Ambercon 2017

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Agents of the Argent Rose: City of Broken Flowers (2017)

Boardroom
R.F. McCaughey
Slot 1 - Thu 7pm-12am - 5 hours
FULL

France. The year is 1924. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris. Spring in full bloom, and Grandpere Corwin packs for a trip to the India boundaries to 'return Kali' to the City of the Dead.

Grandmere asks for a new wedding, to recommit the vows of matrimony with Corwin.

Your mission, keep the peace and support the Great Republic. The Argent Alliance, the honor of your family and innocent lives may hang in the balance.

please note the Argent Rose web page: http://web.archive.org/web/20151002191247/http://home.comcast.net/~arref..., contact the GM with questions

Could run late.

What do players need to do to prepare for the game
PCs must be from "Argent France" built for 80 pts. Characters submitted to GM prior to convention can be built for 100 pts. Note special costs for some powers (talk to the GM). Welcome to returning players (write me!), new players encouraged to make early contact with GM: arrefmak@gmail.com
Alternate Amber, Amber with a Twist, Series

Amber Wasteland

Mike Deneweth
Slot 1 - Thu 7pm-12am - 5 hours
1 TO 6 RETURNING PLAYERS ONLY

Continuing campaign of Amber characters trapped in the ruins of what used to be their universe.

What do players need to do to prepare for the game
Alternate Amber

Charlie's Hellmaids

511
Anne Delekta
Slot 1 - Thu 7pm-12am - 5 hours
FULL

1970s Shadow Earth. Chaos has learned that this shadow is a popular destination for the royal family of Amber, and they want to know more.
You have been recruited from the lower ranks of Chaos (not necessarily Hellmaids.) Your assignment is to live on Shadow Earth and investigate and monitor Amberite activity there.
Think Charlie's Angels meets Fox Force Five. Mission-based 70s cheese.

What do players need to do to prepare for the game
Character creation will mostly be carried out at the Con; a brief character idea submitted beforehand would be appreciated. There are no gender restrictions for characters.
Teen-friendly, Amber with a Twist, Series

Guardians of Chaos and Amber

Craig Johnson
Slot 1 - Thu 7pm-12am - 5 hours
SPACE FOR ANY 2 TO 7 PLAYERS

Life has sucked... It was a crappy year...
First you were abducted from your home and had to escape. Then you ended up arrested by these jackboot goons who framed you and sent you to a nasty prison in the centre of the dimensions where you slaved for benefit of the Tree.
Now - they need you. They all need you!
Seems that one of your parents was a Lord of Creation, a Prince of Amber or Chaos and you have suppressed powers. You are a good guy, sort of, well, misunderstood.
Seems that Mandor and Fiona, your two Wardens have come around offering you a Pardon from their bosses to stop some very bad dude and his army of thugs from taking everything over. They are worse than Mandor and Fiona!
Now power has shifted - and you are ready to become with your fellow prisoners - the Guardians of Chaos and Amber.
The Universes will just not be the same again!

--
Play starts at the Ygg Minimum Security - Secret Facility- Tartarus The timeline is before Oberon goes missing. This is a period of time when Chaos and Amber are co-operating. King Oberon is married to Clarissa Helgram. Gerard, Julian, Caine and Random are not born yet.

What do players need to do to prepare for the game
Characters have a wide range of options and backgrounds. Some character ideas could get darker and there could be some humour. This is parallel to but different than the Suicide Squad that ran at ACNW. Please contact the GM Craig - calj at mts.net
Adventure, Alternate Amber, Amber with a Twist, Dark, Exploration, Humor, SF, Stand-alone

Merlinspawn (Thursday Evening)

David Vandenabeele
Slot 1 - Thu 7pm-12am - 5 hours
FULL

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Provide a one paragraph description of your character, I'll ask a few clarifying questions, and off we go! david.vandenabeele@gmail.com
Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

Monster Warts

Cyrano Jones
Slot 1 - Thu 7pm-12am - 5 hours
FULL

(Full disclosure: There will be dice.)
The drama of Monster Hearts in the Harry Potter world.

Monster Hearts is a game of the messy lives of teenagers who also happen to be monsters. It's based on the sort of action you see in Buffy the Vampire Slayer, Vampire Diaries, Wolf Lake, and other CW-styled supernatural evening soaps.

Harry Potter is a series of seven books about the complicated lives of teenagers who also happen to be wizards.

This game will take place at a modern American school. I have not yet decided whether it will be a boarding school or not, but I'm picturing a sort of 'Dangerous Minds' vibe. Dangerous Wands.

There will be pre-game character and world generating, so please don't sign up if that isn't fun for you.

What do players need to do to prepare for the game
Dark, Horror, Non-Amber

No game in slot 1

Slot 1 - Thu 7pm-12am - 5 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game
Teen-friendly

Princesses Unknown: Episode 2 - Shadows Lost & Found

Adam Easterday
Slot 1 - Thu 7pm-12am - 5 hours
SPACE FOR 3 TO 7 Returning Players given preference, New Players welcome

You have awoken from the nightmare to find the multiverse...changed, much is missing including most of your family...in fact it appears only the Princesses have survived...the only Prince of Amber left appears to be Martin.

Now those that remain - you - must try and maintain what remains...and what remains appears to be disintegrating rapidly, whirlpools and tornadoes and sinkholes are swallowing shadow and the passage between the islands of reality and power that remain become increasingly difficult to traverse...Dara headed out into deep shadow, Fiona discovered a strange spaceship in her home shadow with clones of Amber's royal family in stasis, Dierdre and Llewella investigate the scene at the Primal Pattern...and what of Flora, Mirelle and Sand? Do other Princesses survive?

Princesses Unknown: Episode 2 - Shadows Lost & Found is an alternate Amber campaign whose events initially aligned largely with those of the Corwin Chronicles and gamestart occurs roughly around the time of Oberon’s attempt to re-draw the Pattern in The Courts of Chaos.

What do players need to do to prepare for the game
Returning players will get chance to review current situation and character sheets with GM via email pre con. New players will complete a quiz and be offered a choice of pre-generated remaining characters available via email prior to the con.
Teen-friendly, Alternate Amber, Campaign, Exploration, Ongoing

Razor-Edge of Fate (Thursday Night)

455
Kit Kindred
Slot 1 - Thu 7pm-12am - 5 hours
SPACE FOR 3 TO 12 Returning Players given preference, New Players welcome

"My child, know this: though you are the offspring of a god of Olympus, you are not one of them. That as long as you live you will stride across two worlds, but not truly be welcome in either. Both men and gods will want to use you to their advantage. And because you are greater than mortal men, your better nature must rise to meet the challenges that are set before you, for in your heart of hearts you are a hero. As a hero, a demigod, you will be stalked by monsters, demons and lesser gods who will hate you for the sake of your mere existence. The artifacts of the modern world will not make fighting them any easier than if you limited yourself to the weapons used by the ancient Greeks. Know that when the worlds of men and the halls of the gods are threatened, it will fall to you to undertake the task for such is your life, your purpose, and the geas that the Fates have set upon you at birth."

The skein of Fate brings change. There are more living demigods now than at any time since the Trojan War. A god has been killed. Ancient powers, long quiet, are growing more active. The Olympians themselves seem worried. The strands of fate have drawn demigods together once more. Are they the hunters or the prey?

What do players need to do to prepare for the game
Please email kitkindred@gmail.com ASAP for character generation instructions or to request a pregen character. Characters are demigods drawn by Fate to perform heroic tasks in a modern world that believes their godly parents are only myths and legends, a world that must remain blissfully unaware of the secret dangers that threaten it. There is another session of Razor-Edge of Fate in Slot 4. It is a different adventure in the same setting. Players may play in one or both games if they wish.
Adventure, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series, Tabletop

ShadowWorld Mainline (Thursday Night)

555
Edwin Voskamp
Slot 1 - Thu 7pm-12am - 5 hours
SPACE FOR 1 TO 8 Returning Players given preference, New Players welcome

ShadowWorld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and 'reality' there is a ShadowWorld where strange things happen: psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public. The players are psionically gifted operators of a secret organization sent on a mission. Though an ongoing world setting, it is an episodic campaign: new players are welcome.

The real world in the current day, with a few changes (e.g. Quebec, Ontario the provinces east of it became a country and, with Cuba, Ecuador and Vanuatu, formed a Commonwealth). To the public there is more terrorist acts, more military action, and, recently, more weird events (e.g. Jupiter ignited into a star, astronomers claim we skipped ahead a day in Earth's orbit, Scotland got covered in ancient forests and physically became larger, the Ark of the Covenant was found).

CONTENT WARNING: ShadowWorld involves many adult themes, in particular, if you take (your) religion seriously, playing ShadowWorld likely is not for you.

Game will run late: I expect, and will work hard to, end at 1am.

What do players need to do to prepare for the game
If you don't have an existing character that you will play again, contact the GM by email (gm@shadowworld.org) with at least a vague idea for an outline of a concept. You can play any character with regards to background, skills, etcetera, as long as your background makes you suitable to be recruited by a US-based organization. Your character will have one or more psionic powers, have some mystical nature, or both.
Dark, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

Walk The Line: Honor & Glory

301
Sol Foster
Slot 1 - Thu 7pm-12am - 5 hours
FULL

A rare long hallway in the Great Stairway, the Line has dozens of Doors with no stairs between. Join Faris's Shields, sworn to defend the varied inhabitants of the worlds of the Line from threats internal and external. Heroic swashbuckling pulp adventure in the backwaters of the Lords of Gossamer and Shadow universe.

A neighboring world, long been a good trading partner with the Line, appears to be preparing for war...

[This is the same description as the 2015 game, but that session never got to the main plot for the game, so I'm reusing the main plot with a new intro.]

What do players need to do to prepare for the game
Contact Sol Foster before the con with a 100 point Lords of Gossamer and Shadow character. There will be some minor tweaks to the rules, see http://shieldsontheline.wordpress.com/
Teen-friendly, Adventure, Lords of Gossamer & Shadow, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

1777: Valley Forge

James Arnoldi
Slot 2 - Fri 9am-1pm - 4 hours
FULL

After defeat in Philadelphia, a cabal of Continental Officers have started pushing to have Washington replaced as Commander of the Army. You've always been loyal to the General, but it is easy to understand why many have been deserting. You've been marching for days and many have had their shoes worn away to nothing. At least you hear that you will be stopping marching soon as the army will make camp. Winter is coming.

