Shadowpact: Sentinels of Magic

James Arnoldi
Slot 7 - Sun 11am-5pm - 6 hours
SPACE FOR ANY 2 TO 7 PLAYERS

Don't call us a team. We don't have a clubhouse, secret handshake, or any of that crap. We just meet in the back of the Oblivion Bar. However, when the forces of Chaotic magic threaten the world, we've made a pact to protect it.

The Justice League of America may be great if a giant robot is attacking Metropolis or aliens invade Central City, but when you're dealing from ancient horrors from beyond reality, even Superman is vulnerable to magic.

This game is set in a new version of the DC Comics/Vertigo Universe. While familiar characters like John Constantine or Swamp Thing exist in this setting, it is not based on a particular version of the setting, so players do not need previous DC Comics knowledge. So, if you wanted to play Lucifer as seen on the Fox TV show, for example, that would be just fine.

Players will create their own unique mystical superhero or their own version of an existing DC Comics character using the Meta-X RPG system. All PCs should have a mystical origin, although not all of them will be sorcerers.

What do players need to do to prepare for the game
Contact the GM before the con to create characters.
Adventure, Non-Amber, Other Genre, Series

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