Though Much is Taken, Much Abides: Blood, Honor, and Politics

Boardroom
J.P. Brannan
Slot 4 - Fri 8pm-12am - 4 hours
FULL

Amber is made weak by time and fate, but is still strong in will.

Twenty years ago a new King, Random, returned victorious from the Patternfall War fought in the Courts of Chaos. The Epoch of Oberon had ended, and Eric's attempt to ignite a new age of glory had already died in ashes when it had scarcely begun. The King found he had inherited a kingdom cut off from its trading partners, depleted by war, and only kept afloat in the intervening years by the heroic efforts of Prince Regent Gerard.

Now you are younger members of the royal family in service to the throne, working not only to preserve and defend Amber, but to create the Amber of the future. Diplomats, soldiers, traders, courtiers, and provocateurs, you must be proud, bold, pleasant, resolute, and now and then stab, as occasion serves.

In the high-magic Golden Circle nation of Bengolona a rebel faction has taken a diplomatic conference hostage. The situation is delicate and the handling of this event may start a war within the Golden Circle. Am ber has no official stake in the matter and cannot intervene. Queen Vialle has summoned you to a private meeting before your trip. You don't remember planning any trips....

What do players need to do to prepare for the game
See full details and character generation available at: http://brannan.jp/mw/index.php?title=Much_Abides and contact the GM. Note: though technically 'teen friendly' there may be adult content such as international diplomacy, important trade and investment relations, and potentially even macroeconomics.
Teen-friendly, Lords of Gossamer & Shadow, Role Playing Game, Series, Stand-alone, Tabletop, Traditional Amber

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