Losing Time in Silent Peaks, A Nobilis Tale
The Marchessa of Guilt is dead by her own hand. She very nearly damaged the Estate of Guilt itself. Now her Imperator and its Powers sits in Judgement before Lord Entropy under suspicion of treason against creation. Your Inquisitorial Familia has been called in to clear or condemn them. You are Nobilis, once mortal, now the leading expression and guardian of one small part of reality; A Sovereign Power.
The trail of evidence leads to Silent Peaks, a sleepy mist-shrouded town in the Pacific north-west, sometime in the near the present. You and your fellow Nobles will seek answers there. But if you fail to find them, you may share the Doom that has taken root there.
Nobilis is a game of Sovereign Powers. It is a diceless game with four attributes in which characters wield miraculous powers but still carry their mortal passions and flaws with them. You play a once mortal, now invested with a fundamental fragment of creation. Perhaps you are the Power of Storms, or Fire, or Debate, or Treachery. Perhaps you can shatter mountains with a shout or place your consciousness within the heart of every fire. You now walk in a world of Angels and Devils, incomprehensible True Gods, vast Serpents born of the World Tree, and implacable Magisters of Light and Dark.