Ambercon 2017

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1777: Valley Forge

James Arnoldi
Slot 2 - Fri 9am-1pm - 4 hours
FULL

After defeat in Philadelphia, a cabal of Continental Officers have started pushing to have Washington replaced as Commander of the Army. You've always been loyal to the General, but it is easy to understand why many have been deserting. You've been marching for days and many have had their shoes worn away to nothing. At least you hear that you will be stopping marching soon as the army will make camp. Winter is coming.

In this game, the players will play a fictional group given a special mission by General Washington during some of the darkest hours of the American War for Independence. This is a historical scenario. There are no wizards or magical elements.

Pregenerated characters will be provided.

What do players need to do to prepare for the game
Dark, Non-Amber, Stand-alone

Agents Extraordinary: 1967

455
Kit Kindred
Slot 2 - Fri 9am-1pm - 4 hours
SPACE FOR 2 TO 10 Returning Players given preference, New Players welcome

1967. While the superpowers vie against one another in the Cold War, the real battles for the fate of the world are being waged in secret by elite agents.

Now, extraordinary circumstances demand that the world's greatest secret agents come together to face a threat greater than any one nation can handle. From the streets of Vienna to the casinos of Monte Carlo, the dark forces of SPECTRE, THRUSH, and SMERSH are making plans and the secret war for world domination has begun.

What do players need to do to prepare for the game
Players must have familiarity with the style and tropes of 1960s era cinematic espionage. Please email kitkindred@gmail.com ASAP to request a character. The mission will be based on which characters are in play, so please contact the GM ASAP. Pregenerated characters will be provided. Characters will be cinematic spies active in 1967 and cinematic spies created after 1967 whose histories would allow them to ave been active in the mission in 1966. Characters such as the Avengers, the men and women of U.N.C.L.E. and the I.M.F. are all options. Comedy, parody, comic book, and cartoon characters will not be options. There is no set list of characters. Request one and if it is viable and available, I will create the pregen for you.
Adventure, Mystery, Non-Amber, Ongoing, Other Genre, Role Playing Game, Series, Strategic

An Irregular Affair

Adam Easterday
Slot 2 - Fri 9am-1pm - 4 hours
FULL

The Great Detective summoned you out of the blue, as he is wont to do. There was no substance as to why your particular talents were required but, as always, you answered the call.

Arriving at the stoop of 221B Baker Street, you were not greeted as normal by the redoubtable Mrs. Hudson but by the slightly ajar door...you called out hesitantly, entered cautiously only to find the corpses of Sherlock Holmes and his companion Dr. Watson. Others of the Irregulars have arrived as well and the group of you are left with a horrific scene and the mystery of who killed the world's greatest detective.

An Irregular Affair is a mystery, an adventure and an entrée into a broader story that may take players far afield from their current lives in the Great City and roles as members of the Baker Street Irregulars. This game may become a continuing affair.

What do players need to do to prepare for the game
Characters will be created using a modified form of the DRPG system via email prior to the con or the players may request a pregen character from the GM (and get what they get).
Teen-friendly, Adventure, Campaign, First Game, Horror, Mystery, Non-Amber

Cold Day in Hell: Dresden Universe Adventure

Michael Kucharski
Slot 2 - Fri 9am-1pm - 4 hours
4 TO 8 RETURNING PLAYERS ONLY
What do players need to do to prepare for the game
Non-Amber, Ongoing

Emergence

My room.
Rae H. Williams
Slot 2 - Fri 9am-1pm - 4 hours
3 TO 8 RETURNING PLAYERS ONLY

As we begin the 20th year, everyone is unconscious.

Prior to that:
A. Melian, with help, brought the Golden Monkey back to life, so that the Life avatar is alive again . . . good move.

B. Ulysses improved the lands around his power and spent time at the Prana.

C. Trisk solidified the power that she and Kerribad created, though there is a Cthulhu shaped mound in the center of it, kind of like climbing a mountain to walk it. She sang as she worked on it.

