Ambercon 2017

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"When the Queen Says, 'Go and Die'..": Night in La Rochelle

455
Kit Kindred
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 3 TO 14 Returning Players given preference, New Players welcome

The city of La Rochelle is in rebellion and under siege from the forces of his Majesty, led by His Eminence, The Cardinal. Now, the Cardinal has a most important and dangerous mission for the musketeers: They will cross the siege lines and journey into the rebel city itself and eliminate a dire threat to all of France...

What do players need to do to prepare for the game
Characters are Musketeers in wartime France of Shadow Earth. E-mail the GM for character creation guidelines. Characters are to be created and submitted ASAP.
Teen-friendly, Adventure, Non-Amber, Ongoing, Role Playing Game, Series, Tabletop

A Lammas Night Eve

Craig Johnson
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR ANY 2 TO 7 PLAYERS

Inside Amber Castle, behind great walls, lurk many internal chasms. Hidden enemies wait to challenge the existence of the one true kingdom. All seems well – for now - though unknown perils threaten everyone.

Yet, amid the Chaos in the fog of peace, lurks opportunity for the wise, the ruthless and the daring.

It is time for the pebbles to determine the avalanche. The very beat of one royal butterfly's drumsticks can impact the fate of thousands of distant universes.

This Lammas Eve’s Night, King Oberon and Queen Paulette are celebrating the 25th birthday of their children, Prince Random and Princess Mirelle. You are invited as a member of the House of Oberon to partake and share in the glad tidings.

It is said we, of the Blood of the Unicorn, are all connected. There is a ripple effect. The actions of the one of us can affect the future for us all. Even the seemingly insignificant gesture, careless action, or deliberate insult can make a huge difference.

There are many stories of change. The greatest begins in the worst and the best of times. Even at this centre of power, hope can come from even the most unexpected of sources. For your own origins as a scion of Oberon to the heart of the all reality - the only thing more powerful than a king is destiny.

Can your single act change everything? Can one woman or man make a difference - this July 31 – this Lammas Night’s Eve?

What do players need to do to prepare for the game
This game is designed to be a stand alone event and also the beginning of a potential serial game. Players may choose to be a daughter/son or grandchild of Oberon that is in the Amber Series. The Amber story to date is canon but there are more secrets than Corwin told of the kingdom's past. Please contact Craig - calj at mts.net for character creation information.
Adventure, Amber, First Game, Ongoing, Role Playing Game, Series

A Magician's Will

Eric Todd
Slot 5 - Sat 10am-5pm - 7 hours
FULL

Five months ago, your friend Mina Sharp was found dead in her Detroit apartment. She was only 22 at the time, so the massive heart attack that felled her was a lightning strike on a sunny day. Still, the police found no definite signs of foul play and her parents buried her with her grand parents at the White Chapel Memorial Cemetery in Bloomfield hills. Perhaps you attended. Perhaps you were too busy with your own life at the time.

You met each other in the mid 2000s; you ran in overlapping circles within the science fiction community of southeastern Michigan, but it was the release of Austin Blackman's "The Hidden College" in 2009 that really brought you together. While others found the book interesting and original, collectively you found it vital. You spent hours discussing it with each other, writing fanfic, running roleplaying games in the setting. Mina, the youngest of you, was 15 at the time and matched each of you for passion, insight and pure obsession.

Last week, Hugh Tombo contacted you. He was a member of your "Hidden College" clique and apparently the executor of Mina's estate. He's vague about the specifics, but apparently Mina left each of you a fortune. He persuaded you and paid for your ticket, so you're once more at a science fiction convention in Michigan. Hugh just texted, he'll arrive in moments.

Note: This is an experimental nordic-style freeform larp!

