France. The year is 1924. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris. Spring in full bloom, and Grandpere Corwin packs for a trip to the India boundaries to 'return Kali' to the City of the Dead.
Grandmere asks for a new wedding, to recommit the vows of matrimony with Corwin.
Your mission, keep the peace and support the Great Republic. The Argent Alliance, the honor of your family and innocent lives may hang in the balance.
please note the Argent Rose web page: http://web.archive.org/web/20151002191247/http://home.comcast.net/~arref..., contact the GM with questions
Could run late.
Continuing campaign of Amber characters trapped in the ruins of what used to be their universe.
1970s Shadow Earth. Chaos has learned that this shadow is a popular destination for the royal family of Amber, and they want to know more.
You have been recruited from the lower ranks of Chaos (not necessarily Hellmaids.) Your assignment is to live on Shadow Earth and investigate and monitor Amberite activity there.
Think Charlie's Angels meets Fox Force Five. Mission-based 70s cheese.
Life has sucked... It was a crappy year...
First you were abducted from your home and had to escape. Then you ended up arrested by these jackboot goons who framed you and sent you to a nasty prison in the centre of the dimensions where you slaved for benefit of the Tree.
Now - they need you. They all need you!
Seems that one of your parents was a Lord of Creation, a Prince of Amber or Chaos and you have suppressed powers. You are a good guy, sort of, well, misunderstood.
Seems that Mandor and Fiona, your two Wardens have come around offering you a Pardon from their bosses to stop some very bad dude and his army of thugs from taking everything over. They are worse than Mandor and Fiona!
Now power has shifted - and you are ready to become with your fellow prisoners - the Guardians of Chaos and Amber.
The Universes will just not be the same again!
Play starts at the Ygg Minimum Security - Secret Facility- Tartarus The timeline is before Oberon goes missing. This is a period of time when Chaos and Amber are co-operating. King Oberon is married to Clarissa Helgram. Gerard, Julian, Caine and Random are not born yet.
Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.
Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.
(Full disclosure: There will be dice.)
The drama of Monster Hearts in the Harry Potter world.
Monster Hearts is a game of the messy lives of teenagers who also happen to be monsters. It's based on the sort of action you see in Buffy the Vampire Slayer, Vampire Diaries, Wolf Lake, and other CW-styled supernatural evening soaps.
Harry Potter is a series of seven books about the complicated lives of teenagers who also happen to be wizards.
This game will take place at a modern American school. I have not yet decided whether it will be a boarding school or not, but I'm picturing a sort of 'Dangerous Minds' vibe. Dangerous Wands.
There will be pre-game character and world generating, so please don't sign up if that isn't fun for you.
You have awoken from the nightmare to find the multiverse...changed, much is missing including most of your family...in fact it appears only the Princesses have survived...the only Prince of Amber left appears to be Martin.
Now those that remain - you - must try and maintain what remains...and what remains appears to be disintegrating rapidly, whirlpools and tornadoes and sinkholes are swallowing shadow and the passage between the islands of reality and power that remain become increasingly difficult to traverse...Dara headed out into deep shadow, Fiona discovered a strange spaceship in her home shadow with clones of Amber's royal family in stasis, Dierdre and Llewella investigate the scene at the Primal Pattern...and what of Flora, Mirelle and Sand? Do other Princesses survive?
Princesses Unknown: Episode 2 - Shadows Lost & Found is an alternate Amber campaign whose events initially aligned largely with those of the Corwin Chronicles and gamestart occurs roughly around the time of Oberon’s attempt to re-draw the Pattern in The Courts of Chaos.
"My child, know this: though you are the offspring of a god of Olympus, you are not one of them. That as long as you live you will stride across two worlds, but not truly be welcome in either. Both men and gods will want to use you to their advantage. And because you are greater than mortal men, your better nature must rise to meet the challenges that are set before you, for in your heart of hearts you are a hero. As a hero, a demigod, you will be stalked by monsters, demons and lesser gods who will hate you for the sake of your mere existence. The artifacts of the modern world will not make fighting them any easier than if you limited yourself to the weapons used by the ancient Greeks. Know that when the worlds of men and the halls of the gods are threatened, it will fall to you to undertake the task for such is your life, your purpose, and the geas that the Fates have set upon you at birth."
The skein of Fate brings change. There are more living demigods now than at any time since the Trojan War. A god has been killed. Ancient powers, long quiet, are growing more active. The Olympians themselves seem worried. The strands of fate have drawn demigods together once more. Are they the hunters or the prey?
ShadowWorld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and 'reality' there is a ShadowWorld where strange things happen: psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public. The players are psionically gifted operators of a secret organization sent on a mission. Though an ongoing world setting, it is an episodic campaign: new players are welcome.
The real world in the current day, with a few changes (e.g. Quebec, Ontario the provinces east of it became a country and, with Cuba, Ecuador and Vanuatu, formed a Commonwealth). To the public there is more terrorist acts, more military action, and, recently, more weird events (e.g. Jupiter ignited into a star, astronomers claim we skipped ahead a day in Earth's orbit, Scotland got covered in ancient forests and physically became larger, the Ark of the Covenant was found).
CONTENT WARNING: ShadowWorld involves many adult themes, in particular, if you take (your) religion seriously, playing ShadowWorld likely is not for you.
Game will run late: I expect, and will work hard to, end at 1am.
A rare long hallway in the Great Stairway, the Line has dozens of Doors with no stairs between. Join Faris's Shields, sworn to defend the varied inhabitants of the worlds of the Line from threats internal and external. Heroic swashbuckling pulp adventure in the backwaters of the Lords of Gossamer and Shadow universe.
A neighboring world, long been a good trading partner with the Line, appears to be preparing for war...
[This is the same description as the 2015 game, but that session never got to the main plot for the game, so I'm reusing the main plot with a new intro.]