Your character swore a blood oath to His Imperial Majesty and then endured the eight years of grueling personalized training before beginning a lifetime of service to the Empire of Ultima Terra. Now that you’re Alumni of the elite Imperial High Blood Academy the real lessons begin. Expect a career filled with archeology, exploration, intelligence, research, search & rescue, and all that you may personally contribute to further the Empire’s interests.
Post Paternfall. The Earth Belt surrounding Ancient Earth is dominated by the Empires of Antilla and our very own, Ultima Terra. Bleys is King in Amber after narrowly winning an election where Gerard came in a close second. Brand forged his own Pattern in Brandenburg however he’s mostly dormant in a coma. Corwin’s on the lam from his own realm of Parys which is presently governed by his treacherous wife Dara and their son Christophe. Chaos is ruled by Swayville who is recovering from long term efforts to poison him.
Everyone on the Disc has heard of Cohen the Barbarian, but what about the other heroes (and not-quite-heroes, and anti-heroes) who are masters of not dying? Sure, there's the usual Guild meetings (for those who are Guild members) where the youngsters pat you on the head, tell you that you're a legend, and then leave you behind while they go off and have all the fun. There's only so many Early Bird specials that one can enjoy at Mrs. Kurfle's diner before you just have to go off on One More Adventure. (Unless it's meatloaf day. Mrs. Kurfle makes the best meatloaf ever.)
Players are residents of the Disc who had lives filled with adventure (on purpose or not) but are now in their "golden years" and itching for just one more go. There are only two restrictions: 1) you can't be any canon character (you can be BASED on one, as long as you have a different name), and 2) you have to be in Ankh-Morpork when the game starts. (How else would you get to have Mrs. Kurfle's meatloaf? All attempts to ship it elsewhere have resulted in a greasy mess and a trail of vermin.)
Players do not have to be familiar with The Expendables at all. A little bit of familiarity with Terry Pratchett's Discworld will help, but you need not be steeped in the knowledge of All Things Disc(tm)-- you just need enough to know the tone of the series and what sort of people might be roaming around bored from failing to die.
Welcome to No Mahah. It’s the place you’ve called home your whole life. There’s a few hundred of you here, In the middle of the Korn. The Korn make Kornolene, which feeds your machines and fuels your bellies. Korn stalks pave your roads, they raise your buildings when the steel wears out and the brick is shy. Korn is the number one cause of death here in No Mahah. They don’t take kindly to being harvested, and if your team gets careless, they don’t come home. The deeper you go, the fatter and sweeter the Korn is, and the better El Masa pays you. Which is still not much, but he owns the processing plant, and therefore he owns the town. Sometimes the Korn creep in a little too close to town, and Korn squads cut them back or burn them down with Kornolene fire. And sometimes, the Kornfield comes all at once. They demand a sacrifice--compost for their deep and powerful roots.
[Springsteen] You love this place because it’s your home and inside you’re terrified that you’re going to end up stuck here for the rest of your life with all the other losers. You don’t have much, and you could easily lose even that. But you’re a Romantic, you’ve gotta fight, and make something good out of the shit sandwich life gave you for dinner. You’ve got a dream, and you’re ready to make it happen.
Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.
Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.
Moire, Queen of Sea and Darkness, is eternal. Her closest counterpart, King Oberon of Amber, has passed into the Abyss and is no more. Yet, she remains, sovereign and guardian of the Sea and the Lands Beneath. Her undersea realm of Rebma is a maelstrom of intrigue, magic, high adventure, romance, and danger. It's a good place to live. And an easy place to die. When enemies from the lands above and the depths below threaten, it is your duty and your pleasure to defend the realm and serve the beautiful and terrible Moire.
Now, Queen Moire has commanded her knights to escort the Lady Vialle to the most dangerous and treacherous realm of all: Amber.
The Queen gave them a quest the cousins have agreed they don't want, only one is truly beholden, there are still Uncles to question, but they darn hard to find, and since the gaze into the mirrors no one has slept well. The dreams leave them tossing and turning, waking with a sense of dread but nothing but foggy nebulus visions.
The days at the manor house, with the predictable, unevadable dinner bell schedule and Wilhelmina's everywhere at once presense, seem like a very long time ago.
The Cousins have met someone scarier than Grandma Fiona and there's no dinner bell to save them. Now they have a new riddle, a quest and a year to figure it out.
ShadowWorld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and 'reality' there is a ShadowWorld where strange things happen: psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public. The players are psionically gifted operators of a secret organization sent on a mission. Though an ongoing world setting, it is an episodic campaign: new players are welcome.
The real world in the current day, with a few changes (e.g. Quebec, Ontario the provinces east of it became a country and, with Cuba, Ecuador and Vanuatu, formed a Commonwealth). To the public there is more terrorist acts, more military action, and, recently, more weird events (e.g. Jupiter ignited into a star, astronomers claim we skipped ahead a day in Earth's orbit, Scotland got covered in ancient forests and physically became larger, the Ark of the Covenant was found).
CONTENT WARNING: ShadowWorld involves many adult themes, in particular, if you take (your) religion seriously, playing ShadowWorld likely is not for you.
Game will run late: I hope, and will work hard to, end by 5pm. It may run as late as 6pm. I hope to end the Mainline games at ACUS big.
The Jade Claw still loose in the world and as such is a threat to world peace.
With the help of a scrap of Carta and the courage of a scouting party, The Company has discovered the fabled Fountain Rotunda, and perhaps the body of their founder's long lost daughter. Even with those accomplishments, the mystery is ever deepening. Why is she trapped beneath the crystal waters of the Fountain? To where did all the recent residents of the Expanse disappear? Is the owner of the adjacent Domain to blame, and where has he or she gone? All questions that the founder would like answered.
A series? Yes. A campaign? No. While returning players are free to revisit their characters from last year's Youth Eternal (or create new ones), no knowledge of that episode is necessary.