What do players need to do to prepare for the game
This is a nordic-style freeform larp focused intensely on the intersection of player immersion, character emotion and magic. The game will begin with a introduction, wherein we'll discuss and practice the foundations of nordic-style larp. Prior to the game, the players will need to do two things. First, you'll read through the briefing materials I provide. They'll give a more detailed sense of the setting as well as the game mechanics and social exceptions that go along with this play style. Second, you'll choose a character archetype from a list I'll provide, then customize the character to suit your preferences.
Teen-friendly, Freeform

Amber in Twilight

Michael Kucharski
Slot 5 - Sat 10am-5pm - 7 hours
FULL

Thousands of years in the future Amber is no longer what it once was; the king is dying without an heir and members of the royal family have been murdered.

What do players need to do to prepare for the game
new player to contact GM
Alternate Amber

AmberWatch 2

314
Sol Foster
Slot 5 - Sat 10am-5pm - 7 hours
FULL

Plucked from the ranks of the most skilled non-royals in all the history of Shadow, AmberWatch guards the timestream of the multiverse from those that would rewrite history for their own ends. Someone meddling with time has changed history so the Pattern was never created. Can our stalwart heroes set things right without letting the Royal Family know that time travel exists?

This game will use the TimeWatch RPG system. It's simple, nearly diceless, and designed to support standard time travel tropes. https://www.kickstarter.com/projects/kevinkulp/timewatch-gumshoe-investi...

What do players need to do to prepare for the game
We will create characters ahead of time. I will e-mail players the quick TimeWatch character creation rules once I have the player list.
Teen-friendly, Series

And All Of Our Yesterdays Have Lighted Fools, Part 14

My room.
Rae H. Williams
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 3 TO 8 Returning Players given preference, New Players welcome

2016 Thirteenth Year, which got very dark: I'm running this story in Slot 6, so I'll send out the recap when I get the players list. There was a lot of stabbing though. Dworkin is dead and so are a bunch of Chaosians, but not due to the players . . . at least, not this time.

Each part of this series is based on a different Shakespeare play. You don’t have to be an aficianado to enjoy the game. Part 1 was based on "MacBeth." Part 2 was "The Merchant of Venice." Part 3 was "The Comedy of Errors." Part 4 was "Romeo And Juliet." Part 5 was "As You Like It." Part 6 was “King John.” Part 7 was “Henry VI, Part 2.” Part 8 was “All’s Well That Ends Well.” Part 9 was "Measure For Measure." Part 10 was “Henry VIII.” Part 11 was “The Tempest.” Part 12 was “Henry VI, Part 1” Part 13 was “Julius Caesar”. Part 14 is based on another Shakespeare play, but you'll have to guess which.

What do players need to do to prepare for the game
If you have not played as a Lighted Fool before, contact me prior to the convention, and I will send information.
Teen-friendly, Alternate Amber

Magnetic East

David Vandenabeele
Slot 5 - Sat 10am-5pm - 7 hours
FULL

The continuing adventures of Amberites dealing with the fallout of Dworkin's abdication of the Pattern. Post-Dworkin Amber. The Black Road has returned and been beaten back.

Will probably snack during, and may carry the game to dinner.

What do players need to do to prepare for the game
Ten point advancement from last year. New characters to be built on 250 points. Contact GM for details on Exalted Powers. david.vandenabeele@gmail.com
Adventure, Campaign, Ongoing, Role Playing Game, Tabletop, Traditional Amber

No game in slot 5

Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR ANY 1 TO 1 PLAYERS
What do players need to do to prepare for the game

Pendrad: Lords a Leaping! (2017)

GMs room 231
R.F. McCaughey
Slot 5 - Sat 10am-5pm - 7 hours
FULL

In Pretty Amber, there sits a King of All Order. In Dark Chaos, there hovers a Queen on the Edge of the Tree of Matter. Amber and Chaos have vexed us since before the Nameless spit out the Logrus. Terrible immortals, they parcel the universe and squabble over mysteries.

Pendrad is found. Lords of Shadow and Gossamer have uncovered that which was so Long Lost we nearly forgot it ourselves. Once the Glorious Pendrad was the Crafting the UnderGods feared, and too long they have forgotten who built the Pendrad. We call You of all Bloods together, for a Memory returned. Young Immortals are pretty, but not the prettiest or most wicked. For they are not Fae. We call you to Dance. Come dance the Escalara....