In this game, the players will play a fictional group given a special mission by General Washington during some of the darkest hours of the American War for Independence. This is a historical scenario. There are no wizards or magical elements.

Pregenerated characters will be provided.

What do players need to do to prepare for the game
Dark, Non-Amber, Stand-alone

Agents Extraordinary: 1967

455
Kit Kindred
Slot 2 - Fri 9am-1pm - 4 hours
SPACE FOR 2 TO 10 Returning Players given preference, New Players welcome

1967. While the superpowers vie against one another in the Cold War, the real battles for the fate of the world are being waged in secret by elite agents.

Now, extraordinary circumstances demand that the world's greatest secret agents come together to face a threat greater than any one nation can handle. From the streets of Vienna to the casinos of Monte Carlo, the dark forces of SPECTRE, THRUSH, and SMERSH are making plans and the secret war for world domination has begun.

What do players need to do to prepare for the game
Players must have familiarity with the style and tropes of 1960s era cinematic espionage. Please email kitkindred@gmail.com ASAP to request a character. The mission will be based on which characters are in play, so please contact the GM ASAP. Pregenerated characters will be provided. Characters will be cinematic spies active in 1967 and cinematic spies created after 1967 whose histories would allow them to ave been active in the mission in 1966. Characters such as the Avengers, the men and women of U.N.C.L.E. and the I.M.F. are all options. Comedy, parody, comic book, and cartoon characters will not be options. There is no set list of characters. Request one and if it is viable and available, I will create the pregen for you.
Adventure, Mystery, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series, Strategic

An Irregular Affair

Adam Easterday
Slot 2 - Fri 9am-1pm - 4 hours
FULL

The Great Detective summoned you out of the blue, as he is wont to do. There was no substance as to why your particular talents were required but, as always, you answered the call.

Arriving at the stoop of 221B Baker Street, you were not greeted as normal by the redoubtable Mrs. Hudson but by the slightly ajar door...you called out hesitantly, entered cautiously only to find the corpses of Sherlock Holmes and his companion Dr. Watson. Others of the Irregulars have arrived as well and the group of you are left with a horrific scene and the mystery of who killed the world's greatest detective.

An Irregular Affair is a mystery, an adventure and an entrée into a broader story that may take players far afield from their current lives in the Great City and roles as members of the Baker Street Irregulars. This game may become a continuing affair.

What do players need to do to prepare for the game
Characters will be created using a modified form of the DRPG system via email prior to the con or the players may request a pregen character from the GM (and get what they get).
Teen-friendly, Adventure, Campaign, First Game, Horror, Mystery, Non-Amber

Cold Day in Hell: Dresden Universe Adventure

Michael Kucharski
Slot 2 - Fri 9am-1pm - 4 hours
4 TO 8 RETURNING PLAYERS ONLY
What do players need to do to prepare for the game
Non-Amber, Ongoing

Emergence

My room.
Rae H. Williams
Slot 2 - Fri 9am-1pm - 4 hours
3 TO 8 RETURNING PLAYERS ONLY

As we begin the 20th year, everyone is unconscious.

Prior to that:
A. Melian, with help, brought the Golden Monkey back to life, so that the Life avatar is alive again . . . good move.

B. Ulysses improved the lands around his power and spent time at the Prana.

C. Trisk solidified the power that she and Kerribad created, though there is a Cthulhu shaped mound in the center of it, kind of like climbing a mountain to walk it. She sang as she worked on it.

D. Lowen took the Eye of Cthulhu and created a new power, which seemed to jump around through Shadow as she created it.

What do players need to do to prepare for the game
Show up.
Teen-friendly, Campaign

Infinite Amber: The Morning After Skyfall

Board Room
J.P. Brannan
Slot 2 - Fri 9am-1pm - 4 hours
FULL

Amber: eternal; the city without an end. After the adventures of Corwin and Merlin, it is no longer believed to be the center of the universe. Instead it is one pole of reality. War and rivalries have reshaped the universe. Kings Random and Merlin sit on the thrones of Amber and Chaos. Random will call upon all the resources at his disposal to preserve and reassert Amber's primacy. Those resources include you, his nieces and nephews, the latest generation of Amber's growing royal family. Together you'll face a threat unlike many Amber has faced before. And if at all possible, don't let King Merlin know anything is going on. He'd only make it weirder.

Scratch that. It can't get any weirder. It may be time to tell Merlin.

NOTE: Though technically an 'ongoing series' this is highly episodic and new players will NOT be at a disadvantage.

What do players need to do to prepare for the game
Characters will be King Random's nieces and nephews. An alternative rule set will be used for "Infinite Amber", which will be circulated online. The GM will contact players to help with character generation prior to the convention. (For people already familiar with this: we'll be using the Infinite Amber version 2.1 rules, a simplified revision of rules that have been played at other conventions.) GM is willing to assist with character generation or even provide pre-generated characters if notified in advance: jp@brannan.jp
Teen-friendly, Adventure, Ongoing, Role Playing Game, Series, Tabletop, Traditional Amber

Merlinspawn (Friday Morning)

555
David Vandenabeele
Slot 2 - Fri 9am-1pm - 4 hours
NO MORE PLAYERS ACCEPTED

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Submit a one paragraph description of your character, I'll ask a few clarifying questions, and off we go! david.vandenabeele@gmail.com
Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

No game in slot 2

Slot 2 - Fri 9am-1pm - 4 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

St. Mungo's in June

Parliament Room
Kris Kunkel, Tara Kunkel
Slot 2 - Fri 9am-1pm - 4 hours
FULL

Summer. A time when Rowling just glosses over months and the Decree Against Underaged Magic inspires creativity among young witches and wizards. You and a group of students are starting a volunteer rotation at St. Mungo's Hospital for Magical Maladies and Injuries. Some of you are genuine volunteers, others exploring careers, a few serving a rare summer detention for Madam Pomfrey, and one or two working toward extra credit. How bad can a few weeks be in London over the summer of 1983? You'll be surrounded by healers even if it goes wrong, right?

What do players need to do to prepare for the game
GM contact via email prior to game for ADRPG/LoG&S style character creation, or request for a pregen.
Teen-friendly, Adventure, Humor, Mystery, Non-Amber, Role Playing Game, Stand-alone, Teen Friendly

Youtopia

341
David Blackwell
Slot 2 - Fri 9am-1pm - 4 hours
SPACE FOR ANY 3 TO 9 PLAYERS

Amber, the one true world, of which all others are but shadows. You are sons and daughters of Oberon, King of Amber. But this is an Amber above all expectations, a perfect world... in your eyes.

This is a one shot event, and a different form of shared world. Each player will portray one of the Elder Amberites enumerated in the Corwin's tale; Benedict, Finndo, Osric, Dierdre, Eric, Bleys, Brand, Fiona, Llewella, Caine, Gerard, Julian, Flora, Random, or Mirelle. (Yes, Corwin himself is excluded.)

As a player, you must tell me which character you will portray, and describe the perfect world of Amber from the perspective of your character. You should tell me what differences exist between your character and his or her depiction in Corwin's rather lurid fables. Your description of Amber may also differ from Corwin's.

What do players need to do to prepare for the game
Contact the GM, mindwright@aol.com,and provide a first, second and third choice of character. Once your character is approved, provide a description of the character, his or her interests, and the perfect world of Amber as seen from his or her unique perspective. These descriptions may be as detailed or rough as you desire, and may be very different from those provided by Corwin.
Teen-friendly, Alternate Amber, Teen Friendly

A Path of Awakening

Matt Andrews
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

Elevator Pitch: In 1999, an alien Jedi master arrived on Earth and began training Padawans. Now, the students are ready to go out and change the world.

The game will use a diceless system featuring paths, virtues and temptations.

This is set on Earth. There are no droids, spaceships, hyperdrive engines, blasters or light sabers, and just the one alien.

PCs are humans aged 16-24 who have studied the mysterious Way with the Jedi master since 1999.

What do players need to do to prepare for the game
Run around the room pretending to move things with their minds, conduct imaginary duels. Backflips cautiously suggested for those with the appropriate spots. GM will contact players ahead of the con with system information and character generation rules.
Teen-friendly, Non-Amber, SF, Teen Friendly

An Unkindness of Ravens

Adam Easterday
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

Priest. Noble. Thief. Adventurer. Whatever you were before doesn't matter now. You have a new life. You have taken a new name. You are something better now. You've joined the Raven Legion. For over a thousand years the Raven Legion has been the premier mercenary corps of the vast multiverse of Gossamer worlds. The Legion is the stuff of legend up and down the Escalara, the Grand Stair, and in the Gossamer worlds where it has seen action. An eclectic mix of sentient beings from across the breadth of known worlds, they are a fearsome fighting force making the multiverse a better place, one job at a time-provided the cause is just and the price is right. Do you have what it takes?

A gossamer world is threatened by dark forces. Its own forces overwhelmed, it has contracted the Raven Legion for aid. Now, General Malachi has dispatched an elite team of Legionnaires to the world to assess the situation and fulfill the contract.

Now, the Raven Legionnaires must face terrifying foes and get the job done. Or die trying.

What do players need to do to prepare for the game
Characters are members of the Raven Legion. More than just thugs or soldiers for hire, they are a team of dashing mercenaries. The Raven Legion has given them a new chance on life to be someone new, someone better. Email Kit at Kitkindred@gmail.com for chargen instruction ASAP. Pregen Raven Legionnaires will also be provided upon request. Request one ASAP. This is a shared world game with The Temper of Heroic Hearts. Depending on player actions, there may be some interaction between the two games.
Adventure, Lords of Gossamer & Shadow, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

Blessed are the Peacemakers

Erik Florentz
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

The Ascendancy is the greatest empire in the multiverse. It grows in power and size every day. Worlds will be made safe, lest they become a beachhead for enemies. The Ascendancy will grow larger and more powerful, for the good of all.

The Conciliatore are those honored to defend the Ascendancy. Handpicked by Lord Bastiano, they are his greatest warriors. They will keep the Ascendancy strong, no matter the cost.

