this game, the musketeers are going to war.

What do players need to do to prepare for the game
Characters are Musketeers in France of Shadow Earth. E-mail the GM for character creation guidelines. Characters are to be created and submitted ASAP.
Teen-friendly, Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

Amber in Twilight

332
Michael Kucharski
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 5 TO 8 Returning Players given preference, New Players welcome

Amber is old. The Pattern no longer confers power but simply comfirm a royal blood line. The king is failing, and has no successor. Someone has begun killing off members of the royal blood lines.

What do players need to do to prepare for the game
Returning players need to contact GM for advancement points; new players to determine/generate character they are playing.
Teen-friendly, Traditional Amber

AmberWatch

513
Sol Foster
Slot 5 - Sat 10am-5pm - 7 hours
FULL

Plucked from the ranks of the most skilled non-royals in all the history of Shadow, AmberWatch guards the timestream of the multiverse from those that would rewrite history for their own ends. Someone meddling with time has changed history so that Amber lost the Patternfall War. Can our stalwart heroes set things right without letting the Royal Family know that time travel exists?

This game will use the TimeWatch RPG system. It's simple, nearly diceless, and designed to support standard time travel tropes. https://www.kickstarter.com/projects/kevinkulp/timewatch-gumshoe-investi...

What do players need to do to prepare for the game
We will create characters ahead of time. I will e-mail players the quick TimeWatch character creation rules once I have the player list.
Teen-friendly, Series

And All Our Yesterdays Have Lighted Fools, Part 13

512
Rae H. Williams
Slot 5 - Sat 10am-5pm - 7 hours
FULL

Although this isn’t an ongoing campaign, there is a continuity to the stories. Each year is based on a different Shakespeare play, don’t worry I don’t use the language and you don’t have to be familiar with all the plays to have fun.

First year, the players freed Eric and imprisoned Corwin. Fiona killed Moire and someone returned the Eye of Serpent/Jewel of Judgment to Chaos. Second year, the players spent time in a maze world, thanks to some caskets that were delivered to Amber. Third year, there were a bunch of duplicate Elders running around. Fourth year, the group helped to unite a pair of lovers from Rebma and Chaos (Martin and a Hellmaiden) who seemed ill-fated prior to their intervention. Fifth year, the players went to Thailand on vacation and built a large sand castle, which became a very real castle and hotel (complete with elevator). They also helped defend the Arden, from an outlying area that led into the Arden, by beasts ala the Black Road, led by a Chaosian who didn’t know the war was over (it is a big universe after all). They learned of Julian's on again/off again romance with a lady from the area, Rosalind. Sixth Year, Another attack by a Chaosian, this time Jack found out who his mother and father were (Osric). She threatened to take Amber if her son wasn’t put on the throne. Jack swore allegiance to Amber, Eric became the king again, and the other side was defeated. Seventh Year, Yyvrael went hunting with Julian, the Pattern and Logrus appeared on tiles at Edmund’s zoo. The Triplets were sent on duty on board the 3 Gérard’s ships, which were attacked by pirates. Various people saw ghost who had warnings for the future, including a group on Tir-na Nog’th. Eighth Year, Somehow, all the characters ended up in an ancient version of Chaos, prior to Amber’s existence. Aurelia’s mother was younger and didn’t recognize her. They met baby Mandor’s mother Jocelyn and her sister Peller, and a few people joined a much younger Dworkin in battle and some sailed the seas with Edmund. When they finally were able to remove the spell from Dworkin, he returned to be with Peller, who he was in love with. Shortly after that, they returned to the “normal” universe. Ninth Year: Corwin's face began appearing in the most unlikely places: cards, books, etc. Some of them encountered a young boy, who turned out to be a kitchen worker's son, by Corwin. When players contacted him, he was in a hotel room in Shadow, unwashed and drunk. He couldn't understand why none of his Trumps worked, or why he couldn't move through Shadow and find his way to Amber. When asked what he remembered last, he said it was the attack on Castle Amber with Bleys. With a little help from Merlin, Gérard, Llewella, Mandor and Llewella, they found out that Moire had found a way to put a ty'iga in Corwin's body. In this way, she controlled the events that eventually led to Random (the then King of Amber) being killed. Once exonerated, and with the help of a few other Elders, Corwin returned to Amber, and was told to marry Jenny, who he proposed to. Tenth Year: A masked ball to celebrate Corwin and Jenny’s engagement turned sour when a cleric from the Church of the Unicorn accused Jenny of being a high priestess in the Church of the Serpent, and would not allow the marriage to take place in Amber’s main church. When asked for proof, the cleric produced a document from Amber’s spies in Chaos which confirmed her standing. Swayvill was accused of sending a spy to the Court of Amber, though the Chaosian had no idea who she was. Yyvrael and Aurelia went to Chaos and found the Serpent had replaced Bances as head of the Church and was planning an attack against Amber. It opened a Trump portal through Jenny’s body, which exploded opening the gate. Many Amberites were brought to the Church and aided by some Chaosians and the Unicorn, attacked and contained the Serpent. Aurelia removed its only eye and Yyvrael sent it to the edge of the Pit. The Eye was given to Swayvill and the Amberites returned home. Eleventh Year: The players found that the guards at Castle Amber were missing, along with all the other inhabitants of Amber, except the younger generation. When the Yyvrael threw pebbles on the Pattern, Edmond stayed to guard it, and Steed and Yyvrael went to the Primal Pattern, which wasn’t lit and was about half the size. Their Trumps of the older generation were warm and ineffective. Snow, odd night hours, and a gray mist that seemed to destroy things thrown into it. Checking the Rebma Pattern showed a quarter of the reverse Pattern. When the Pattern Masters put their minds to it, they were able to create and walk a full Pattern in their minds and return to the real Amber. After hearing some odd music which was recognized as the music of creation, they finally tracked down the source of the trouble. Harmony, who will be taking over for GhostWheel in running the universe, was running a beta program in a pocket universe. Twelfth Year: Amber seems ripe for the taking, as it always seems to be under attack. This year was no different. An army from out of Shadow came in and the eternal kingdom was under attack once again. This time though, it wasn’t Chaos, it was led by a woman claiming that she was the daughter of the Old Gods and rightful heir to the kingdom. She and her army were defeated thanks to some help from Chaos.

