The King is dead, the shining city held by invaders from a foreign realm, ruled by a Queen long absent.
You are the children of Oberon. Your city is held in enemy hands, the castle itself still under siege. None among the royal family remain within its walls.
This is the third year of an ongoing campaign. Returning players only.
Having endured the grail quest in the shadow Pattern known as the Field of Thorns, the youngest lords and ladies of Amber haven been blessed by the Unicorn and transported from Avalon to Amber. There, they have used the grail to wake the cursed Benedict and Julian.
Now, they are in Amber for the first time since their fateful encounter with the Mistress of the Wild Hunt. Much has changed in their long absence and their enemies still pursue them. Random has called a family meeting in the hopes of finding answers, but it may already be too late.
Patricia really started working on being Queen of Amber, by started making romantic overtures to Eric. Though the eye thing with Corwin was disconcerting.
Sinopa tried to keep the fairies under control.
Ix and others found that Oberon was the source of all the Bayles coming into their homeland.
Wakin suspects that Mandor is the man he seeks.
Gobo is actually becoming more of a leader than he realizes. He has a follower.
Alex was joined by Brendan and continued following the Black Road and found it led to their homeland and beyond.
More silliness or possibly a real plot this year.
For generations (okay, maybe just weeks, but that's LIKE generations, right?) you have heard stories about Curly and his lost stash of raisins and nuts.
This morning, you found a map. It looks like it's in Curly's pawwriting, and it has a big red X on it.
Players are the familiars of witches and wizards at Hogwarts School of Magic.
It's not necessary to be familiar with the Harry Potter series, though it will help if you're vaguely aware that some books were written about a boy at a magic school. It's not necessary to be familiar with The Legend of Curly's Gold at all, and it may be better not to be because mostly it's used as things to provide puns and bad jokes. New players are welcome.
The GM likes her sleep, and will move heaven and earth to end on time or early.
A Forgotten Realms Adventure for 2-7 characters
Waterdeep is called the City of Splendors with good reason. You can travel all through Faerun and will you never see another city quite like it. Wonders and magical artifacts from all over the realms find their way here. Adventure and intrigue can be found around every corner. Many of the greatest wizards and warriors in the world are Waterdhavians. So, it was natural for you and your party of adventurers to settle down in Waterdeep and call it home and you've done pretty well for yourself here. Wherever you came from and whatever you did in the past, Waterdeep is home now and you'll do whatever is necessary to keep it safe.
Player characters will be highly established heroes in a traditional D&D fantasy setting. Semi-retired, they have settled into Waterdeep and may have many deep ties to most powerful nobles in the city. The players will generate these characters by email using the KEY RPG system (a diceless system created by the GM). Our heroes will all have adventured together in their youth, so we'll work together to determine what the group was like in their adventuring days and what their adventures consisted of. Perhaps you fought the Dragon Cults and stropped them raising a powerful Dracolich or perhaps you fought against Red Wizards. Whatever your adventures were, they were epic....and now you can look forward to a nice quiet retirement....
Kung Fu Hijinks from the Rowdiest Bar on the Stair!
The patrons of the Slug are asked to help rescue a Pilgrim who is trying to bring important religious scrolls back home from a distant land. His escorts were all Immortals on the outs back home and now they have lost the Monk somewhere on the Stair. Seeking a place to drown their sorrows, they happen upon the one drinking hole that might hold an answer.
(The tales of The Slug pay loving homage to Spider Robinson's Callahan's Place series as well as a few other pop-cultural artifacts here and there.)
Our heroes in Her Majesty's service are swept up in an ancient conflict between recently reborn faerie courts. Specifics of the plot will be tailored to the characters present. Some elements may carry over from slot to slot, but these are separate events.
Steampunk Victorian England a century after the return of Merlin and the reawakening of magic.
ShadowWorld is a diceless roleplaying game based in our world in May 1942, playing operators of a branch of the Special Operations Executive, Room 33. They are sent out to interrupt the nonstandard research and development efforts the Third Reich is performing: black magic, psionic powers, ancient secrets, dark conspiracies that are hidden from or dismissed by the general public.
The players are operators of the SOE, with magical, psionic gifts or mutations, sent on mission into occupied Europe. It is a serial campaign: a series of missions that can be played independently in an ongoing world setting. You don't need to do any preparation or play more than once, but the more you put in, the more you get out of it. Note that this setting shares game mechanics, but no cosmology, history, or anything else with the 'Mainline' ShadowWorld campaign.
The setting is the real world in spring 1942 with some changes (all due to player character actions): the Bismarck wasn't sunk and is now hidden with her sister ship the Tirpitz, and the two battleships Scharnhorst and Gneisenau in the Norwegian fjords, but more importantly, the leadership of Germany and Italy were massively changed:
- In February, 1942 Hess and Himmler were killed.
- In early April, 1942 Hitler, Von Ribbentropp, Mussolini, and Galeazzo Ciano were killed.
- In late April, 1942 Heydrich took over as Führer and had Goering, Bormann, and Canaris killed.
- On April 30, 1942 Heydrich and the assembled top of the SS were killed.
(Mis)guided by the advice of Aleister Crowley, consultant on mystical matters to the SOE, a team manipulated events to put Erwin Rommel in place as the new Führer.
CONTENT WARNING: ShadowWorld WWII involves many adult themes.
Game will run late: I expect, and will work hard to, end at 1am.
We will splurge remaining food vouchers, money and all to conduct the traditional chicken armageddon sometime mid game.
Peace belongs to Rebma near and far.
Random is throwing a week long event in Queen Moire's honor at Castle Amber. Moire asks the Mirror Warriors to attend many of the diplomatic parties and to discover, as possible, what mirror powers Prince Bleys commands. At least three Aoife must attend, but the Queen is not opposed to the entire cadre sitting in as needs must. The Aoife serve as Warrior Diplomats to insure the arcane health of Rebma is guarded. Once more, the clever Aoife act to further the purposes of Rebma!
Prior reading of 'Alyse through the Afanc Glass' by Llewes Carroll is not required. Zelazny canon game.
...she opened the mirrored brass lid to tap and mix the sand within, and an icy draft swirled around the inside of the craft until she closed the thing again. The draft had a sea scent to it, salty and sharp. "All mirrors lead to Rebma," she said, as though it were an axiom.
Regrets: the game is closed to new players.