Now, a world with ties to the Ascendancy is threatened by dark forces. lord Bastiano has dispatched a team of his Conciliatore to deal with the threat and serve the interests of the Ascendancy.

What do players need to do to prepare for the game
Please email kitkindred@gmail.com for character creation rules or to request a pregen character. This game might have some crossover with An Unkindness of Ravens or Temper of Heroic Hearts depending on player actions.
Adventure, Dark, Exploration, Lords of Gossamer & Shadow, Mystery, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series, SF, Strategic, Tabletop

Emergent, Slot 3

My room.
Rae H. Williams
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
3 TO 8 RETURNING PLAYERS ONLY

Continues from Slot 3

What do players need to do to prepare for the game
Show up.
Teen-friendly, Campaign

Merlinspawn (Friday Afternoon)

555
David Vandenabeele
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Provide a one paragraph description of your character, I'll ask a few clarifying questions, and off we go! david.vandenabeele@gmail.com
Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

No game in slot 3

Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

Onto the Black Road episode 2

Simone Cooper
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

You are among the few extraordinary men and women who might make a difference. You died in the nightmare of the Black Road that ripped your world apart, and you returned changed.

You became one of Earth's champions. You stepped onto the Black Road and got your first glimpse of the terrible and alien forces arrayed against one another.

You found that your world was only a rut to them, paved over in their armies' marches; your people, ants, ignored underfoot. You witnessed one of their battles, and found that your efforts, however small they seemed, have made a difference.

Congratulations.

You have been noticed.

Onto the Black Road welcomes new players if it's not full with existing characters, but it requires significant setup. First year players had an entire game session for this development.

What do players need to do to prepare for the game
Existing characters will receive some review and revision. If there is space for any new characters to begin, there will be SUBSTANTIAL preparation required, possibly including Skype roleplay. DO NOT sign up for this game as a new player if you cannot commit to this preparation.
Horror

Six Archdukes in Reformation

Craig Johnson, Craig Sparling
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
SPACE FOR ANY 3 TO 7 PLAYERS

The year is 1598 AD, Emperor Maximillian II of Austria is dying, after recovering from his near-death illness in 1576. The tolerant and moderate Holy Roman Empire is soon to be giving up his elected and inherited thrones. While the eldest son, the Archduke Rudolf is expected to succeed him, there are powerful forces inside the Imperial Family who have other ideas. There are powerful pressures from three rival churches, uncle Phillip II of Spain as well as the old enemies of the Ottoman Empire and France.

This is an alternative Amber based on a period of history where the Age of Exploration and the Renaissance overlapped, yet an alternative world where sorcery is more powerful and strange things exist in the basements of Prague Castle and the Hofburg in Vienna.  This was a period of history when there was a blossoming of new ideas. Science and magic were still similarly viewed as dangerous and practiced by academics, nobles and clergy.  Contemporaries include - Tycho Brahe, Dr. Dee, Elizabeth Tudor, Galileo Galilei, Henri V, Baron Francis Bacon, even Shakespeare and the teenaged Richelieu.

Playing an Archduke or Archduchess von Hapsburg - one of the children of Maximillian II including both Rudolf and Matthias is open to each player. There are other options including illegitimate children and also other interesting characters with a unique story.

Bear in mind that while the greater and lesser clergy and nobility may practice many of the "dark arts", it is something that is practiced discreetly unless one wants to be labelled as a Saint or Evildoer. Even in history, Rudolf's esoteric interests and practices provoked much suspicion.

Characters will start with 100 point characters and the traditional ADRPG rules. Pattern is not available to start with... yet.
Non-Hapsburg character concepts can be entertained. Sorcery, Conjuring, Power Words, Danger Sense, even Shape Changing is available. 

Please contact the GMs -
calj@mts.net and csparling@outlook.com

What do players need to do to prepare for the game
Historical knowledge or even wikipedia reviews helpful but not mandatory. Characters will start with 100 point characters and will use most LGS rules. Pattern is not available to start with... yet. Non-Hapsburg character concepts can be entertained. Sorcery, Conjuring, Power Words, Danger Sense, even Shape Changing is available.  Please contact the GMs - calj@mts.net and csparling@outlook.com
Teen-friendly, Alternate Amber, First Game, Series, Throne War

The Global Frequency

341
Tymen VanDyk
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
FULL

Are you on the Global Frequency? What is the Global Frequency? Some call it an Urban Myth, some say it’s a Faerie Tale and some call it a world conspiracy. What it is, is a world-wide independent intelligence organization, a rapid emergency response team and a private defense force all rolled into one. They deal with the threats that the world’s governments don’t want you to know about and can't handle themselves. They know trouble's coming before anyone else does. There are 1001 operatives on the Global Frequency, Intelligence Operatives, former Special Ops soldiers, ex-Cops, Scientists, Athletes. If you are an expert in your field, whatever it may be, you could be called on by the Global Frequency. You could be called on to save the world. Wait, hear that, that special ring-tone, you’d better answer it, they're calling you. You are on the Global Frequency.

Global Frequency is a game set in our world and our time. It is a gritty and messed up world, like ours is and you are its protectors. You are the agents of the Global Frequency called upon to stop a catastrophe or clean up the mess after one. Secretly and without fanfare. You handle the situations that no one else can.

What do players need to do to prepare for the game
Character creation rules will be using James Arnoldi's Key 2.0 rules. I will send them out. You play experts in your field, examples Scientist, Athlete, Soldier, Detective, etc.... Minor psychic abilities may be allowed, ask me. I would like character's done at least one week before the Con. Tymen VanDyk tymen@rogers.com
Teen-friendly, Dark, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

The Temper of Heroic Hearts

455
David A McCreless, Kit Kindred
Slot 3 - Fri 2pm-6:30pm - 4 1/2 hours
SPACE FOR 3 TO 10 Returning Players given preference, New Players welcome

For over two thousand years, Lord Drake has taken up arms against what is unjust. Under his flag, farmers discover themselves to be heroes, priests become legends, and mercenaries find their honor, no matter how deeply it was buried. He has knighted boys, women, men, and beings undefined in your experience. And he has knighted you, to carry the fight forward against the growing Dark. You are of that Code now. You ride for Justice. You are a Knight and your heart knows passion for what is Right. The Grand Stair is Infinite. No band of Knights, not even commanded by Drake, can stand against all the Darkness that may pour out of that Infinite wondrous design. What matters is that someone will make that stand. See to your gear, the call has gone out again. We ride.

A world allied with Lord Drake faces a terrible, seemingly unstoppable threat. In response, he has dispatched a company of his bravest and most loyal knights. Now, they must faces horrors unimaginable and threats to their lives and very souls to defend the realm and save its people.

What do players need to do to prepare for the game
Please contact Kitkindred@gmail.com. ASAP for character generation or to request a pregen. This is a game of swashbuckling action with a chivalric code. This is a shared world game with An Unkindness of Ravens. Depending on player actions, there may be some interaction between the two games. <p><span style="line-height: 1.5em;">Characters are Drake's knights, the bravest and most loyal guardians of the Grand Stair. In another place and time, he was King Arthur. He has chosen you to carry on the traditions of lost Camelot.</span></p>
Adventure, Dark, Exploration, Horror, Lords of Gossamer & Shadow, Mystery, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series

...to Gran Ma Mare's House We Go!

GMs room 231
R.F. McCaughey
Slot 4 - Fri 8pm-12am - 4 hours
FULL

It is an ancient time in the Kingdom of Amber. King Oberon wages war with invaders out of Ghenesh.

There is a sudden unexpected reversal in the war, and Castle Amber is under threat by a surprise attack of Ghenesh forces. The Warmaster of Amber, your Aunt Lilith, is taking the children to safety in Arden Forest while the army prepares to defend the City.

The children will be camping in the wild somewhere about the Grove of the Unicorn and preparations are for a week's absence. The season is winter and the King has forecast snow!

The characters are children of the Elders, ages 8 to 12. You may request a particular Elder as your parent, but GM may veto.

PC submittals should be in for GM approval 2 weeks before convention as Attribute niches will fill quickly and GM will filter out submittals that step on other submitted PC designs.

The game is free form, not a throne war, not a war story, but a mashup designed around PC backgrounds submitted.

May be toned for pre-teen friendly depending on submitted Players.

What do players need to do to prepare for the game
Prepare a 40 pt character with the Amber rules. Characters submitted 3 weeks before the con (MAR 16) get to use 50 pts.
Amber, Mystery, Stand-alone, Teen Friendly, Traditional Amber

Dance Band On The Titanic

Rae H. Williams
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR ANY 2 TO 7 PLAYERS

This game is guaranteed to be a DISASTER!

As the title says, you are members of the dance band on the Titanic. Some of you have played together over the years. You were hired by C.W. and F.N. Black to work on the White Star Line’s RMS Titanic, and given ticket number 250654 as a member of Wallace Hartley’s orchestra. Though your berths are second class, you pretty much have the freedom of the ship, since you were hired to entertain the first class passengers. In your free time, you can go almost anywhere on the ship.

There’s only one member you didn’t know until he arrived at the final rehearsal on land. Due to illness, the original bassist had to withdraw and was replaced by someone rather unknown to all of you, John Frederick Preston Clarke. He seems nice enough and hasn’t said much, but does play bass as well as any you’ve heard. Now for a nice long voyage and maybe a booking in New York on arrival.

This game is based on an idea from "Variation 7" by Mike Manolakes. You do NOT have to have read the book for the game though I recommend it. It was run with good results at Amber Central 2016.

What do players need to do to prepare for the game
Once I have the players list, I will send out the list of actual people who were in the band (and a bit of their history) and instruments they play (don't worry, I won't make you play). I will ask you to choose 3 characters and will sort out from who is chosen. There will be advantages and disadvantages to choose from available for players. No points, no dice or cards.
Teen-friendly, Adventure, Mystery, Non-Amber, Pre-teen Friendly, Role Playing Game, Stand-alone, Teen Friendly

Fatal Flaws and Faustian Flim-Flam

John Czarnota
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR ANY 3 TO 7 PLAYERS

You are a complex person really. Good, but flawed. You have your own agenda, but mostly it keeps you social. Still, someone knows your weakness and has offered that one thing you just can't resist. - Can "happily ever after" even exist with a title like this?