Each part of this series is based on a different Shakespeare play. You don’t have to be an aficianado to enjoy the game. Part 1 was based on "MacBeth." Part 2 was "The Merchant of Venice." Part 3 was "The Comedy of Errors." Part 4 was "Romeo And Juliet." Part 5 was "As You Like It." Part 6 was “King John.” Part 7 was “Henry VI, Part 2.” Part 8 was “All’s Well That Ends Well.” Part 9 was "Measure For Measure." Part 10 was “Henry VIII.” Part 11 was “The Tempest.” Part 12 was “Henry VI, Part 1” 13 is based on another Shakespeare play, but you'll have to guess which.

What do players need to do to prepare for the game
Even if you haven't played before, I can fit you in. 150-200 point character. Prefer Amberites, but will consider Chaosians. No exalted powers.
Teen-friendly, Amber with a Twist, Series

Magnetic East

David Vandenabeele
Slot 5 - Sat 10am-5pm - 7 hours
FULL

The continuing adventures of Amberites dealing with the fallout of Dworkin's abdication of the Pattern. Post-Dworkin Amber. The Black Road has returned and been beaten back.

Will probably snack during, and may carry the game to dinner.

What do players need to do to prepare for the game
Ten point advancement from last year. New characters to be built on 250 points. Contact GM for details on Exalted Powers. david.vandenabeele@gmail.com
Adventure, Campaign, Ongoing, Role Playing Game, Tabletop, Traditional Amber

No game in slot 5

Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

Target AMBER V2

555
Edwin Voskamp
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 3 TO 8 Returning Players given preference, New Players welcome

This time, this place (well, sorta, there were a few minor changes). You are elite soldiers from militaries around the world, and attached specialist and even civilians, in a black ops program dealing with invasion of Earth by non-humans, the TARGETS. The Colonels' Council running the program generates missions ranging from reconnaissance of parallel worlds reachable through the tunnel system, to support and expansion of off-world bases and even a proto-colony, in case Earth falls.

This is current day Earth, sort of. This is Amber, sort of. Target:AMBER grew out of Patrick Brady at AmberCon UK running a one-shot (which became a 9 year campaign that ended half a decade ago) musing on the casual strength and resilience of Amberites described in the first books, and consider what the whole package would be, in speed, reaction speed, senses. Consider dogs that can run down a Mercedes and tear pieces off of it, and think what it would mean to face a pack of those, as a mere mortal, with Earth arms and armor. Consider how many Amberites have visited Earth over the years, and how they play games. This starts on Earth as we know it, but a bit different. The multiverse after the first five books, and then some.

This is Target:AMBER V2. It is not a spin-off, not a reboot, this is a continuation of Target: AMBER, as run by Patrick Brady at AmberCon UK, and the spinoff set in the same universe run by Tim Hart at Ambercon NorthWest. What more can I tell you?

What do players need to do to prepare for the game
Contact Edwin Voskamp at ambercon.com@voskamp.org. Characters are created using the Amber Diceless Role-play system, but based on 10 points rather than the 100 points of normal ‘Amber’ characters (though attributes are Human = 0, Chaos = 5, Amber = 10). Points can be spent on Attributes, Stuff, Background, and Items.
Teen-friendly, Amber with a Twist, Exploration, Ongoing, Role Playing Game, Series, Tabletop

The Crimson Guard: But Some Sober Brow Will Bless It...