D. Lowen took the Eye of Cthulhu and created a new power, which seemed to jump around through Shadow as she created it.

What do players need to do to prepare for the game
Show up.
Teen-friendly, Campaign

Infinite Amber: The Morning After Skyfall

Board Room
J.P. Brannan
Slot 2 - Fri 9am-1pm - 4 hours
FULL

Amber: eternal; the city without an end. After the adventures of Corwin and Merlin, it is no longer believed to be the center of the universe. Instead it is one pole of reality. War and rivalries have reshaped the universe. Kings Random and Merlin sit on the thrones of Amber and Chaos. Random will call upon all the resources at his disposal to preserve and reassert Amber's primacy. Those resources include you, his nieces and nephews, the latest generation of Amber's growing royal family. Together you'll face a threat unlike many Amber has faced before. And if at all possible, don't let King Merlin know anything is going on. He'd only make it weirder.

Scratch that. It can't get any weirder. It may be time to tell Merlin.

NOTE: Though technically an 'ongoing series' this is highly episodic and new players will NOT be at a disadvantage.

What do players need to do to prepare for the game
Characters will be King Random's nieces and nephews. An alternative rule set will be used for "Infinite Amber", which will be circulated online. The GM will contact players to help with character generation prior to the convention. (For people already familiar with this: we'll be using the Infinite Amber version 2.1 rules, a simplified revision of rules that have been played at other conventions.) GM is willing to assist with character generation or even provide pre-generated characters if notified in advance: jp@brannan.jp
Teen-friendly, Adventure, Ongoing, Role Playing Game, Series, Tabletop, Traditional Amber

Merlinspawn (Friday Morning)

555
David Vandenabeele
Slot 2 - Fri 9am-1pm - 4 hours
NO MORE PLAYERS ACCEPTED

Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.

Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.

What do players need to do to prepare for the game
Submit a one paragraph description of your character, I'll ask a few clarifying questions, and off we go! david.vandenabeele@gmail.com
Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

No game in slot 2

Slot 2 - Fri 9am-1pm - 4 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

St. Mungo's in June

Parliament Room
Kris Kunkel, Tara Kunkel
Slot 2 - Fri 9am-1pm - 4 hours
FULL

Summer. A time when Rowling just glosses over months and the Decree Against Underaged Magic inspires creativity among young witches and wizards. You and a group of students are starting a volunteer rotation at St. Mungo's Hospital for Magical Maladies and Injuries. Some of you are genuine volunteers, others exploring careers, a few serving a rare summer detention for Madam Pomfrey, and one or two working toward extra credit. How bad can a few weeks be in London over the summer of 1983? You'll be surrounded by healers even if it goes wrong, right?

What do players need to do to prepare for the game
GM contact via email prior to game for ADRPG/LoG&S style character creation, or request for a pregen.
Teen-friendly, Adventure, Humor, Mystery, Non-Amber, Role Playing Game, Stand-alone, Teen Friendly

Youtopia

341
David Blackwell
Slot 2 - Fri 9am-1pm - 4 hours
SPACE FOR ANY 3 TO 9 PLAYERS

Amber, the one true world, of which all others are but shadows. You are sons and daughters of Oberon, King of Amber. But this is an Amber above all expectations, a perfect world... in your eyes.

This is a one shot event, and a different form of shared world. Each player will portray one of the Elder Amberites enumerated in the Corwin's tale; Benedict, Finndo, Osric, Dierdre, Eric, Bleys, Brand, Fiona, Llewella, Caine, Gerard, Julian, Flora, Random, or Mirelle. (Yes, Corwin himself is excluded.)

As a player, you must tell me which character you will portray, and describe the perfect world of Amber from the perspective of your character. You should tell me what differences exist between your character and his or her depiction in Corwin's rather lurid fables. Your description of Amber may also differ from Corwin's.

What do players need to do to prepare for the game
Contact the GM, mindwright@aol.com,and provide a first, second and third choice of character. Once your character is approved, provide a description of the character, his or her interests, and the perfect world of Amber as seen from his or her unique perspective. These descriptions may be as detailed or rough as you desire, and may be very different from those provided by Corwin.
Teen-friendly, Alternate Amber, Teen Friendly

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