Modern day... Normal(ish) world. Full, detailed pregens will be provided. Collectively these characters and backgrounds will inter-relate and complicate. Accent on deep character motivations and interactions.

What do players need to do to prepare for the game
Pregens will be provided. Familiarize yourself with yours and be ready to make it your own. (minimal prep required, but some reading and forethought)
Dark, Non-Amber, Role Playing Game

Firefly Quest

Amanda Robinson
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR ANY 3 TO 8 PLAYERS

You are actors on a space western about revolutionaries who lost the war.

But these aliens who showed up just aren't understanding the "actor" part. They want you to help them fight in their own civil war, and they won't take "no, thanks anyway" as an answer-- or at least, it doesn't appear that way, since they just abducted you and you're on your way to their homeworld.

While the setting is intended to be Firefly-esque, you do not have to play the same actors playing the same characters-- your pilot can be someone other than Alan Tudyk, playing someone other than Wash.

Players are not expected to be scholars of either Firefly or Galaxy Quest, but it would be helpful if they were aware of the general plotlines and tones of both.

What do players need to do to prepare for the game
It would be useful if the players got together and worked out a reasonable crew-- four doctors and no pilot would be a bit rough. Four pilots and no doctor would also cause unnecessary problems. We'll be using Dave Vandenabeele's Paragraph System, in which you send me a paragraph about your character, and I reserve the right to ask questions.
Humor, Non-Amber

Merlinspawn (Friday Evening)

David Vandenabeele
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR 2 TO 5 Returning Players given preference, New Players welcome

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Provide a one paragraph description of your character, I'll ask a few clarifying questions, and off we go! david.vandenabeele@gmail.com
Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

No game in slot 4

Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

Razor-Edge of Fate (Friday Night)

455
Kit Kindred
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR ANY 3 TO 12 PLAYERS

"My child, know this: though you are the offspring of a god of Olympus, you are not one of them. That as long as you live you will stride across two worlds, but not truly be welcome in either. Both men and gods will want to use you to their advantage. And because you are greater than mortal men, your better nature must rise to meet the challenges that are set before you, for in your heart of hearts you are a hero. As a hero, a demigod, you will be stalked by monsters, demons and lesser gods who will hate you for the sake of your mere existence. The artifacts of the modern world will not make fighting them any easier than if you limited yourself to the weapons used by the ancient Greeks. Know that when the worlds of men and the halls of the gods are threatened, it will fall to you to undertake the task for such is your life, your purpose, and the geas that the Fates have set upon you at birth."

The skein of Fate has once again drawn the demigods together. The winds of change are blowing across Earth and Olympus itself. Have they been drawn together for a heroic quest? Is there a great monster to slay? Or is something darker at work? Is someone or something hunting them? Are they but pawns in a great game? Can they find answers to the mysteries that conspire to destroy them?

What do players need to do to prepare for the game
Please email kitkindred@gmail.com ASAP for character generation instructions or to request a pregen character. Characters are demigods drawn by Fate to perform heroic tasks in a modern world that believes their godly parents are only myths and legends, a world that must remain blissfully unaware of the secret dangers that threaten it. There is another session of Razor-Edge of Fate in Slot 1. It is a different adventure in the same setting. Players may play in one or both games if they wish.
Teen-friendly, Adventure, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series, Tabletop

ShadowWorld Mainline (Friday Night)

555
Edwin Voskamp
Slot 4 - Fri 8pm-12am - 4 hours
FULL

ShadowWorld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and 'reality' there is a ShadowWorld where strange things happen: psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public. The players are psionically gifted operators of a secret organization sent on a mission. Though an ongoing world setting, it is an episodic campaign: new players are welcome.

The real world in the current day, with a few changes (e.g. Quebec, Ontario the provinces east of it became a country and, with Cuba, Ecuador and Vanuatu, formed a Commonwealth). To the public there is more terrorist acts, more military action, and, recently, more weird events (e.g. Jupiter ignited into a star, astronomers claim we skipped ahead a day in Earth's orbit, Scotland got covered in ancient forests and physically became larger, the Ark of the Covenant was found).

CONTENT WARNING: ShadowWorld involves many adult themes, in particular, if you take (your) religion seriously, playing ShadowWorld likely is not for you.

Game will run late: I expect, and will work hard to, end at 1am.

What do players need to do to prepare for the game
If you don't have an existing character that you will play again, contact the GM by email (gm@shadowworld.org) with at least a vague idea for an outline of a concept. You can play any character with regards to background, skills, etcetera, as long as your background makes you suitable to be recruited by a US-based organization. Your character will have one or more psionic powers, have some mystical nature, or both.
Dark, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

The Warren: Aftermath

John's room
John Nienart
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR 2 TO 4 Returning Players given preference, New Players welcome

After generations of peace and relative quiet, last summer your Warren suffered a terrible crisis, in the form of Cottontail's arrival. But despite some sad losses, the Warren survives: You managed to drive off or trap the rabbits from the other warren; Wintergreen's leadership was amply demonstrated; and you've all learned a remarkable new skill. Now, as long as you don't run into that fox again, and She doesn't notice you at the wrong time, you can return to the peaceful lives you're used to.

This game is a sequel to the one run at ACUS 2016. Returning players can keep their same characters, or create new ones as they prefer; in the latter case their previous rabbits will have died—why?

The Warren is a game by Marshall Miller that's about intelligent rabbits trying to make the best of it in a word filled with predators, hazards, and, worst of all, other rabbits. It is a game about survival and community. It is Apocalypse World crossed with Bunnies and Burrows.

What do players need to do to prepare for the game
No prep required; character creation will take place at the start of the slot
Non-Amber, Ongoing, Other Genre, Other Type, Role Playing Game, Series, Tabletop

Though Much is Taken, Much Abides: Rendezvous in Amber

Boardroom
J.P. Brannan
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR 3 TO 8 Returning Players given preference, New Players welcome

Amber is made weak by time and fate, but is still strong in will.

Twenty years ago a new King, Random, returned victorious from the Patternfall War fought in the Courts of Chaos. The Epoch of Oberon had ended, and Eric's attempt to ignite a new age of glory had already died in ashes when it had scarcely begun. The King found he had inherited a kingdom cut off from its trading partners, depleted by war, and only kept afloat in the intervening years by the heroic efforts of Prince Regent Gerard.

Now you are younger members of the royal family in service to the throne, working not only to preserve and defend Amber, but to create the Amber of the future. Diplomats, soldiers, traders, courtiers, and provocateurs, you must be proud, bold, pleasant, resolute, and now and then stab, as occasion serves.

Random's worked hard to rebuild what he can of the Golden Circle military and trade alliance. It's hard to rebuild something that took Oberon centuries to build, and those who remember Amber before the war whisper that Amber hasn't regained the full measure of it's former glory. Now representatives of three 'allies' are converging on Amber for a summit. Failure could set back Amber's progress considerably. His Majesty has informed you that you'll be damned if you let little things like the representatives wanting to murder each other or delegates wanting find an excuse to back out of their treaty obligations, or infighting within Amber interfere with the summit's success.

What do players need to do to prepare for the game
See full details and character generation available at: http://brannan.jp/mw/index.php?title=Much_Abides and contact the GM. Note: though technically 'teen friendly' there may be adult content such as international diplomacy, important trade and investment relations, and potentially even macroeconomics.
Teen-friendly, Lords of Gossamer & Shadow, Role Playing Game, Series, Stand-alone, Tabletop, Traditional Amber

Turn Left at the Prostrate Oak

Linda Duncan
Slot 4 - Fri 8pm-12am - 4 hours
FULL

As a scion of Power, you have an infinity of worlds for diversion, edification, and interest. Your only limit is your own imagination. You can find whatever you desire and mold it to your image.
What do you want? Simple enough, go find it. Unfortunately, you can’t get there from here.

This game takes place after the Merlin books. Random rules in Amber; Merlin reigns in the Courts and all is, ah, was well and stable in the multi-verse.

Ambercons should have Amber games and this is an old-fashion shared world game that operates as a serial. Bring a favorite character: Amberite or Chaosian. While points are limit to 200, a strong concept and a well known background are more important than the point count.

What do players need to do to prepare for the game
Contact the GM with your character
Teen-friendly, Traditional Amber

X-Men: The Man Who Fell to Earth

James Arnoldi
Slot 4 - Fri 8pm-12am - 4 hours
FULL

As Anti-Mutant sentiment threatens the peace of the world, a new threat comes from the stars.

This game is set in an alternate Marvel Universe created by the GM and players. Players can create their own mutant or play their own version of an existing Marvel character.

Characters will be created before the con using the Meta-X RPG (based on they KEY RPG rules).

What do players need to do to prepare for the game
Contact the GM for character creation. If you are a returning player, a year has passed since the last game and you will need to update what your character has been doing for the last year.
Adventure, Other Genre, Series, Teen Friendly

"When the Queen Says, 'Go and Die'..": Night in La Rochelle

455
Kit Kindred
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 3 TO 14 Returning Players given preference, New Players welcome

The city of La Rochelle is in rebellion and under siege from the forces of his Majesty, led by His Eminence, The Cardinal. Now, the Cardinal has a most important and dangerous mission for the musketeers: They will cross the siege lines and journey into the rebel city itself and eliminate a dire threat to all of France...

What do players need to do to prepare for the game
Characters are Musketeers in wartime France of Shadow Earth. E-mail the GM for character creation guidelines. Characters are to be created and submitted ASAP.
Teen-friendly, Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

A Lammas Night Eve

Craig Johnson
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR ANY 2 TO 7 PLAYERS

Inside Amber Castle, behind great walls, lurk many internal chasms. Hidden enemies wait to challenge the existence of the one true kingdom. All seems well – for now - though unknown perils threaten everyone.

Yet, amid the Chaos in the fog of peace, lurks opportunity for the wise, the ruthless and the daring.

It is time for the pebbles to determine the avalanche. The very beat of one royal butterfly's drumsticks can impact the fate of thousands of distant universes.

