It was just a boring subway ride until a mysterious stranger on the run bursts into the car. She tells the kids the only thing that can save her -- and them! -- are magical powers none of them had any inkling of. And with that they are off on a whirlwind trip to different worlds. Can the kids learn to use their powers to save themselves -- and the Earth?
Kids under 15 years old will have first pick at this game.
Your character swore a blood oath to His Imperial Majesty and then endured the eight years of grueling personalized training before beginning a lifetime of service to the Empire of Ultima Terra. Now that you’re Alumni of the elite Imperial High Blood Academy the real lessons begin. Expect a career filled with archeology, exploration, intelligence, research, search & rescue, and all that you may personally contribute to further the Empire’s interests.
Post Paternfall. The Earth Belt surrounding Ancient Earth is dominated by the Empires of Antilla and our very own, Ultima Terra. Bleys is King in Amber after narrowly winning an election where Gerard came in a close second. Brand forged his own Pattern in Brandenburg however he’s mostly dormant in a coma. Corwin’s on the lam from his own realm of Parys which is presently governed by his treacherous wife Dara and their son Christophe. Chaos is ruled by Swayville who is recovering from long term efforts to poison him.
Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.
Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.
Moire, Queen of Sea and Darkness, is eternal. Her closest counterpart, King Oberon of Amber, has passed into the Abyss and is no more. Yet, she remains, sovereign and guardian of the Sea and the Lands Beneath. Her undersea realm of Rebma is a maelstrom of intrigue, magic, high adventure, romance, and danger. It's a good place to live. And an easy place to die. When enemies from the lands above and the depths below threaten, it is your duty and your pleasure to defend the realm and serve the beautiful and terrible Moire.
Now, Queen Moire's bravest and most loyal knights face intrigue, danger, magic, betrayal, intrigue, murder, mystery, and intrigue in the most dangerous and treacherous realm of all: Amber.
Can they serve their Queen and realm with honor in an honorless land?
The Queen gave them a quest the cousins have agreed they don't want, only one is truly beholden, there are still Uncles to question, but they darn hard to find, and since the gaze into the mirrors no one has slept well. The dreams leave them tossing and turning, waking with a sense of dread but nothing but foggy nebulus visions.
The days at the manor house, with the predictable, unevadable dinner bell schedule and Wilhelmina's everywhere at once presense, seem like a very long time ago.
Don't call us a team. We don't have a clubhouse, secret handshake, or any of that crap. We just meet in the back of the Oblivion Bar. However, when the forces of Chaotic magic threaten the world, we've made a pact to protect it.
The Justice League of America may be great if a giant robot is attacking Metropolis or aliens invade Central City, but when you're dealing from ancient horrors from beyond reality, even Superman is vulnerable to magic.
This game is set in a new version of the DC Comics/Vertigo Universe. While familiar characters like John Constantine or Swamp Thing exist in this setting, it is not based on a particular version of the setting, so players do not need previous DC Comics knowledge. So, if you wanted to play Lucifer as seen on the Fox TV show, for example, that would be just fine.
Players will create their own unique mystical superhero or their own version of an existing DC Comics character using the Meta-X RPG system. All PCs should have a mystical origin, although not all of them will be sorcerers.
ShadowWorld is a diceless roleplaying game based in our world, except that, under the facade of media, politics, political correctnes and 'reality' there is a ShadowWorld where strange things happen: psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public. The players are psionically gifted operators of a secret organization sent on a mission. Though an ongoing world setting, it is an episodic campaign: new players are welcome.
The real world in the current day, with a few changes (e.g. Quebec, Ontario the provinces east of it became a country and, with Cuba, Ecuador and Vanuatu, formed a Commonwealth). To the public there is more terrorist acts, more military action, and, recently, more weird events (e.g. Jupiter ignited into a star, astronomers claim we skipped ahead a day in Earth's orbit, Scotland got covered in ancient forests and physically became larger, the Ark of the Covenant was found).
CONTENT WARNING: ShadowWorld involves many adult themes, in particular, if you take (your) religion seriously, playing ShadowWorld likely is not for you.
Game will run late: I hope, and will work hard to, end by 5pm. It may run as late as 6pm. I hope to end the Mainline games at ACUS big.
Think Rouge One but with Pulp style heroes going up against the Jade Claw
World War Z. The Walking Dead. In the days and years before, we lapped up these stories of the apocalypse, of the end of society, of zombies. It was as if on some level the world knew what was coming. Like we were trying to prepare ourselves for the horror that lay before us. So when it finally happened, it was a dream we'd summoned into reality. A nightmare made flesh. And yet, there was so much we failed to imagine. So much pain and beauty only a survivor could know.
The Company's founder has become obsessed with the Carta removed from the Fountain Rotunda. Other members of this loose alliance of explorers, scientists, and adventurers are amazed at the actual changes effected in that small area of the Stair surrounding the area where once was found the Rotunda itself. Join The Company and explore these and other mysteries of the Grand Stair.
A series? Yes. A campaign? No. While returning players are free to revisit their characters from previous Company games (or create new ones), no knowledge of the two previous games is necessary, or even suggested.