In the book Jack the Ripper saved the world, at Ambercon 2008 it was Long John Silver. The world is again in jeopardy; will you save it or help bring about its demise? This game is based on the Roger Zelanzy book of the same name. Knowledge of the book is not required, but will help convey the theme and pacing. Players take on any iconic character from history or fiction (the Great Detective, the Man of Steel, the deadly robot from the future, the eccentric millionaire, etc.) and decide whether they wish to bring about the end of the world, or save it. The players’ actions during the course of October determine the fate of the world on Halloween!
A game and dinner excursion for existing characters in the Court Dances universe.
Something is terribly wrong. All of the masters have been destroyed by some powerful spell. Even some of the other half bloods died. But you have survived - either you were too weak, or too new to the blood.
The call of the blood was too strong, and you have recently killed and fed for the first time completing your transformation into full members of the Red Court, maybe the last on Earth. The other supernaturals are hunting you, looking to erase your kind forever.
Then you had the dream. One of the Nobles somehow survived the cataclysm and is calling you to a new center of power - Prague in the Czech Republic. You start by traveling to Dallas, Texas where you find several other survivors.
Now you just have to figure out how to avoid the Wardens, the White Court, and all the other magical creatures out to kill you...
Twelve people from modern earth have somehow found their way to the Escalara, the Grand Stair connecting the multiverse. Someone or something has led them to Shatterlight in time for the funeral of the dead Gossamer lady they encountered when first they found the Stair.
Can they avoid the attention and games of the Gossamer Lords and discover why they were summoned?
Rite Publishing's official Lords of Gossamer & Shadow Ambercon campaign continues.
Apollo has crated a Road of his own. Looking always to the night sky for inspiration, he has placed his hopes in taming the depths of the stars themselves. Deep in the blackness, he knows, are secrets and worlds untapped and unknown.
He has assembled heroes from distant lands and laid upon them the boon of his newly-formed Road. Their charge, to explore the wormholes, jump-points, and star-gates that delve deep into the night and uncover new vistas to glorify the Olympians. The Astro was keeled by Hephaestus himself and powered by the heart of a star gifted by Helios.
Out in the depths of space lie entities not seen since the Titans were young and challenges that will test the courage and wit of Apollo's champions.
The Marchessa of Guilt is dead by her own hand. She very nearly damaged the Estate of Guilt itself. Now her Imperator and its Powers sits in Judgement before Lord Entropy under suspicion of treason against creation. Your Inquisitorial Familia has been called in to clear or condemn them. You are Nobilis, once mortal, now the leading expression and guardian of one small part of reality; A Sovereign Power.
The trail of evidence leads to Silent Peaks, a sleepy mist-shrouded town in the Pacific north-west, sometime in the near the present. You and your fellow Nobles will seek answers there. But if you fail to find them, you may share the Doom that has taken root there.
Nobilis is a game of Sovereign Powers. It is a diceless game with four attributes in which characters wield miraculous powers but still carry their mortal passions and flaws with them. You play a once mortal, now invested with a fundamental fragment of creation. Perhaps you are the Power of Storms, or Fire, or Debate, or Treachery. Perhaps you can shatter mountains with a shout or place your consciousness within the heart of every fire. You now walk in a world of Angels and Devils, incomprehensible True Gods, vast Serpents born of the World Tree, and implacable Magisters of Light and Dark.
Another dinner in Amber, that the family is “asked” to attend. Random is king and he and Vialle are celebrating their anniversary. There will be dignitaries from Chaos and some others attending as well. But when certain people don’t show and can’t be contacted, the party takes on a different tone.
Random is king, but the Merlin books haven't happened yet.
This was run as part of the Shakespeare game at AmberCom, and had such a strong result, I’m running it as a one shot here, so Shakespeare won’t show up.
It was also run as a one shot at Amber Central 2016.
Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.
Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.
Be you mice or be you heroes?
Under the forest canopy of Arden lies a hidden world, unknown to the rangers and even the great Julian himself. As strange creatures breach the boundaries of Arden and threaten Amber, the Guardsmice of Arden stand ready to defend it.
This is an Amber/Mouse Guard mashup that relies predominantly upon ADRPG rules, fleshed out with Mouse Guard traits and abilities. Knowledge of the Mouse Guard RPG is not required. The story begins during Nine Princes in Amber.
This serial campaign is set on Earth in the 1950s, an alternate timeline where psionics exist and most psionics for various reasons turn to a life of crime. Characters are drawn into a newly established criminal syndicate to use their wits, cunning, powers and brute force in the transformational years where old world orders are crumbling with money and power to be had in plenty for those who can take it. Note: This game has the potential to turn historic and religious events upside-down. Players who have difficulty separating their personal cultural or religious beliefs from those of their characters may find elements of this game disturbing and may wish to look elsewhere.
Psionic ability is not a heritage of the privileged unless they have gone off to war or suffered terrible misfortune. It is much more common among the poorest classes struggling for survival. However psionic abilities remain largely unknown to the general population. Science pokes and prods at the concepts of psionics, but because few people come forward claiming psionic ability and because scientists have been unable to bring people to the breaking points where psionic abilities emerge. Psionics are often drawn into the underworld because they have grown up on the street and their abilities give them a chance at a step up in life, they are combat veterans looking to stay in the profession or variously find that what they seek in life is not to be found in more reputable occupations and lifestyles
Player Characters are Shinigami, a Japanese version of the Grim Reaper. They dwell in a place known as Soul Society or the afterlife (also called the spirit world). It is meant to correspond to Heaven or Nirvana in Human belief systems. It is the place where most departed souls and the Shinigami dwell. The culture is based on ancient Japanese customs and traditions, with a blend of high technology and high magic. Soul Society is ruled by the Spirit King, formally addressed as The Heavenly Sunflower or informally as Benedict. In actual practice a civilian government known as Central 46 calls the shots. Shinigami are sworn members of the military and are honor bound to follow the orders of their superiors. Things have been changing more rapidly than normal in the Real World. Rituals that have long been powerless are now starting to work. Names that have been tossed around since time began are now being used in the present tense. Shinigami have gone missing and the Balance of Souls is leaking. A Task Force has been assembled to confront these new circumstances.
A FSP (First Series Purist) Star Wars adventure.
A long time ago in a galaxy far, far away....
This game takes place about 20 years before A New Hope and will explore what the universe might have been like before the classic sci-fi trilogy. Players will build their characters by e-mail using the KEY RPG system before the con. The order of the Jedi have been dwindling for centuries and are believed by most to be a myth, but players can play Jedis if they wish. There's also plenty of opportunities for scoundrels with a weak spot for hard luck cases, soldiers with a conscience turning away from their training to do the right thing, or any other character concepts...as long as you are a character with some sort of moral code. (NO DARK SIDE CHARACTERS.)
Please note: To be clear, nothing that happened outside of the original movie trilogy is canon for this game. No Jar-Jar. No Trade Federation. This is an alternate Star Wars universe.
Returning players only, campaign. Amber/LoGaS crossover.
Caine is everyone's favorite "fu" uncle.
Oberon is on a trip.
You seem absurdly good at everything you try.
The welcome party has ended. It's time to explore your new worlds. With all the power you wield, what could possibly go wrong?