This Lammas Eve’s Night, King Oberon and Queen Paulette are celebrating the 25th birthday of their children, Prince Random and Princess Mirelle. You are invited as a member of the House of Oberon to partake and share in the glad tidings.

It is said we, of the Blood of the Unicorn, are all connected. There is a ripple effect. The actions of the one of us can affect the future for us all. Even the seemingly insignificant gesture, careless action, or deliberate insult can make a huge difference.

There are many stories of change. The greatest begins in the worst and the best of times. Even at this centre of power, hope can come from even the most unexpected of sources. For your own origins as a scion of Oberon to the heart of the all reality - the only thing more powerful than a king is destiny.

Can your single act change everything? Can one woman or man make a difference - this July 31 – this Lammas Night’s Eve?

What do players need to do to prepare for the game
This game is designed to be a stand alone event and also the beginning of a potential serial game. Players may choose to be a daughter/son or grandchild of Oberon that is in the Amber Series. The Amber story to date is canon but there are more secrets than Corwin told of the kingdom's past. Please contact Craig - calj at mts.net for character creation information.
Adventure, Amber, First Game, Ongoing, Role Playing Game, Series

A Magician's Will

Eric Todd
Slot 5 - Sat 10am-5pm - 7 hours
FULL

Five months ago, your friend Mina Sharp was found dead in her Detroit apartment. She was only 22 at the time, so the massive heart attack that felled her was a lightning strike on a sunny day. Still, the police found no definite signs of foul play and her parents buried her with her grand parents at the White Chapel Memorial Cemetery in Bloomfield hills. Perhaps you attended. Perhaps you were too busy with your own life at the time.

You met each other in the mid 2000s; you ran in overlapping circles within the science fiction community of southeastern Michigan, but it was the release of Austin Blackman's "The Hidden College" in 2009 that really brought you together. While others found the book interesting and original, collectively you found it vital. You spent hours discussing it with each other, writing fanfic, running roleplaying games in the setting. Mina, the youngest of you, was 15 at the time and matched each of you for passion, insight and pure obsession.

Last week, Hugh Tombo contacted you. He was a member of your "Hidden College" clique and apparently the executor of Mina's estate. He's vague about the specifics, but apparently Mina left each of you a fortune. He persuaded you and paid for your ticket, so you're once more at a science fiction convention in Michigan. Hugh just texted, he'll arrive in moments.

Note: This is an experimental nordic-style freeform larp!

What do players need to do to prepare for the game
This is a nordic-style freeform larp focused intensely on the intersection of player immersion, character emotion and magic. The game will begin with a introduction, wherein we'll discuss and practice the foundations of nordic-style larp. Prior to the game, the players will need to do two things. First, you'll read through the briefing materials I provide. They'll give a more detailed sense of the setting as well as the game mechanics and social exceptions that go along with this play style. Second, you'll choose a character archetype from a list I'll provide, then customize the character to suit your preferences.
Teen-friendly, Freeform

Amber in Twilight

Michael Kucharski
Slot 5 - Sat 10am-5pm - 7 hours
FULL

Thousands of years in the future Amber is no longer what it once was; the king is dying without an heir and members of the royal family have been murdered.

What do players need to do to prepare for the game
new player to contact GM
Alternate Amber

AmberWatch 2

314
Sol Foster
Slot 5 - Sat 10am-5pm - 7 hours
FULL

Plucked from the ranks of the most skilled non-royals in all the history of Shadow, AmberWatch guards the timestream of the multiverse from those that would rewrite history for their own ends. Someone meddling with time has changed history so the Pattern was never created. Can our stalwart heroes set things right without letting the Royal Family know that time travel exists?

This game will use the TimeWatch RPG system. It's simple, nearly diceless, and designed to support standard time travel tropes. https://www.kickstarter.com/projects/kevinkulp/timewatch-gumshoe-investi...

What do players need to do to prepare for the game
We will create characters ahead of time. I will e-mail players the quick TimeWatch character creation rules once I have the player list.
Teen-friendly, Series

And All Of Our Yesterdays Have Lighted Fools, Part 14

My room.
Rae H. Williams
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 3 TO 8 Returning Players given preference, New Players welcome

2016 Thirteenth Year, which got very dark: I'm running this story in Slot 6, so I'll send out the recap when I get the players list. There was a lot of stabbing though. Dworkin is dead and so are a bunch of Chaosians, but not due to the players . . . at least, not this time.

Each part of this series is based on a different Shakespeare play. You don’t have to be an aficianado to enjoy the game. Part 1 was based on "MacBeth." Part 2 was "The Merchant of Venice." Part 3 was "The Comedy of Errors." Part 4 was "Romeo And Juliet." Part 5 was "As You Like It." Part 6 was “King John.” Part 7 was “Henry VI, Part 2.” Part 8 was “All’s Well That Ends Well.” Part 9 was "Measure For Measure." Part 10 was “Henry VIII.” Part 11 was “The Tempest.” Part 12 was “Henry VI, Part 1” Part 13 was “Julius Caesar”. Part 14 is based on another Shakespeare play, but you'll have to guess which.

What do players need to do to prepare for the game
If you have not played as a Lighted Fool before, contact me prior to the convention, and I will send information.
Teen-friendly, Alternate Amber

Magnetic East

David Vandenabeele
Slot 5 - Sat 10am-5pm - 7 hours
FULL

The continuing adventures of Amberites dealing with the fallout of Dworkin's abdication of the Pattern. Post-Dworkin Amber. The Black Road has returned and been beaten back.

Will probably snack during, and may carry the game to dinner.

What do players need to do to prepare for the game
Ten point advancement from last year. New characters to be built on 250 points. Contact GM for details on Exalted Powers. david.vandenabeele@gmail.com
Adventure, Campaign, Ongoing, Role Playing Game, Tabletop, Traditional Amber

No game in slot 5

Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

Pendrad: Lords a Leaping! (2017)

GMs room 231
R.F. McCaughey
Slot 5 - Sat 10am-5pm - 7 hours
FULL

In Pretty Amber, there sits a King of All Order. In Dark Chaos, there hovers a Queen on the Edge of the Tree of Matter. Amber and Chaos have vexed us since before the Nameless spit out the Logrus. Terrible immortals, they parcel the universe and squabble over mysteries.

Pendrad is found. Lords of Shadow and Gossamer have uncovered that which was so Long Lost we nearly forgot it ourselves. Once the Glorious Pendrad was the Crafting the UnderGods feared, and too long they have forgotten who built the Pendrad. We call You of all Bloods together, for a Memory returned. Young Immortals are pretty, but not the prettiest or most wicked. For they are not Fae. We call you to Dance. Come dance the Escalara....

Play the Immortals who existed before the Universe had Shadows. Play the Fae. They are incredibly ancient. They have mad skillz. They breathe Magic. They are nearly extinct... but maybe that can change!

please read 'Lords of Gossamer and Shadow' by Jason Durall. Your PCs will be tasked by the Great Khans of the Fae... you may pick your own Khan (returning players have first choice), based on character design OR contact with the GM by email. The web page to get flavor background of Pendrad series is https://intheshadowofgreatness.wordpress.com/2005/01/09/imc_fae_khans/.

What do players need to do to prepare for the game
Players encouraged to make early contact with GM: arrefmak@gmail.com. Please use the rule set 'Lords of Gossamer and Shadows' instead of the Amber DRPG. Characters into the GM 2 weeks before Con get 100 pts. Other Characters are built for 80 pts. No pregens available without talking to the GM.
Teen-friendly, Alternate Amber, Amber with a Twist, Series

Target AMBER V2

555
Edwin Voskamp
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 3 TO 8 Returning Players given preference, New Players welcome

This time, this place (well, sorta, there were a few minor changes). You are elite soldiers from militaries around the world, and attached specialist and even civilians, in a black ops program dealing with invasion of Earth by non-humans, the TARGETS. The Colonels' Council running the program generates missions ranging from reconnaissance of parallel worlds reachable through the tunnel system, to support and expansion of off-world bases and even a proto-colony, in case Earth falls.

This is current day Earth, sort of. This is Amber, sort of. Target:AMBER grew out of Patrick Brady at AmberCon UK running a one-shot (which became a 9 year campaign that ended half a decade ago) musing on the casual strength and resilience of Amberites described in the first books, and consider what the whole package would be, in speed, reaction speed, senses. Consider dogs that can run down a Mercedes and tear pieces off of it, and think what it would mean to face a pack of those, as a mere mortal, with Earth arms and armor. Consider how many Amberites have visited Earth over the years, and how they play games. This starts on Earth as we know it, but a bit different. The multiverse after the first five books, and then some.

This is Target:AMBER V2. It is not a spin-off, not a reboot, this is a continuation of Target: AMBER, as run by Patrick Brady at AmberCon UK, and the spinoff set in the same universe run by Tim Hart at Ambercon NorthWest. What more can I tell you?

What do players need to do to prepare for the game
Contact Edwin Voskamp at ambercon.com@voskamp.org. Characters are created using the Amber Diceless Role-play system, but based on 10 points rather than the 100 points of normal ‘Amber’ characters (though attributes are Human = 0, Chaos = 5, Amber = 10). Points can be spent on Attributes, Stuff, Background, and Items.
Teen-friendly, Amber with a Twist, Exploration, Ongoing, Role Playing Game, Series, Tabletop

The Crimson Guard: Supreme Quiescence

355
Elizabeth Ray-Trumitch, Kris Kunkel
Slot 5 - Sat 10am-5pm - 7 hours
3 TO 8 RETURNING PLAYERS ONLY

Master Sivavakkiyar's Words
He is not Hari, He is not the Lord Siva.
He is the Ultimate Cause,
In the Beyond of the Beyond,
Transcending Blackness, Redness, and Whiteness,
Immovable.
Try to understand:
He is not big, He is not small.
He is Infinite Distance,
Immovable,
Transcending even
Supreme Quiescence.

Sivavakkiyar

Corwin drew a new Pattern on the way to Chaos. He planted Ygg's branch there. This is the story of what happened next - heavily influenced by Jacqueline Carey's Kushiel Cycle, flavored with Dumas and Brust.

