Though Much is Taken, Much Abides

J.P. Brannan
Slot 4 - Fri 8pm-12am - 4 hours
SPACE FOR ANY 4 TO 9 PLAYERS

Amber is made weak by time and fate, but is still strong in will.

Twenty years ago a new King, Random, returned victorious from the Patternfall War fought in the Courts of Chaos. The Epoch of Oberon had ended, and Eric's attempt to ignite a new age of glory had already died in ashes when it had scarcely begun. The King found he had inherited a kingdom cut off from its trading partners, depleted by war, and only kept afloat in the intervening years by the heroic efforts of Prince Regent Gerard. Random marshaled his family, declaring that some work of noble note may yet be done, not unbecoming men that strove with Gods. Slowly, Amber began to regain itself and chart its destiny anew.

Now you are younger members of the royal family in service to the throne, working not only to preserve and defend Amber, but to create the Amber of the future. Diplomats, soldiers, traders, courtiers, and provocateurs, you must be proud, bold, pleasant, resolute, and now and then stab, as occasion serves.

What do players need to do to prepare for the game
See full details and character generation available at: http://brannan.jp/mw/index.php?title=Much_Abides
Teen-friendly, First Game, Lords of Gossamer & Shadow, Role Playing Game, Series, Stand-alone, Traditional Amber

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