Federal Powers Bureau: A Study in Scarlet

John Schippers
Slot 5 - Sat 10am-5pm - 7 hours

Set in the world of Supervillainy!

"There's the scarlet thread of murder running through the colourless skein of life, and our duty is to unravel it, and isolate it, and expose every inch of it."

Players make a determined agent in the FPB. In the USA and in particular NYC, Superpowers are registered or illegal like handguns. Players are unpowered federal law officers in a world where the bad guys can throw a car at you. The FPB operates like a J. E. Hoover version of the FBI, more than a little like cowboys. The populace is scared. Federal judges need to live under constant protection or in secrecy. Except for registered super-heroes, the FBP is all that stands in the way of anarchy in the US.

Rules will be sent out to players in advance. Very simplistic. Have a concept established before the game. The first 1/2 hour will be character generation.

What do players need to do to prepare for the game
I will shortly publish a pdf of very simple game rules. Have a concept before the game.
Teen-friendly, Campaign

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