What do players need to do to prepare for the game
Adventure, Amber with a Twist, Campaign, Ongoing, Role Playing Game, Tabletop

A Night in the Lonesome October

Paul Vlamis
Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR ANY 3 TO 7 PLAYERS

In the book Jack the Ripper saved the world, at Ambercon 2008 it was Long John Silver. The world is again in jeopardy; will you save it or help bring about its demise? This game is based on the Roger Zelanzy book of the same name. Knowledge of the book is not required, but will help convey the theme and pacing. Players take on any iconic character from history or fiction (the Great Detective, the Man of Steel, the deadly robot from the future, the eccentric millionaire, etc.) and decide whether they wish to bring about the end of the world, or save it. The players’ actions during the course of October determine the fate of the world on Halloween!

What do players need to do to prepare for the game
Non-Amber, Teen Friendly

Court Dances - Interludes

Simone Cooper
Slot 6 - Sat 7pm-12am - 5 hours
1 TO 6 RETURNING PLAYERS ONLY

A game and dinner excursion for existing characters in the Court Dances universe.

What do players need to do to prepare for the game
email contact with simonepdx@gmail.com
Amber, Campaign, Ongoing

Flight of the Red Court Refugees

TBD
James Holman
Slot 6 - Sat 7pm-12am - 5 hours
DOES NOT RUN

Something is terribly wrong. All of the masters have been destroyed by some powerful spell. Even some of the other half bloods died. But you have survived - either you were too weak, or too new to the blood.

The call of the blood was too strong, and you have recently killed and fed for the first time completing your transformation into full members of the Red Court, maybe the last on Earth. The other supernaturals are hunting you, looking to erase your kind forever.

Then you had the dream. One of the Nobles somehow survived the cataclysm and is calling you to a new center of power - Prague in the Czech Republic. You start by traveling to Dallas, Texas where you find several other survivors.

Now you just have to figure out how to avoid the Wardens, the White Court, and all the other magical creatures out to kill you...

What do players need to do to prepare for the game
Contact the GM with character concept. The GM will generate the character stats from that input. Then show up at the game. :)
Dark, Horror, Non-Amber, Role Playing Game

Lords of Gossamer & Shadow

455
Kit Kindred
Slot 6 - Sat 7pm-12am - 5 hours
4 TO 14 RETURNING PLAYERS ONLY

Twelve people from modern earth have somehow found their way to the Escalara, the Grand Stair connecting the multiverse. Someone or something has led them to Shatterlight in time for the funeral of the dead Gossamer lady they encountered when first they found the Stair.
Can they avoid the attention and games of the Gossamer Lords and discover why they were summoned?

Rite Publishing's official Lords of Gossamer & Shadow Ambercon campaign continues.

What do players need to do to prepare for the game
Email Kit ASAP please.
Adventure, Campaign, Exploration, Lords of Gossamer & Shadow, Mystery, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

Lords of Olympus - Second Star to the Right

427
Judd M. Goswick
Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR ANY 4 TO 6 PLAYERS

Apollo has crated a Road of his own. Looking always to the night sky for inspiration, he has placed his hopes in taming the depths of the stars themselves. Deep in the blackness, he knows, are secrets and worlds untapped and unknown.

He has assembled heroes from distant lands and laid upon them the boon of his newly-formed Road. Their charge, to explore the wormholes, jump-points, and star-gates that delve deep into the night and uncover new vistas to glorify the Olympians. The Astro was keeled by Hephaestus himself and powered by the heart of a star gifted by Helios.

Out in the depths of space lie entities not seen since the Titans were young and challenges that will test the courage and wit of Apollo's champions.

What do players need to do to prepare for the game
Pre-gens will be provided. Game benefits from, but does not require, knowledge of 'Lords of Olympus' from Precis Intermedia Games.
Adventure, Non-Amber, Stand-alone, Teen Friendly

Losing Time in Silent Peaks, A Nobilis Tale

Michael McLawhorn
Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR ANY 3 TO 5 PLAYERS

The Marchessa of Guilt is dead by her own hand. She very nearly damaged the Estate of Guilt itself. Now her Imperator and its Powers sits in Judgement before Lord Entropy under suspicion of treason against creation. Your Inquisitorial Familia has been called in to clear or condemn them. You are Nobilis, once mortal, now the leading expression and guardian of one small part of reality; A Sovereign Power.

The trail of evidence leads to Silent Peaks, a sleepy mist-shrouded town in the Pacific north-west, sometime in the near the present. You and your fellow Nobles will seek answers there. But if you fail to find them, you may share the Doom that has taken root there.

Nobilis is a game of Sovereign Powers. It is a diceless game with four attributes in which characters wield miraculous powers but still carry their mortal passions and flaws with them. You play a once mortal, now invested with a fundamental fragment of creation. Perhaps you are the Power of Storms, or Fire, or Debate, or Treachery. Perhaps you can shatter mountains with a shout or place your consciousness within the heart of every fire. You now walk in a world of Angels and Devils, incomprehensible True Gods, vast Serpents born of the World Tree, and implacable Magisters of Light and Dark.

What do players need to do to prepare for the game
Contact the GM to prepare a character. Pre-generated characters will be provided, but players should take some time to familiarize themselves and customize them to taste, or players may create their own with GM input. The game will run under the Nobilis 3rd edition rules. Character are a family of Powers investigating deaths and worse in a spooky mountain town. Some mature themes.
Teen-friendly, Horror, Mystery, Non-Amber

Made Of Flecks Of Light And Dark

My room.
Rae H. Williams
Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR ANY 2 TO 6 PLAYERS

Another dinner in Amber, that the family is “asked” to attend.  Random is king and he and Vialle are celebrating their anniversary.  There will be dignitaries from Chaos and some others attending as well.  But when certain people don’t show and can’t be contacted, the party takes on a different tone.

Random is king, but the Merlin books haven't happened yet.

This was run as part of the Shakespeare game at AmberCom, and had such a strong result, I’m running it as a one shot here, so Shakespeare won’t show up.
It was also run as a one shot at Amber Central 2016.

What do players need to do to prepare for the game
Children of the elders and Chaosians with strong ties are welcome.  150 point characters, but the points don't really matter. Shared universe.
Teen-friendly, Amber, Dark, Horror, Stand-alone, Traditional Amber

Merlinspawn (Saturday Evening)

David Vandenabeele
Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR 2 TO 5 Returning Players given preference, New Players welcome

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Provide a one paragraph description of your character, I'll ask a few clarifying questions, and off we go! david.vandenabeele@gmail.com
Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

MouseGuard Amber: Something's Rotten in Arden

Anne Delekta
Slot 6 - Sat 7pm-12am - 5 hours
FULL

Be you mice or be you heroes?

Under the forest canopy of Arden lies a hidden world, unknown to the rangers and even the great Julian himself. As strange creatures breach the boundaries of Arden and threaten Amber, the Guardsmice of Arden stand ready to defend it.

This is an Amber/Mouse Guard mashup that relies predominantly upon ADRPG rules, fleshed out with Mouse Guard traits and abilities. Knowledge of the Mouse Guard RPG is not required. The story begins during Nine Princes in Amber.

What do players need to do to prepare for the game
Character creation is simple and will be done at the con (but I will send out information beforehand.)
Teen-friendly, Amber with a Twist

No game in slot 6

Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

Shadowworld: Crime Leagues

555
Robert Haight
Slot 6 - Sat 7pm-12am - 5 hours
SPACE FOR ANY 3 TO 8 PLAYERS

This serial campaign is set on Earth in the 1950s, an alternate timeline where psionics exist and most psionics for various reasons turn to a life of crime. Characters are drawn into a newly established criminal syndicate to use their wits, cunning, powers and brute force in the transformational years where old world orders are crumbling with money and power to be had in plenty for those who can take it. Note: This game has the potential to turn historic and religious events upside-down. Players who have difficulty separating their personal cultural or religious beliefs from those of their characters may find elements of this game disturbing and may wish to look elsewhere.

Psionic ability is not a heritage of the privileged unless they have gone off to war or suffered terrible misfortune. It is much more common among the poorest classes struggling for survival. However psionic abilities remain largely unknown to the general population. Science pokes and prods at the concepts of psionics, but because few people come forward claiming psionic ability and because scientists have been unable to bring people to the breaking points where psionic abilities emerge. Psionics are often drawn into the underworld because they have grown up on the street and their abilities give them a chance at a step up in life, they are combat veterans looking to stay in the profession or variously find that what they seek in life is not to be found in more reputable occupations and lifestyles

What do players need to do to prepare for the game
GM will contact players before the game, but because GM tries not to be a hypocrite and is terrible at getting characters done before a con, GM can not hold it against you if you do the same....
Teen-friendly, Dark, Non-Amber, Ongoing, Tabletop

Shinigami

Erik Florentz
Slot 6 - Sat 7pm-12am - 5 hours
FULL

Player Characters are Shinigami, a Japanese version of the Grim Reaper. They dwell in a place known as Soul Society or the afterlife (also called the spirit world). It is meant to correspond to Heaven or Nirvana in Human belief systems. It is the place where most departed souls and the Shinigami dwell. The culture is based on ancient Japanese customs and traditions, with a blend of high technology and high magic. Soul Society is ruled by the Spirit King, formally addressed as The Heavenly Sunflower or informally as Benedict. In actual practice a civilian government known as Central 46 calls the shots. Shinigami are sworn members of the military and are honor bound to follow the orders of their superiors. Things have been changing more rapidly than normal in the Real World. Rituals that have long been powerless are now starting to work. Names that have been tossed around since time began are now being used in the present tense. Shinigami have gone missing and the Balance of Souls is leaking. A Task Force has been assembled to confront these new circumstances.

 

What do players need to do to prepare for the game
Email gm@spikard.com for chargen instructions prior to the Con.
Exploration

Star Wars Episode 2 - Rise of the Clones

James Arnoldi
Slot 6 - Sat 7pm-12am - 5 hours
FULL

A FSP (First Series Purist) Star Wars adventure.

A long time ago in a galaxy far, far away....

This game takes place about 20 years before A New Hope and will explore what the universe might have been like before the classic sci-fi trilogy. Players will build their characters by e-mail using the KEY RPG system before the con. The order of the Jedi have been dwindling for centuries and are believed by most to be a myth, but players can play Jedis if they wish. There's also plenty of opportunities for scoundrels with a weak spot for hard luck cases, soldiers with a conscience turning away from their training to do the right thing, or any other character concepts...as long as you are a character with some sort of moral code. (NO DARK SIDE CHARACTERS.)

