Though Much is Taken, Much Abides: Rendezvous in Amber
Amber is made weak by time and fate, but is still strong in will.
Twenty years ago a new King, Random, returned victorious from the Patternfall War fought in the Courts of Chaos. The Epoch of Oberon had ended, and Eric's attempt to ignite a new age of glory had already died in ashes when it had scarcely begun. The King found he had inherited a kingdom cut off from its trading partners, depleted by war, and only kept afloat in the intervening years by the heroic efforts of Prince Regent Gerard.
Now you are younger members of the royal family in service to the throne, working not only to preserve and defend Amber, but to create the Amber of the future. Diplomats, soldiers, traders, courtiers, and provocateurs, you must be proud, bold, pleasant, resolute, and now and then stab, as occasion serves.
Random's worked hard to rebuild what he can of the Golden Circle military and trade alliance. It's hard to rebuild something that took Oberon centuries to build, and those who remember Amber before the war whisper that Amber hasn't regained the full measure of it's former glory. Now representatives of three 'allies' are converging on Amber for a summit. Failure could set back Amber's progress considerably. His Majesty has informed you that you'll be damned if you let little things like the representatives wanting to murder each other or delegates wanting find an excuse to back out of their treaty obligations, or infighting within Amber interfere with the summit's success.