Solstice Bizarre

Eric Todd
Slot 5 - Sat 10am-5pm - 7 hours

Every summer, the conclave and the Solstice Bizarre descent upon a single city within the golden realms. By day, merchants, performers and the fashionable wealthy roam the elaborate, ephemeral stalls, looking to sell or buy. By night, market ground erupts into celebration exceeded only by the Grand Revel of the winter festival.

Woven into this tapestry, an elite few gather at the conclave to chart the future of the realms, resolve disputes, negotiate alliances and forge new relationships.

At the center of both conclave and Solstice Bizarre are the Marked. Gifted with a spark of ancient magic, they are stronger, faster, more insightful than their peers, and much sought after as lovers, warriors and leaders. In equal portion they are feared; while the Church of Horn claims that the blood of the gods of Kolvirspire runs in their veins, the dissident Cult of Chaos asserts that they are a corruption best destroyed, for they will ever seek to wield power over their lessers.

What do players need to do to prepare for the game
The game is set in the Golden Circle, a thousand years after the invading Chaosian forces destroyed Amber and sparked a volcanic eruption of Kolvir. Characters will be newly appointed delegates to the conclave, each from a different golden realm, each with different political agendas and concerns of the heart. The GM will provide additional background and system details prior to the con. Players are expected to create characters and select a golden realm prior to the con.
Alternate Amber, Campaign

Theme by Danetsoft and Danang Probo Sayekti inspired by Maksimer