Please note: To be clear, nothing that happened outside of the original movie trilogy is canon for this game. No Jar-Jar. No Trade Federation. This is an alternate Star Wars universe.

What do players need to do to prepare for the game
Contact the GM for character creation. Characters will be created using a Star Wars adaption of the KEY RPG system. Rules will be provided.
Teen-friendly, Campaign, Non-Amber, SF, Teen Friendly

You Opened That Door

John Czarnota
Slot 6 - Sat 7pm-12am - 5 hours
3 TO 6 RETURNING PLAYERS ONLY

Returning players only, campaign. Amber/LoGaS crossover.

Caine is everyone's favorite "fu" uncle.

Oberon is on a trip.

You seem absurdly good at everything you try.

The welcome party has ended. It's time to explore your new worlds. With all the power you wield, what could possibly go wrong?

What do players need to do to prepare for the game
Review notes from last year... We're off and running! Any end of welcoming party activities you'd like to finish we can email ahead of the con.
Teen-friendly, Amber, Campaign, Crossover, Lords of Gossamer & Shadow

A Charmed Life

314
Sol Foster
Slot 7 - Sun 11am-5pm - 6 hours
SPACE FOR ANY 2 TO 6 PLAYERS

It was just a boring subway ride until a mysterious stranger on the run bursts into the car. She tells the kids the only thing that can save her -- and them! -- are magical powers none of them had any inkling of. And with that they are off on a whirlwind trip to different worlds. Can the kids learn to use their powers to save themselves -- and the Earth?

Kids under 15 years old will have first pick at this game.

What do players need to do to prepare for the game
This game is set in the Lords of Gossamer and Shadow multiverse using a simplified diceless rule system. Character creation consists of determining name, description, and one thing the PC is great at, two things they are good at, one thing they are bad at, and an idea for an adventure they'd like to have. The kids are from our Earth; if they choose to be good at things that don't exist here (like magic), then they will not start the game knowing them, but will be fast learners. All PCs will have the LoGaS Warden power that controls travel between worlds, but none will know about it at game start. Contacting the GM ahead of time would be great, but probably isn't strictly necessary.
Teen-friendly, Adventure

Alumni

Erik Florentz
Slot 7 - Sun 11am-5pm - 6 hours
SPACE FOR ANY 3 TO 6 PLAYERS

Your character swore a blood oath to His Imperial Majesty and then endured the eight years of grueling personalized training before beginning a lifetime of service to the Empire of Ultima Terra. Now that you’re Alumni of the elite Imperial High Blood Academy the real lessons begin. Expect a career filled with archeology, exploration, intelligence, research, search & rescue, and all that you may personally contribute to further the Empire’s interests.

Post Paternfall. The Earth Belt surrounding Ancient Earth is dominated by the Empires of Antilla and our very own, Ultima Terra. Bleys is King in Amber after narrowly winning an election where Gerard came in a close second. Brand forged his own Pattern in Brandenburg however he’s mostly dormant in a coma. Corwin’s on the lam from his own realm of Parys which is presently governed by his treacherous wife Dara and their son Christophe. Chaos is ruled by Swayville who is recovering from long term efforts to poison him.

What do players need to do to prepare for the game
Email gm@spikard.com for chargen instructions prior to Con.
Alternate Amber

Merlinspawn (Sunday Day)

David Vandenabeele
Slot 7 - Sun 11am-5pm - 6 hours
FULL

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Provide a one paragraph description of your character, I'll ask a few clarifying questions, and off we go! david.vandenabeele@gmail.com
Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

My Lady is the Sea

455
Kit Kindred
Slot 7 - Sun 11am-5pm - 6 hours
SPACE FOR 3 TO 10 Returning Players given preference, New Players welcome

Moire, Queen of Sea and Darkness, is eternal. Her closest counterpart, King Oberon of Amber, has passed into the Abyss and is no more. Yet, she remains, sovereign and guardian of the Sea and the Lands Beneath. Her undersea realm of Rebma is a maelstrom of intrigue, magic, high adventure, romance, and danger. It's a good place to live. And an easy place to die. When enemies from the lands above and the depths below threaten, it is your duty and your pleasure to defend the realm and serve the beautiful and terrible Moire.

Now, Queen Moire's bravest and most loyal knights face intrigue, danger, magic, betrayal, intrigue, murder, mystery, and intrigue in the most dangerous and treacherous realm of all: Amber.

Can they serve their Queen and realm with honor in an honorless land?

What do players need to do to prepare for the game
Email kitkindred@gmail.com asap for character generation rules or to request a pregen character. Characters are Moire's honorable knights. This is a game of dashing and heroic knights defending the realm of Rebma
Adventure, Amber with a Twist, Ongoing, Other Genre, Role Playing Game, Series, Tabletop

No game in slot 7

Slot 7 - Sun 11am-5pm - 6 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

Riddles Quest

313
Bridgette Ruggles
Slot 7 - Sun 11am-5pm - 6 hours
3 TO 7 RETURNING PLAYERS ONLY

The Queen gave them a quest the cousins have agreed they don't want, only one is truly beholden, there are still Uncles to question, but they darn hard to find, and since the gaze into the mirrors no one has slept well. The dreams leave them tossing and turning, waking with a sense of dread but nothing but foggy nebulus visions.

The days at the manor house, with the predictable, unevadable dinner bell schedule and Wilhelmina's everywhere at once presense, seem like a very long time ago.

What do players need to do to prepare for the game
Teen-friendly, Alternate Amber

Shadowpact: Sentinels of Magic

James Arnoldi
Slot 7 - Sun 11am-5pm - 6 hours
SPACE FOR ANY 2 TO 7 PLAYERS

Don't call us a team. We don't have a clubhouse, secret handshake, or any of that crap. We just meet in the back of the Oblivion Bar. However, when the forces of Chaotic magic threaten the world, we've made a pact to protect it.

The Justice League of America may be great if a giant robot is attacking Metropolis or aliens invade Central City, but when you're dealing from ancient horrors from beyond reality, even Superman is vulnerable to magic.

This game is set in a new version of the DC Comics/Vertigo Universe. While familiar characters like John Constantine or Swamp Thing exist in this setting, it is not based on a particular version of the setting, so players do not need previous DC Comics knowledge. So, if you wanted to play Lucifer as seen on the Fox TV show, for example, that would be just fine.

Players will create their own unique mystical superhero or their own version of an existing DC Comics character using the Meta-X RPG system. All PCs should have a mystical origin, although not all of them will be sorcerers.

What do players need to do to prepare for the game
Contact the GM before the con to create characters.
Adventure, Non-Amber, Other Genre, Series

ShadowWorld Mainline (Sunday Day)

555
Edwin Voskamp
Slot 7 - Sun 11am-5pm - 6 hours
FULL

ShadowWorld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and 'reality' there is a ShadowWorld where strange things happen: psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public. The players are psionically gifted operators of a secret organization sent on a mission. Though an ongoing world setting, it is an episodic campaign: new players are welcome.

The real world in the current day, with a few changes (e.g. Quebec, Ontario the provinces east of it became a country and, with Cuba, Ecuador and Vanuatu, formed a Commonwealth). To the public there is more terrorist acts, more military action, and, recently, more weird events (e.g. Jupiter ignited into a star, astronomers claim we skipped ahead a day in Earth's orbit, Scotland got covered in ancient forests and physically became larger, the Ark of the Covenant was found).

CONTENT WARNING: ShadowWorld involves many adult themes, in particular, if you take (your) religion seriously, playing ShadowWorld likely is not for you.

Game will run late: I hope, and will work hard to, end by 5pm. It may run as late as 6pm. I hope to end the Mainline games at ACUS big.

What do players need to do to prepare for the game
If you don't have an existing character that you will play again, contact the GM by email (gm@shadowworld.org) with at least a vague idea for an outline of a concept. You can play any character with regards to background, skills, etcetera, as long as your background makes you suitable to be recruited by a US-based organization. Your character will have one or more psionic powers, have some mystical nature, or both.
Dark, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

Silver Screen Heroes: The Final Chapter

Michael Kucharski
Slot 7 - Sun 11am-5pm - 6 hours
FULL

Think Rouge One but with Pulp style heroes going up against the Jade Claw

What do players need to do to prepare for the game
Series

Striding Sunset

Eric Todd
Slot 7 - Sun 11am-5pm - 6 hours
FULL

World War Z. The Walking Dead. In the days and years before, we lapped up these stories of the apocalypse, of the end of society, of zombies. It was as if on some level the world knew what was coming. Like we were trying to prepare ourselves for the horror that lay before us. So when it finally happened, it was a dream we'd summoned into reality. A nightmare made flesh. And yet, there was so much we failed to imagine. So much pain and beauty only a survivor could know.

What do players need to do to prepare for the game
This is an experimental, diceless story-game. All game concepts and rules will be explained at the beginning of the session and characters will be created on the spot.
Teen-friendly, Dark, Humor, Non-Amber

The Company: 2017

Boardroom
Kris Kunkel, Tara Kunkel
Slot 7 - Sun 11am-5pm - 6 hours
FULL

The Company's founder has become obsessed with the Carta removed from the Fountain Rotunda. Other members of this loose alliance of explorers, scientists, and adventurers are amazed at the actual changes effected in that small area of the Stair surrounding the area where once was found the Rotunda itself. Join The Company and explore these and other mysteries of the Grand Stair.

A series? Yes. A campaign? No. While returning players are free to revisit their characters from previous Company games (or create new ones), no knowledge of the two previous games is necessary, or even suggested.

What do players need to do to prepare for the game
50 point LoG&S characters. Email contact with GMs prior to con preferred. returning players contact for advancement.
Teen-friendly, Adventure, Exploration, Lords of Gossamer & Shadow, Non-Amber, Role Playing Game, Series, Tabletop

Artful Design: Pass Over Arden

Parliament
David Blackwell
Slot 8 - Sun 7pm-12am - 5 hours
FULL

The King is dead, the shining city held by invaders from a foreign realm, ruled by a Queen long absent.