355
Elizabeth Ray-Trumitch, Kris Kunkel
Slot 5 - Sat 10am-5pm - 7 hours
3 TO 8 RETURNING PLAYERS ONLY

BASSANIO
So may the outward shows be least themselves:
The world is still deceived with ornament.
In law, what plea so tainted and corrupt,
But, being seasoned with a gracious voice,
Obscures the show of evil? In religion,
What damned error, but some sober brow
Will bless it and approve it with a text,
Hiding the grossness with fair ornament?
There is no vice so simple but assumes
Some mark of virtue on his outward parts:
How many cowards, whose hearts are all as false
As stairs of sand, wear yet upon their chins
The beards of Hercules and frowning Mars;
Who, inward search'd, have livers white as milk;
And these assume but valour's excrement
To render them redoubted! Look on beauty,
And you shall see 'tis purchased by the weight;
Which therein works a miracle in nature,
Making them lightest that wear most of it:
So are those crisped snaky golden locks
Which make such wanton gambols with the wind,
Upon supposed fairness, often known
To be the dowry of a second head,
The skull that bred them in the sepulchre.
Thus ornament is but the guiled shore
To a most dangerous sea; the beauteous scarf
Veiling an Indian beauty; in a word,
The seeming truth which cunning times put on
To entrap the wisest. Therefore, thou gaudy gold,
Hard food for Midas, I will none of thee;
Nor none of thee, thou pale and common drudge
'Tween man and man: but thou, thou meagre lead,
Which rather threatenest than dost promise aught,
Thy paleness moves me more than eloquence;
And here choose I; joy be the consequence!

From W.Shakespeare's The Merchant of Venice

Corwin drew a new Pattern on the way to Chaos. He planted Ygg's branch there. This is the story of what happened next - heavily influenced by Jacqueline Carey's Kushiel Cycle, flavored with Dumas and Brust.

What do players need to do to prepare for the game
Adventure, Amber with a Twist, Campaign, Ongoing, Role Playing Game, Tabletop

The Doctor Is In

Boardroom
Kristen Gibbs Nyht
Slot 5 - Sat 10am-5pm - 7 hours
FULL

Christmas, 2016. A fine lady lands delicately near a trash heap at the end of a desolate street, and begins to talk at the cans sitting there.

“He needs help! truly this time.”

“Oh, it's you, huh? Back for seconds.”

“Oh come now. You promised if it was dire enough, or long enough, that we’d reveal ourselves. Don’t make that a piecrust promise.”

“Humph. There is no long enough for what he did. You’ve always been too soft on the boy.”

“Practically perfect people never permit sentiment to muddle their thinking.”

“Bah. I’ll be in my can. Keep watch and let me know if things look REALLY dire. Then we can call in the troops.”

The Doctor is in trouble. His enemies are working together in an unholy alliance. His Companion is captured; the Doctor himself is wounded, kept from regenerating as his power seeps from him slowly, feeding the Machine that will end the World.

It may finally be time to end his banishment. Maybe. If the remaining Time Lords can be convinced to come out of hiding… If they can forgive him for the unthinkable.

Pre-gen Time Lords include: Mary Poppins, Oscar the Grouch, Snoopy, Santa Claus, Willie Wonka, Gandalf, and Calvin (with Hobbes). Others available if you can convince the GM and write up the character prior to the con.

What do players need to do to prepare for the game
Pick one of the pre-generated characters. Or come up with your own time lord per instructions I will send. Either works for me as long a you pick one and do it well in advance!
Non-Amber

The Pendrad: Lords! (2016)

330
R.F. McCaughey
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 2 TO 6 Returning Players given preference, New Players welcome

In Pretty Amber, there sits a King of All Order. In Dark Chaos, there hovers a Queen on the Edge of the Tree of Matter. Amber and Chaos have vexed us since before the Nameless spit out the Logrus. Terrible immortals, they parcel the universe and squabble over mysteries.

Pendrad is found. Lords of Shadow and Gossamer have uncovered that which was so Long Lost we nearly forgot it ourselves. Once the Glorious Pendrad was the weapon the UnderGods feared. Too long the universe has forgotten who built the Pendrad. We call you of all Bloods together, for a Memory returned. We call you to Dance. Young Immortals are pretty, but not the prettiest or most wicked. For they are not Fae. Come dance the Escalara....

...and perhaps we shall have Children to join us!

Play the Immortals who existed before the Universe had Shadows. Play the Fae. They are incredibly ancient. They have mad skillz. They breathe Magic. They are nearly extinct... but maybe that can change!

please read 'Lords of Gossamer and Shadow' by Jason Durall. Your PCs will be tasked by the Great Khans of the Fae... you may pick your own Khan (returning players have first choice), based on character design OR contact with the GM by email. The web page to get flavor background of Pendrad series is https://intheshadowofgreatness.wordpress.com/2005/01/09/imc_fae_khans/.

What do players need to do to prepare for the game
Players encouraged to make early contact with GM: arrefmak@gmail.com. Create characters before the con to have more points. Please use the rule set 'Lords of Gossamer and Shadows' instead of the Amber DRPG.
Teen-friendly, Alternate Amber, Amber with a Twist, Series

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