Play the Immortals who existed before the Universe had Shadows. Play the Fae. They are incredibly ancient. They have mad skillz. They breathe Magic. They are nearly extinct... but maybe that can change!

please read 'Lords of Gossamer and Shadow' by Jason Durall. Your PCs will be tasked by the Great Khans of the Fae... you may pick your own Khan (returning players have first choice), based on character design OR contact with the GM by email. The web page to get flavor background of Pendrad series is https://intheshadowofgreatness.wordpress.com/2005/01/09/imc_fae_khans/.

What do players need to do to prepare for the game
Players encouraged to make early contact with GM: arrefmak@gmail.com. Please use the rule set 'Lords of Gossamer and Shadows' instead of the Amber DRPG. Characters into the GM 2 weeks before Con get 100 pts. Other Characters are built for 80 pts. No pregens available without talking to the GM.
Teen-friendly, Alternate Amber, Amber with a Twist, Series

Target AMBER V2

555
Edwin Voskamp
Slot 5 - Sat 10am-5pm - 7 hours
SPACE FOR 3 TO 8 Returning Players given preference, New Players welcome

This time, this place (well, sorta, there were a few minor changes). You are elite soldiers from militaries around the world, and attached specialist and even civilians, in a black ops program dealing with invasion of Earth by non-humans, the TARGETS. The Colonels' Council running the program generates missions ranging from reconnaissance of parallel worlds reachable through the tunnel system, to support and expansion of off-world bases and even a proto-colony, in case Earth falls.

This is current day Earth, sort of. This is Amber, sort of. Target:AMBER grew out of Patrick Brady at AmberCon UK running a one-shot (which became a 9 year campaign that ended half a decade ago) musing on the casual strength and resilience of Amberites described in the first books, and consider what the whole package would be, in speed, reaction speed, senses. Consider dogs that can run down a Mercedes and tear pieces off of it, and think what it would mean to face a pack of those, as a mere mortal, with Earth arms and armor. Consider how many Amberites have visited Earth over the years, and how they play games. This starts on Earth as we know it, but a bit different. The multiverse after the first five books, and then some.

This is Target:AMBER V2. It is not a spin-off, not a reboot, this is a continuation of Target: AMBER, as run by Patrick Brady at AmberCon UK, and the spinoff set in the same universe run by Tim Hart at Ambercon NorthWest. What more can I tell you?

What do players need to do to prepare for the game
Contact Edwin Voskamp at ambercon.com@voskamp.org. Characters are created using the Amber Diceless Role-play system, but based on 10 points rather than the 100 points of normal ‘Amber’ characters (though attributes are Human = 0, Chaos = 5, Amber = 10). Points can be spent on Attributes, Stuff, Background, and Items.
Teen-friendly, Amber with a Twist, Exploration, Ongoing, Role Playing Game, Series, Tabletop

The Crimson Guard: Supreme Quiescence

355
Elizabeth Ray-Trumitch, Kris Kunkel
Slot 5 - Sat 10am-5pm - 7 hours
3 TO 8 RETURNING PLAYERS ONLY

Master Sivavakkiyar's Words
He is not Hari, He is not the Lord Siva.
He is the Ultimate Cause,
In the Beyond of the Beyond,
Transcending Blackness, Redness, and Whiteness,
Immovable.
Try to understand:
He is not big, He is not small.
He is Infinite Distance,
Immovable,
Transcending even
Supreme Quiescence.

Sivavakkiyar

Corwin drew a new Pattern on the way to Chaos. He planted Ygg's branch there. This is the story of what happened next - heavily influenced by Jacqueline Carey's Kushiel Cycle, flavored with Dumas and Brust.

What do players need to do to prepare for the game
Adventure, Amber with a Twist, Campaign, Ongoing, Role Playing Game, Tabletop

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