You are the children of Oberon. Your city is held in enemy hands, the castle itself still under siege. None among the royal family remain within its walls.

This is the third year of an ongoing campaign. Returning players only.

What do players need to do to prepare for the game
Players may contact the GM prior to the game for questions about character knowledge or what is known about the situation.
Alternate Amber, Campaign, Ongoing

Blood is Thicker; the Hand is Quicker: A Night in the Library

455
Kit Kindred
Slot 8 - Sun 7pm-12am - 5 hours
3 TO 8 RETURNING PLAYERS ONLY

Having endured the grail quest in the shadow Pattern known as the Field of Thorns, the youngest lords and ladies of Amber haven been blessed by the Unicorn and transported from Avalon to Amber. There, they have used the grail to wake the cursed Benedict and Julian.

Now, they are in Amber for the first time since their fateful encounter with the Mistress of the Wild Hunt. Much has changed in their long absence and their enemies still pursue them. Random has called a family meeting in the hopes of finding answers, but it may already be too late.

What do players need to do to prepare for the game
Email Kit at kitkindred@gmail.com asap Collections of food vouchers and cash will occur as normal for a late night raid on the kitchens of Castle Amber The game is quite likely to run late.
Adventure, Amber, Campaign, Dark, Exploration, Horror, Mystery, Ongoing, Role Playing Game, Tabletop, Traditional Amber

Brave New World Reloaded

Rae H. Williams
Slot 8 - Sun 7pm-12am - 5 hours
2 TO 10 RETURNING PLAYERS ONLY

Last year:
Patricia really started working on being Queen of Amber, by started making romantic overtures to Eric. Though the eye thing with Corwin was disconcerting.

Sinopa tried to keep the fairies under control.

Ix and others found that Oberon was the source of all the Bayles coming into their homeland.

Wakin suspects that Mandor is the man he seeks.

Gobo is actually becoming more of a leader than he realizes. He has a follower.

Alex was joined by Brendan and continued following the Black Road and found it led to their homeland and beyond.

More silliness or possibly a real plot this year.

What do players need to do to prepare for the game
Get some sleep during the convention. Will run as late as we can.
Teen-friendly, Amber with a Twist, Campaign

Familiars of Hogwarts: The Legend of Curly's Raisins

Amanda Robinson
Slot 8 - Sun 7pm-12am - 5 hours
SPACE FOR 3 TO 12 Returning Players given preference, New Players welcome

For generations (okay, maybe just weeks, but that's LIKE generations, right?) you have heard stories about Curly and his lost stash of raisins and nuts.

This morning, you found a map. It looks like it's in Curly's pawwriting, and it has a big red X on it.

-------------

Players are the familiars of witches and wizards at Hogwarts School of Magic.

It's not necessary to be familiar with the Harry Potter series, though it will help if you're vaguely aware that some books were written about a boy at a magic school. It's not necessary to be familiar with The Legend of Curly's Gold at all, and it may be better not to be because mostly it's used as things to provide puns and bad jokes. New players are welcome.

The GM likes her sleep, and will move heaven and earth to end on time or early.

What do players need to do to prepare for the game
Character creation is simple: pick a species. Pick something you're good at. Pick something you're bad at. Congratulations, you're done. (You will find the game much easier and more fun if your chosen species has some form of locomotion, and the GM will find a way to severely handicap any wildly over-powered characters.) Contact alrobins@gmail.com with characters. Or don't, and just have an idea of what you want to play when you show up.
Teen-friendly, Humor, Non-Amber

FR1 - Defenders of Waterdeep

James Arnoldi
Slot 8 - Sun 7pm-12am - 5 hours
SPACE FOR ANY 2 TO 7 PLAYERS

A Forgotten Realms Adventure for 2-7 characters

Waterdeep is called the City of Splendors with good reason. You can travel all through Faerun and will you never see another city quite like it. Wonders and magical artifacts from all over the realms find their way here. Adventure and intrigue can be found around every corner. Many of the greatest wizards and warriors in the world are Waterdhavians. So, it was natural for you and your party of adventurers to settle down in Waterdeep and call it home and you've done pretty well for yourself here. Wherever you came from and whatever you did in the past, Waterdeep is home now and you'll do whatever is necessary to keep it safe.

Player characters will be highly established heroes in a traditional D&D fantasy setting. Semi-retired, they have settled into Waterdeep and may have many deep ties to most powerful nobles in the city. The players will generate these characters by email using the KEY RPG system (a diceless system created by the GM). Our heroes will all have adventured together in their youth, so we'll work together to determine what the group was like in their adventuring days and what their adventures consisted of. Perhaps you fought the Dragon Cults and stropped them raising a powerful Dracolich or perhaps you fought against Red Wizards. Whatever your adventures were, they were epic....and now you can look forward to a nice quiet retirement....

What do players need to do to prepare for the game
Contact the GM with a character concept and we will work through details through email.
Teen-friendly, Adventure, Non-Amber, Pre-teen Friendly, Teen Friendly

LoGS - The Slug and the Stone Monkey

427
Judd M. Goswick
Slot 8 - Sun 7pm-12am - 5 hours
SPACE FOR ANY 4 TO 6 PLAYERS

Kung Fu Hijinks from the Rowdiest Bar on the Stair!

The patrons of the Slug are asked to help rescue a Pilgrim who is trying to bring important religious scrolls back home from a distant land. His escorts were all Immortals on the outs back home and now they have lost the Monk somewhere on the Stair. Seeking a place to drown their sorrows, they happen upon the one drinking hole that might hold an answer.

(The tales of The Slug pay loving homage to Spider Robinson's Callahan's Place series as well as a few other pop-cultural artifacts here and there.)

What do players need to do to prepare for the game
Pre-gens to be provided.
Teen-friendly, Humor, Lords of Gossamer & Shadow, Stand-alone, Teen Friendly

Merlinspawn (Sunday Evening)

David Vandenabeele
Slot 8 - Sun 7pm-12am - 5 hours
SPACE FOR 2 TO 5 Returning Players given preference, New Players welcome

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Provide a one paragraph description of your character, I'll ask a few clarifying questions, and off we go! david.vandenabeele@gmail.com
Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

No game in slot 8

Slot 8 - Sun 7pm-12am - 5 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

ShadowWorld WWII

555
Edwin Voskamp
Slot 8 - Sun 7pm-12am - 5 hours
SPACE FOR 3 TO 10 Returning Players given preference, New Players welcome

ShadowWorld is a diceless roleplaying game based in our world in May 1942, playing operators of a branch of the Special Operations Executive, Room 33. They are sent out to interrupt the nonstandard research and development efforts the Third Reich is performing: black magic, psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public.

The players are operators of the SOE, with magical, psionic gifts or mutations, sent on mission into occupied Europe. It is a serial campaign: a series of missions that can be played independently in an ongoing world setting. You don't need to do any preparation or play more than once, but the more you put in, the more you get out of it. Note that this setting shares game mechanics, but no cosmology, history, or anything else with the 'Mainline' ShadowWorld campaign.

The setting is the real world in spring 1942 with some changes (all due to player character actions): the Bismarck wasn't sunk and is now hidden with her sister ship the Tirpitz, and the two battleships Scharnhorst and Gneisenau in the Norwegian fjords, but more importantly, the leadership of Germany and Italy were massively changed:

  • In February, 1942 Hess and Himmler were killed.
  • In early April, 1942 Hitler, Von Ribbentropp, Mussolini, and Galeazzo Ciano were killed.
  • In late April, 1942 Heydrich took over as Führer and had Goering, Bormann, and Canaris killed.
  • On April 30, 1942 Heydrich and the assembled top of the SS were killed.

(Mis)guided by the advice of Aleister Crowley, consultant on mystical matters to the SOE, a team manipulated events to put Erwin Rommel in place as the new Führer.

CONTENT WARNING: ShadowWorld WWII involves many adult themes.

Game will run late: I expect, and will work hard to, end at 1am.

We will splurge remaining food vouchers, money and all to conduct the traditional chicken armageddon sometime mid game.

What do players need to do to prepare for the game
Contact the GM before the con with enough of a character concept (see below) to create a character from. If the kindly GM does not get a character concept by the weekend before the Con, you won't be able to play. You can play any character with a background, skills, et-cetera, that makes you suitable to be recruited by the SOE, an English organization (e.g. resistance, intelligence, military, et-cetera). You must be able to pass for a German in the more selective of its armed forces (e.g. blue-eyed, blond-haired, physically well), and not only speak German like a native, but have an understanding and appreciation for Germany and its culture (e.g. exchange student, German nanny, et-cetera). Your character will have one or more psionic powers or mutations. If you're familiar with the ShadowWorld system, these are looser and can be more mystically oriented, and you have 4 points (i.e. 8 orders less powerful than ShadowWorld Mainline characters).
Dark, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

Soft Cimmerian: HeartGlass Doubled (2017)

Boardroom
R.F. McCaughey
Slot 8 - Sun 7pm-12am - 5 hours
FULL

Peace belongs to Rebma near and far.

Random is throwing a week long event in Queen Moire's honor at Castle Amber. Moire asks the Mirror Warriors to attend many of the diplomatic parties and to discover, as possible, what mirror powers Prince Bleys commands. At least three Aoife must attend, but the Queen is not opposed to the entire cadre sitting in as needs must. The Aoife serve as Warrior Diplomats to insure the arcane health of Rebma is guarded. Once more, the clever Aoife act to further the purposes of Rebma!

Prior reading of 'Alyse through the Afanc Glass' by Llewes Carroll is not required. Zelazny canon game.

...she opened the mirrored brass lid to tap and mix the sand within, and an icy draft swirled around the inside of the craft until she closed the thing again. The draft had a sea scent to it, salty and sharp. "All mirrors lead to Rebma," she said, as though it were an axiom.

Regrets: the game is closed to new players.

What do players need to do to prepare for the game
Special powers only by GM approval. Players must have e-mail access. Expect the kind of fun that tired gamers generate. No Pattern, no Logrus. Marriage, mature sex, and npc children. All PCs are oath married to each other and bound to the Queen's will.
Adventure, Amber with a Twist, Campaign, Ongoing, Role Playing Game, Tabletop, Traditional Amber

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